"Quick Sheath" feat, why it has not been created?: Implications of it


Pathfinder First Edition General Discussion

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Liberty's Edge

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wraithstrike wrote:
LoneKnave wrote:
So, make the requirements something like 20 dex and ability to cast any kind of spells I guess, so you can't make the "it's not realistic" argument?

I don't think the ability to cast spells should have any impact on this, nor should your dex. It is just the point that it would be highly improbable(impossible IMO) for anyone to be able to do it.

If the dragon don't fireball, you must...allow your expectations of what is possible to extend beyond the limitations of our physical world. Let me clarify with an example. I saw a movie where martial artists ran across a lake and then jumped to the top of a tree. Too bad it would be highly improbable (impossible IMO) for anyone to be able to do it.

Snark aside, these arguments for restricting abilities (you can't do cool_thing_x, because of real_world_example_y) in a fantasy game are only hurting player options. If a dragon can fly (which numerous discussions involving legitimate analysis have proven impossible) because of "innate magic", why can't Joe have some "innate magic" that lets him exceed physical limits. Not everyone of the arcane bloodline becomes a sorcerer. In a world where magic is so common, I find it difficult to believe anyone could have avoided any ancestry to someone with magical talents.

Also, a deity did it.


in pathfinder an archer could shoot a gnat at the other end of a football field in the eye 10 times in 6 seconds, but can't find the sheath that is attached to his hip. YAY FOR REALISM.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
CHEEPENBULKY wrote:
..but can't find the sheath that is attached to his hip. YAY FOR REALISM.

That's inaccurate. He knows exactly where it is, and can sheath his weapon unerringly every time. He just can't do it faster than a move action.


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TriOmegaZero wrote:
CHEEPENBULKY wrote:
..but can't find the sheath that is attached to his hip. YAY FOR REALISM.
That's inaccurate. He knows exactly where it is, and can sheath his weapon unerringly every time. He just can't do it faster than a move action.

But he can fire and reload a musket 10 times in a round.


DominusMegadeus wrote:
TriOmegaZero wrote:
CHEEPENBULKY wrote:
..but can't find the sheath that is attached to his hip. YAY FOR REALISM.
That's inaccurate. He knows exactly where it is, and can sheath his weapon unerringly every time. He just can't do it faster than a move action.
But he can fire and reload a musket 10 times in a round.

Much better example of selective realism.


From Quick Draw Shield:

"If you have the Quick Draw feat, you may don or put away a quickdraw shield as a free action." (emphasis mine)

"Sheathe" seems similar to "put away" in this context (like: you don't have to pick it up from the ground, but attach it to your gear, so that you can quickly use it again)

If someone really has a problem with the image of a sword being put in a sheath in a very short amount of time, tell him that you actually don't use a standard sheath but a special kind of cord or similar. (Isn't there some item in RL that bends around your wrist when you put pressure on the middle of it?)

You don't normally sheathe a greataxe (or do you? - my grasp of the English language is not strong enough here), but you put it away/on your back, or somewhere else.

What I want to say: the quickdraw property for a shield is 50 gp. Why not give a weapon that property for the same price? In conjunction with the feat you could then "draw or put away/sheathe a quick draw weapon as free action".

Liberty's Edge

wraithstrike wrote:

Quick sheathing requires a level of precision that is not really plausible especially when moving. It might also interact with the gunslinger in ways that won't go well.

Yeah I know someone will come in with the "dragons and fireball" statement, but that does not mean that people don't have limitations on what they can do with regard to dexterity(not the game term).

"Naturally", as it could be used to cheese some build, it has been done:

SRD20 wrote:

Gun Twirling (Grit)

You can spin and juggle a small firearm, making it difficult to predict where you will shoot.

Prerequisite(s): Amateur Gunslinger feat or grit class feature, Dazzling Display, Weapon Focus.

Benefit(s): You can spend 1 grit point to make a feint attempt using a one-handed firearm for which you have Weapon Focus (instead of a melee weapon). The target of this feint must be within 30 feet of you and be able to see you.

If you have the Quick Draw feat, you can holster a one-handed firearm as a free action as long as you have at least 1 grit point.

I "love" how it is hidden at the end of the feat as if it was a secondary benefit and some kind of afterthought and ow it is limited to the people and weapons that can benefit the most from it.

- * -

There is some film where they do that: Lo chiamavano Trinità.
Not Wuxia, Spaghetti western.

Not meant to be realistic at all. Actually it is meant to be hilarious by the way in which it break reality.

Shadow Lodge

Turgan wrote:

From Quick Draw Shield:

"If you have the Quick Draw feat, you may don or put away a quickdraw shield as a free action." (emphasis mine)

"Sheathe" seems similar to "put away" in this context (like: you don't have to pick it up from the ground, but attach it to your gear, so that you can quickly use it again)

If someone really has a problem with the image of a sword being put in a sheath in a very short amount of time, tell him that you actually don't use a standard sheath but a special kind of cord or similar. (Isn't there some item in RL that bends around your wrist when you put pressure on the middle of it?)

You don't normally sheathe a greataxe (or do you? - my grasp of the English language is not strong enough here), but you put it away/on your back, or somewhere else.

Hmm interesting, a more accurate name may be "quick put away"? or something like that?Im not really sure mmm. Well, in any case its true you dont sheath every weapon, you dont "sheath" ranged weapons for instance nor buldgeon weapons, you just strap them somewhere in you body. Thats not something so difficult to picture for me personally

Turgan wrote:
What I want to say: the quickdraw property for a shield is 50 gp. Why not give a weapon that property for the same price? In conjunction with the feat you could then "draw or put away/sheathe a quick draw weapon as free action".

Its a good idea to prevent feat bloating but it may be cutting down some tropes and ideas. For example i wanna quick sheath katanas just because its cool, i dont care if musashi couldnt do it. Kenshin could and thats my most basic inspiration for ronins anyway.


Quite Stow is what I'd call it.

works for swords, spears, hammers, bows. xbows.

alchemist weapons:
(lets be honest.. There is little harm in quick drawing alcheimical weapons... and depending on how your gm looks at the new sorting of alchemical stuff it might be valid these days anyway)
claws etc.

I wish I could get a way with an Iaido samurai character.


The gunslinger feat is there just because quick sheathing is a bit of a cowboy trope.

The feat in "action":
https://www.youtube.com/watch?v=r7HN7THecwg

Shadow Lodge

Let you players find some magnets (Lodestones) and strap them to their belt and back. There, no more fiddling to find the sheath - just slap it on as a free action and it sticks.

Course, there might be some AC penalties vs metal weapons.

Sovereign Court

thistledown wrote:

Let you players find some magnets (Lodestones) and strap them to their belt and back. There, no more fiddling to find the sheath - just slap it on as a free action and it sticks.

Course, there might be some AC penalties vs metal weapons.

and swim penalties, unless your goal is to walk at the bottom of the lake...


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Interestingly the feat Equipment Trick (Heavy Blade Scabbard) allows capturing an enemy's weapon in the sheath during a disarm as a free action. Even when the sheath is not held in a hand.

Which is rather implausible but a samurai/anime trope.

So if a feat allows this and more with an enemies disarmed weapon as a free action how hard should sheathing your own weapon be?

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