Can anyone explain the Flurry of Blows progression logic?


Pathfinder First Edition General Discussion


It seems like it increments additional attacks at seemingly random intervals. You can see the attack gain at 6, 11, and 16 but the other gained attacks just make no sense. They aren't gained when you would get TWF it's just weird and seems random.
Level: Attacks on Flurry
1: 2
2: 2
3: 2
4: 2
5: 2
6: 3
7: 3
8: 4
9: 4
10: 4
11: 5
12: 5
13: 5
14: 5
15: 6
16: 7
17: 7
18: 7
19: 7
20: 7


Level 8 is when a 3/4ths BAB class qualifies to take Improved TWF. Level 15 is when the same qualifies to take Greater TWF.


Flurry of Blows is modeled after TWF.
Monks flurry as if they had full BAB.

At level 6 you would have gained an extra attack if you had full BAB so you get an extra attack which gives you 3.

At level 8 get the functional equivalent of ITWF so you get 4 attacks.

At level 11 if you had full BAB you would get an extra attack so you attacks go up to 5

At level 15 they grant you functional equivalent of of GTWF so you get 6 attacks.

At level 16 you would be getting your last interative attack so you get 7 total.

Combined with kestal's post you see how get the additional attacks.


The part that makes no sense is at level 9. I can throw one attacks at +6, or I can throw four attacks at +7/+7/+2/+2.

Everything about this class suggested that Paizo wanted to make monks full BaB without admitting they are full BaB. They get full BaB when flurrying, and at level 3 to their CMB. With a feat they have full BaB for everything but single attacks, or attacks with weapons they can't flurry with.

I understand they need a way to penalize people who decide to take a single level dip into monk as it can be a powerful dip. I think it would of been better to make them full BaB, but wait till level 2 or 3 for a few of the features like Wisdom to AC. They should be waiting for 3 for that anyway as that can be OP really quickly.

Verdant Wheel

The unevenness bothers me to no end. As does starting at -1. It's like "negative really?"

My monk flurries like this:

Spoiler:

zax monk

1: +0/+0
2: +1/+1
3: +2/+2
4: +3/+3
5:
6: +4/+4
7: +5/+5
8: +6/+6/+6 (plus free Whirlwind Attack here)
9:
10: +7/+7/+7
11: +8/+8/+8
12: +9/+9/+9
13:
14: +10/+10/+10
15: +11/+11/+11/+11
16: +12/+12/+12/+12
17:
18: +13/+13/+13/+13
19: +14/+14/+14/+14
20: +15/+15/+15/+15


...

because i'd like to think the increased accuracy with each hit makes up for fewer hits altogether and synergizes with Stunning Fist better and is more user friendly...


VegasHoneyBadger wrote:

The part that makes no sense is at level 9. I can throw one attacks at +6, or I can throw four attacks at +7/+7/+2/+2.

Everything about this class suggested that Paizo wanted to make monks full BaB without admitting they are full BaB. They get full BaB when flurrying, and at level 3 to their CMB. With a feat they have full BaB for everything but single attacks, or attacks with weapons they can't flurry with.

I understand they need a way to penalize people who decide to take a single level dip into monk as it can be a powerful dip. I think it would of been better to make them full BaB, but wait till level 2 or 3 for a few of the features like Wisdom to AC. They should be waiting for 3 for that anyway as that can be OP really quickly.

A level 9 3/4 BAB character should have a BAB of +6/+1. That is two attacks.


rainzax wrote:

The unevenness bothers me to no end. As does starting at -1. It's like "negative really?"

My monk flurries like this:
** spoiler omitted **
...

because i'd like to think the increased accuracy with each hit makes up for fewer hits altogether and synergizes with Stunning Fist better and is more user friendly...

You have a -1 because of the -2 penalty for twf'ing which flurry imitates.

If the monk is getting a free +1 bring him up to 0/0 then so should anyone who takes twf,ing at level 1.


rainzax wrote:
The unevenness bothers me to no end. As does starting at -1. It's like "negative really?"

1 BaB -2 TWFing.

Exactly the same as a TWFing Fighter of that level.

Flurry progresses perfectly logically.

1st level: +0, or -1/-1 (TWFing, full BaB).

6th level: +4, or +4/+4/-1 (TWFing, Full BaB iterative).

8th level: +6/+1 or +6/+6/+1/+1 (TWFing, Improved TWFing, Full BaB iterative).

11th level: +8/+3 or +9/+9/+4/+4/–1 (TWFing, Imrpoved TWFing, Full BaB iterative x2).

15th level: +11/+6/+1, or +13/+13/+8/+8/+3/+3 (TWFing, Improved TWFing, Greater TWFing, Full BaB iterative x2).

16th level: +12/+7/+2 or +14/+14/+9/+9/+4/+4/–1 (TWFing, Improved TWFing, Greater TWFing, Full BaB iterative x3).

Verdant Wheel

i understand the math gentlemen. i just think it is a bad design choice (TWF imitation), and agree with the OP.


The OP said it was weird and random, but it has been shown to not be weird and random. There is a logical progression. It being bad design(which is a matter of opinion) does not make it illogical or weird.

I personally think the base damage increasing for unarmed strikes is what should not have been done, more so than the pseudo-TWF.

Verdant Wheel

monk is a hot mess. no doubt. "where to begin?" one might ask.

but straight up, extra attacks at 1/6/8/11/15/16 is just random when you take off your legacy glasses and look at it from the outside.

and less logical than the algorithm for determining prime numbers.


1 person marked this as a favorite.

This has nothing to do with "legacy glasses" and everything to do with the underlying WHY behind the progression.

Which is perfectly logical. It may not progress at exact intervals from each previous increase, but it is VERY logical.


rainzax wrote:

monk is a hot mess. no doubt. "where to begin?" one might ask.

but straight up, extra attacks at 1/6/8/11/15/16 is just random when you take off your legacy glasses and look at it from the outside.

and less logical than the algorithm for determining prime numbers.

Considering there is a pattern and way to determine how the numbers were presented that counts as logical. What you seem to have a problem with is the monk itself, but that has nothing to do with this specific topic. This is coming from a non-monk fan.

Verdant Wheel

1-6-8-11-15-16 look like friggin' lottery numbers is all i'm sayin'


rainzax wrote:
1-6-8-11-15-16 look like friggin' lottery numbers is all i'm sayin'

Yeah until you look at the breakdown which makes perfect sense, unless my explanation of the other poster's has a fault in it. A number appearing to be random because someone has not broken the pattern down and it being random are two different things.

Was there a fault in the breakdown at the beginning of this topic? If not then the breakdown makes sense. If there is a breakdown(mistake) then tell us what mistake we made when explaining it.


The only part I don't particularly understand is why ITWF and GTWF come in when they do.

I mean. The surface reason is clear, and what I said in my first post-- an 8th level Monk qualifies for ITWF normally, give it to him then, same for GTWF. But that's working off their normal BAB-- the one they're not using for Flurry of Blows. They have two different BABs, and it seems like it'd make more sense to tie everything that has to do with Flurry to Flurry's BAB.

*Shrug* Probably just a power thing, as that'd make levels 6 and 11 awesome, but still.


Rynjin wrote:

This has nothing to do with "legacy glasses" and everything to do with the underlying WHY behind the progression.

Which is perfectly logical. It may not progress at exact intervals from each previous increase, but it is VERY logical.

No it makes sense. I was thinking at level 7 is when most full BAB classes would get ITWF which is why I was confused since flurry treats you as full BAB. Treating you as 3/4ths it makes sense.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber
rainzax wrote:
1-6-8-11-15-16 look like friggin' lottery numbers is all i'm sayin'

So does 3-5-8-13-21-34.


They wanted to keep the concept of "the increased BAB doesn't let you grab feats early". So, even though feats like Power Attack and Combat Expertise will use your modified BAB to determine their effects, TWF feats don't use BAB to determine effect. So you get your iterative attacks based on full-BAB but you gain your ITWF and GTWF "effective feats" based on mid-BAB; that's why they're out of order. Furthermore, consider the following; a full-BAB class (ie. Pally) would get +6/+1 iteratives at lvl 6, but couldn't take ITWF until lvl 7 because you get feats at odd levels. So the progression for a Pally is 1-6-7-11x2-16-17. Only classes that get bonus feats at the same level they get their iteratives are going to match up nicely. That being said, considering the "effect of twf feats" aren't a matter of "taking" those feats but just getting their benefit, it would probably have been a better idea to just give Monks 1x2/6x2/11x2/16 and call it a day. If they really wanted to be nice, maybe also give 16x2... you know, if they wanted to be nice and supportive of Monks... *snicker*.

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