Rappan Athuk set in Nirmathas, Golarion

Game Master baldwin the merciful


2,651 to 2,700 of 3,626 << first < prev | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | next > last >>

Evil GM
Karnog Kegmeister wrote:
Strength unless it has weapon finesse, in which case it can use Dexterity if it's better.

Thanks


Evil GM

I'll try to get a post up early in the morning. Otherwise, it's a pretty busy day tomorrow.


Evil GM

I'll be moving the game forward this afternoon. I've been reluctant to DMPC character in these high level combats, but I'm going to start to do that to get the game moving forward.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

As I understand it, if you fail a concentration check it simply means you lose the spell, right?


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Yeah, cast defensively means concentration checkmate avoid the AoO, succeed and cast, fail and lose the spell as if cast but no effect.


Evil GM
Desmond Aeros wrote:
As I understand it, if you fail a concentration check it simply means you lose the spell, right?

In my excitement, I thought she took an AOO. Bah Humbug she only loses the spell.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

If it makes you feel better, you get to cheat and cast restoration via SLA as a 1 standard action spell, rather than the 3 full rounds it typically takes!


Evil GM
Karnog Kegmeister wrote:
If it makes you feel better, you get to cheat and cast restoration via SLA as a 1 standard action spell, rather than the 3 full rounds it typically takes!

Dang it, I didn't realize restoration was a 3rd action. Does the SLA shorten the time down to 1 round?


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

To Kalim, Grung is a royal, slightly slower disintegrate spell.


HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10

Probably smellier too


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Tough but fair.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Yes, I had to double check, but SLA'so are always a Standard action, unless they take Quicken SLA, which makes it a Swift, obviously.

One of the reasons Summon and Call spells can be so beneficial, TBH


Evil GM
Karnog Kegmeister wrote:

Yes, I had to double check, but SLA'so are always a Standard action, unless they take Quicken SLA, which makes it a Swift, obviously.

One of the reasons Summon and Call spells can be so beneficial, TBH

You are right that brightens my day.


Evil GM

Ok folks the good news is you can level up to 14th.

Once you get to the Keeper she'll give you some info to go along with your quest to weaken Orcus. You'll be heading back into the dungeon soon. Although I'm contemplating tying up one small story line along the way.


Evil GM

Karnog's links to underlying story quest

Karnog previously pulled together a bunch of links regarding the quests. I'm going to build off this with information that the Keeper will be providing you.


Evil GM

Remember Karnog you will need consecrate scrolls.


Unnamed

huzzah!

How are we doing HP again

1d10 ⇒ 6 in case we are rolling


Unnamed

ok all done

obviously another level of fighter

bonus feat: Advanced Armor Training which gives me

Steel Headbutt (Ex): While wearing medium or heavy armor, a fighter can deliver a headbutt with his helm as part of a full attack action. This headbutt is in addition to his normal attacks, and is made using the fighter’s base attack bonus – 5. A helmet headbutt deals 1d3 points of damage if the fighter is wearing medium armor, or 1d4 points of damage if he is wearing heavy armor (1d2 and 1d3, respectively, for Small creatures), plus an amount of damage equal to 1/2 the fighter’s Strength modifier. Treat this attack as a weapon attack made using the same special material (if any) as the armor. The armor’s enhancement bonus does not modify the headbutt attack, but the helm can be enchanted as a separate weapon.

You better believe I am going to put some ridiculous enchantment on that! Holy Headbutt here we come!


Evil GM

Nym are you taking one skill point for language common? it will make communicating with everyone easier.

As far as HP: roll for them, reroll 1's


1 person marked this as a favorite.
Evil GM

I'm rereading a few prior posts and the adventure thread. Dang you've been in and gotten yourself out of some tight jams.

I'm also laughing at the near yearly (in real time) recurrent theme with Desmond's character: he thinks below his waist. I wonder if 2018 will be any different than 2016 (vampire) or 2017 (courtesan).


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Picking a seventh level spell, just one, is hard! I'm gonna list some spells I'm thinking about for some group input.

Particulate Form: I give you all fast healing 1 and make you immune to bleed damage, critical hits, sneak attacks, and other forms of precision damage. Could be useful, could have creepy aberrant flavor.

Ooze Form III: I turn into a giant ooze and devour our foes. So awesome! Although that might make things hard for you guys.

Greater black tentacles: +13 attack to evil, 4d6+13 damage per round grappled. Very thematic, he has the lesser spell. Again, might complicate for our melee fighters.

Symbol of Weakness: 3d6 STR damage to all enemies in 60' radius. Potentially very useful in that it can debuff melee attackers and potentially cripple casters.

Mage's Sword: Could I flavor it as a boarspear? +21 to hit, 4d6+3 force damage for 14 rounds. Can hit ethereal and incorporeal, which is nice. Kinda basic though.

Delayed blast fireball: f+%@in classic. 14d6, reflex save (noticed I don't have much of that this battle vs two melee types).

Greater Teleport: awesome utility but hard to take as a first 7th level spell. Feels more like a second one, you know?

Mage's Magnificent Mansion: also pretty unsexy but maybe a refuge for Karnog when we're blocked from his God.

Any thoughts? Possible other alternatives?


Unnamed

I like the symbol. That's cool

Boar spear and mansion are also great


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

1d8 ⇒ 1 Hit Dice
Reroll!
1d8 ⇒ 3 Hit Dice
Whaa-whaaaa

Cleric 14, natch.
+1 BAB
+1 Fort, Will
Skills: Perception (now +21), Sense Motive (now +13)
Spells:
6th lvl: Animate Objects
7th lvl: Summon VII

I could have sworn I bought consecrate scrolls, I'll have to get some. Also, plan on refocusing on more buff spells, especially if summons are gonna be nullified.


Evil GM
Karnog Kegmeister wrote:


I could have sworn I bought consecrate scrolls, I'll have to get some. Also, plan on refocusing on more buff spells, especially if summons are gonna be nullified.

You may have, I just want to remind you.


Unnamed

I gave a few gold for it


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Yeah that's what I thought

I'll have to go back through the discussion page and find the #s


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

hp: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Karnog, any input on my next spell?


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Updates so far:

+7 hp (forgot about toughness)
+1 to Intimidate, Spellcraft, and Knowledge Dungeoneering
+1 to Will save
Familiar updated (forgot to last level. +1 Int, +1 Natural Armor, +1 skills, saves updated, hp updated, Kalim can scry on him now)
+1 BAB/all attacks
Spell durations updated
+1 to damage of Acid Ray

Still waffling on what spell to take.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person
baldwin the merciful wrote:

I'm rereading a few prior posts and the adventure thread. Dang you've been in and gotten yourself out of some tight jams.

I'm also laughing at the near yearly (in real time) recurrent theme with Desmond's character: he thinks below his waist. I wonder if 2018 will be any different than 2016 (vampire) or 2017 (courtesan).

Absolutely f&#+ing not.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

HP: 1d8 ⇒ 4

+1 to reflex saves
+1 BaB
+1 to all trained skills
Perception and saves vs traps both up by 1
New Advanced Rogue Talent: Opportunist


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Re: spells

I always tend to go for teleport/wall spells as a default, but as a sorcerer, you're gonna want a multi-purpose one for your one & only spell known.

Limited Wish gets you plenty of utility, at the cost of GP per use.

If you want to change shape, greater polymorph or form of the Dragon 2 are my choices.

Greater Teleport or Plane Shift are the GTFO buttons, which, when combined with resurrection, means we can keep party members alive. Assuming we can teleport, of course.

Prismatic Spray, Waves of Exhaustion, and Waves of Ecstasy are all fantastic AoE spells, depending on which you'd prefer to inflict.

If I were picking, it would be a toss up between Greater Polymorph and Limite wish


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

I had forgotten about limited wish. Couldn't o even up your stats for gold? That might be nonlimited wish.


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Found my consecrate scroll purchase here: Click

I apparently also spend money on an amulet of NA+3 & eyes of the eagle, which I neglected to write down.

Bad cleric, no cookie!


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Evangelist 9
Hp: 1d8 + 3 ⇒ (1) + 3 = 4
Hp: 1d8 + 3 ⇒ (8) + 3 = 11
Skills:
Perform oratory +1 (14r)/Perc +1 (14r)/Dance+1 (14r)/act+1 (14r), Perc +1 (14r) Spellcraft+1 (14r), Use Magic Device+1 (14r),Know Rel+1 (2r), Know Planes +1 (4r),
Refl +3
Divine boon 3
3: Persuasive Aesthetic (Sp)
New Spells:
Lv 3 Glibness
Lv 5 Heroism Greater, Mass suggestion


Evil GM

So everyone has leveled up correct?


Unnamed

Oh my

I also get dr/- 100

And a feat called Nope: 5 times per day when something bad happens you can say Nope and it gets cancelled

Really good class bonus...


Treasure Spreadsheet Dwarf Cleric 16 Initiative +1, Darkvision 60', Perception +29 HP 141/141 |AC 26 / T 11/ FF 25 | Fort +17, Ref +10, Will +21|

Karnog is all set and ready to roll!


AC 22(26)(30)/21(25)(29)/18(22)(26) Hp 15/105 F+8 R+8 W+13 Init +4 Perception +4 150 Stoneskin Human Sorcerer (Aberrent-Blooded) 16

Went with limited wish. The Void has mutated him further.


female Human (Taldorian)
Spoiler:
AC 21/T13/FF17 HP54/108 F+8 R+14 W+10 Init +4 Perception +17
Bard 5/Evangelist 10
Spells:
I:6 II:7 III:3/5 IV:4

Same, ready here!


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

hp: 1d10 ⇒ 2

wow that sucked


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116
baldwin the merciful wrote:
So everyone has leveled up correct?

Nope


Male Drow Sorcerer 7/ Fighter 1/ Eldritch Knight 8 AC25(29)/T16/F20(24), SR 22, Acid Res 20, Perc +12, Saves F+11/R+12/W+10(18 vs mind effect), HP 116

+1 level Eldritch Knight
HP+3
BAB+1
Perception +1
Linguistics +1 (total +4)
+1 language (Common)

+1 6th level spell (Disintegrate)

Also realized that I forgot to put two of my bloodline spells in: Elemental Body 1 and 2


Evil GM

I'm going to be offline for a few days. Before that happens I am going to try to get up a map and a round or two of initiative to move the game on. i don't what to have a big lull of time.


Evil GM

ok, I'm going to be offline for a couple days.


Evil GM

I'm back. I won't get a post up till tomorrow.


Evil GM

I'll try to get a post up tomorrow.


Evil GM

I will be getting some combat posts up this afternoon, but first, I have yard work calling me.


Evil GM

I am working to get the enemy attacks up on Desmond and the main party but it won't be until tomorrow. probably in the morning though.


Male Human Unchained Rogue 16 AC 35/23/25 Perc +21 (+8 vs traps) Saves 11/21/10 HP 142/142
Active Buffs:
Heroes Feast, Fly, Resist Fire 30, Invisibility, Reduce Person

I still don't understand why Desmond couldn't acrobatics right past them.

2,651 to 2,700 of 3,626 << first < prev | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Rappan Athuk set in Nirmathas, Golarion Discussion All Messageboards

Want to post a reply? Sign in.