Can't move while flying


Rules Questions

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1. In order to halt movement you have to be moving. You can't halt movement that you are not using. Halting movement implies that movement is taking place.
Halt does not mean "never moved"

Are you trying to say that someone can stop something they never started doing?

2. By the fly skill rules if a dragon stops moving and then uses a breath attack it has moved less than half its speed or it has not.
If it has not moved half of its fly speed then it would use that check, not the hover check.
If it moved the required speed to not make that(half movement) check then no hover check is needed so by the skill section hovering is not taking place.

So I ask again give me a scenario where the dragon gets to use hover as part of a movement per the fly section.*

edit: *Just to be clear give me a scenario which would require a use of the hover ability per the fly skill section.

edit 2: You don't even need an action to take a 5 ft step while flying, so I see no reason to require an action to stay in one place.

Yes, you can 5-foot step while flying, so tell me why I can do this as a non-action, but I can't hover as a non action?


Cyrus, you are reading the feat incorrectly. The feat does indeed state "can halt its movement". However, this is really more fluff than anything because if you are moving last turn and you hover this turn you are halting your movement. Last turn you moved, this turn you are not moving, thus you have halted moving.

They gave a flavorful description which you are misreading as being the important element. You are the only one doing this.

If you are moving then you do not need to hover. How do you explain that basic contradiction?

Please stop ignoring the contradiction.

This is not the first feat that Devs have written in a way that could be misread but it is by far one of the least confusing feats that can be misread. (Heck, take a look at Ride-by attack sometime..by RAW it is impossible.)


Cyrus Lanthier wrote:


2) Hover could be part of any action that grants a fly movement, I assume.

This is nonsensical, because hovering is NOT moving.

The actions it can be part of, is ANY action.

Can you hover while using a move action to retrieve something from your backpack? Yes.
Can you hover while make an attack action? Yes.
Can you hover while casting a spell? Yes.
Can you hover while using a move action to move? Technically allowed from a rules parsing perspective, but an impossible situation as you can't be both moving and hovering by definition.

The stealth skill has similar wording.

Quote:


Usually none. Normally, you make a Stealth check as part of movement, so it doesn't take a separate action.

Stealth specifically calls out that stealth is usually done as part of movement. Flying has no such language (though obviously if you are flying from one square to another you are moving). But there are situations in which you could stealth without moving.

You are sitting in a room. A blind man enters and starts listening. You should be allowed a stealth skill to be as quiet as possible to avoid being heard (even though you haven't moved in this scenario, you are still sitting in your chair). Now even if you are chained up and incapable of moving you could still make that stealth check to quiet your breathing, to not shift your position and rattle the chains, etc.

Hover is like this. You are making a fly check without any kind of need to move, or even ability to take movement.


Stealth is "usually" part of movement, implying that sometimes it's used in another way (like in the cases bbangerter has described). Bbangerter, you now seem to be on board with hover needing to be part of an action- do you still think that a stunned creature can hover? Can a Stunned creature hide when it hears someone coming from around the corner?

I'm making a distinction between having movement and moving. To hover (on my reading) I am reading that you need to have movement that you then don't actually use, thus staying in place. This explains the contradiction, I think. I tried to explain this before but I guess I wasn't clear.

A 5 foot step is not an action. Therefore you can't make a fly check "as part of another action" during a 5 foot step. Of course, if you can hover as a "reaction to a situation" as opposed to part of an action (which is what the whole argument seems to turns on) then that's not a problem.

Wraithstrike, I was not assuming the Dragon had moved from it's square this turn. Rather it took a move action to gain "movement," then sacrificed ("halted") all of that movement, allowing it to hover (it would do this "as part of" the move action that granted movement). This is a pretty direct instantiation of what the Hover feat describes.

You can call the Hover feat's benefit text fluff if you want, but it's the only hover-specific rules text we have beyond "DC 15." The flavor text for Power attack is "You can make exceptionally deadly melee attacks by sacrificing accuracy for strength." This isn't found in the Benefit section- the benefit section is for rules. That's the format for feats.

My reading of the feat does not make using hovering impossible, so I submit that it is a valid reading. What in the rules makes my reading invalid? Why does the feat not simply say something like "You automatically succeed at Fly checks to Hover" or "You do not need to make a fly check when hovering?" Why does it instead reference "your movement" (movement being game term) in it's Benefit section?


If the dragon moves 10 feet and stops then it has to make the DC 10(did not move half of its movement check), not the hover(DC 15, I did not move at all check).

What part of this is confusing to you?

If that dragon NEVER moved then he never used movement. Per the game rules movement is when you change location.

Are you saying you can use movement and stay in the same place?

Once again are you saying that you can stop something you never started doing?<---You have not answered this yes, and to be honest if you think "halt movement" means I could have moved but chose not too then I don't have much else to say since that makes no sense at all.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Gauss wrote:
Cyrus Lanthier wrote:
Right- one must be able to move about, or one would be helpless. But one assumes (I think) that you must be able to fly in order to hover, and flight implies movement. So, if you can't move, you can't fly, can't hover, right?
This is the heart of your problem. You are assuming that you have to move to fly. The game does not assume that. You can hover which is NOT moving.

Hovering takes a Fly Check which assumes you have to actively be flapping your wings in a certain way to keep the Bernoulli effect active even though you are not moving forward. If you can not move your wings, you make like a stone and fall.


Cyrus, you keep ignoring peoples questions and points to make your own. Perhaps you should address the questions people are asking you. If you answer those questions you may see the flaw in your logic.

LazarX, please check the context of my posts before refuting them. I did not say you could not move limbs (ie: wings). I said you could not move. Ie: from point A to point B.

This is the basic premise behind which Cyrus is operating. He states that unless you can move a distance you cannot hover.


I think I have a way to end this but I wont be home for a few hours. Hint it involves flying creatures such as air elelmentals that full attack but dont have the hover feat.


Damn, good point Wraithstrike.

Cyrus, how exactly do you think Paizo expects a Large Air Elemental to make a full attack? It has no regular move speed. It is always flying.

1) You have stated that you cannot make a full attack while hovering because it requires a move action.
2) Large Air Elementals have no movement mode other than flying.
3) Large Air Elementals have two attacks and do not have "Pounce".

So, please explain this contradiction.


There are also other creatures such as the Erinyes that are expected to full attack while airborne.
I am still not home. I just wanted to make a point that there are a few creatures that work primarily based on flight and full attacks.


First of all, that is a rather good point Wraithstrike. My objection has (in principle, in terms of "does not make sense") been to winged creatures hovering without spending any sort of action to do so... Air Elementals weigh the same as air, I believe, and so shouldn't be falling anyway (they are buoyant in air), but the Erinyes could be a solid counter-example. Actually, I was looking earlier for a winged creature with something like "Hover and make a full attack" in it's tactics, but I wasn't about to search every creature. If there is one (especially if it is in the first Bestiary), you must be right. I will still think it's crazy, but games can't always mesh with everyone's intuitions.

Gauss, I have been answering questions, though I am sure I have missed some. I am being asked a lot of questions, as I am expressing an unpopular opinion. I feel that my points are being ignored, too. I think that my stance is not all that complex, though a "Hover and Full Attack" in a monster's tactics section would certainly be a solid counterexample, particularly if the monster uses wings to fly.

I'm not sure why the lack of the Hover feat is relevant. I have only quoted the feat so much because it's the only description of hovering that we have beyond "DC 15," not because I think the Hover feat should allow one to hover and full attack.

The only question I see since my last post was one of if I think that a creature can halt movement without moving in the first place. I think that's the least weird interpretation available if we take the language of the Hover feat seriously. Otherwise, the feat's text should just read "You don't need to make a Fly check to hover." Would save on ink, too. Again, I am making a distinction between having movement (to halt, generally provided by the move action) and moving (actually changing position).


Adventure Paths do tend to gives tactics and I am sure I can find a creature full attacking while flying once I get home.
Before we move on are saying flying creatures can hover and full attack or are you still saying a move action is required?

The air elemental has no rules be exceptions so can it full attack while hovering. A simple "yes" or "no" along with an explanation will suffice.

Also which question did you ask that I did not answer?
P.S. : The air elemental is not the only one.


Cyrus Lanthier wrote:

Actually, I was looking earlier for a winged creature with something like "Hover and make a full attack" in it's tactics, but I wasn't about to search every creature. If there is one (especially if it is in the first Bestiary), you must be right. I will still think it's crazy, but games can't always mesh with everyone's intuitions.

I guess you missed this part of one of my previous posts.

Quote:


If your deeper concern is the plausibility of a creature with wings hovering (since few real world winged creatures - humming birds and dragon flies and maybe few others) can hover, consider that the ability to fly is rather abstracted to also include the fly spell, ghosts, and other supernatural effects. Do you think a ghost should be unable to hover if it is grappled?


Cyrus, perhaps it is your lack of a bullet style of posting that hides any answer you might have provided. However, I have seen you refute the evidence without actually answering questions.


bbangerter wrote:
Cyrus Lanthier wrote:

Actually, I was looking earlier for a winged creature with something like "Hover and make a full attack" in it's tactics, but I wasn't about to search every creature. If there is one (especially if it is in the first Bestiary), you must be right. I will still think it's crazy, but games can't always mesh with everyone's intuitions.

I guess you missed this part of one of my previous posts.

Quote:


If your deeper concern is the plausibility of a creature with wings hovering (since few real world winged creatures - humming birds and dragon flies and maybe few others) can hover, consider that the ability to fly is rather abstracted to also include the fly spell, ghosts, and other supernatural effects. Do you think a ghost should be unable to hover if it is grappled?

Right now his rules based answer(opinion) is that hover requires a move action to go along with it if you want to try the DC 15 fly check. Once that is out of the way that is one more hole in his defense.


Wraithstrike; yes, once that is out of the way, yes, I'm pretty much finished. From what I have heard, as well as personal experience, AP's are not always proofread (or play-tested) very well, which is why I was hoping for something from the first Bestiary, since that is basically "core." It might be worth noting that I technically only think you need an action that grants fly movement (which you then forgo), not necessarily a move action. So, if you can somehow get movement as a swift action, I suppose you could hover and full attack that way as well.

I sort of resent the idea that I have a "defense." While I admit that I believe the answer "should" be the one I have been arguing for, I also have admitted many times that I could be wrong, and even put forth some potential things that I may have missed or overlooked somewhere in the rules that would prove me wrong. Namely an explicit mention or allowance of hover as a reaction to a situation (which would be pretty strongly implied if it were in a monster's tactics, for example).

As far as my "offense" goes, I the assertion is that there's nothing to allow this specific use of the Fly skill as a reaction.

Unless I am mistaken, we all agree that despite Acrobatics having essentially identical "Action" text to Fly, not all uses of Acrobatics are usable as reactions to situations. This seems to imply that the action text is not itself enough to allow Hover as a reaction to a situation.


Sorry - I did ignore a question, there. Wraithstrike; I don't think an Air Elemental should ever "Fall." That just doesn't make sense to me, as it isn't any more dense than air. Technically, by RAW, perhaps you can drop balloons on people for damage, but doesn't make sense either. So I guess my answer is that an Air Elemental can full attack while... Floating?

I am aware that this isn't rules-wise reason.

It's also true that technically the Air Elemental could "land" in order to full attack, but given everything we know about Air Elementals that seems unlikely. That said, all Air Elementals have Flyby Attack, so maybe they don't usually make full attacks for this very reason.


Cyrus Lanthier wrote:
Wraithstrike; yes, once that is out of the way, yes, I'm pretty much finished. From what I have heard, as well as personal experience, AP's are not always proofread (or play-tested) very well, which is why I was hoping for something from the first Bestiary, since that is basically "core." It might be worth noting that I technically only think you need an action that grants fly movement (which you then forgo), not necessarily a move action. So, if you can somehow get movement as a swift action, I suppose you could hover and full attack that way as well.

You are correct that AP's are not always right, but monster manuals tend to tell you the powers, but they dont generally tell you how to run a monster.

With that aside how is a monster such as an air elemental that only has a fly speed supposed to make a full attack if it takes a move action to use hover with the fly skill?

I keep asking because you have not answered it or I missed it.

I say "such as" because there is more than one monster like this(fly speed and has multiple attacks, but it does not have a land speed), and none of them have any rules exceptions.

If you are going to insist that hover requires a move action to use per the fly skill then you need to explain how these monster are supposed to get their full attacks.


Cyrus Lanthier wrote:

Sorry - I did ignore a question, there. Wraithstrike; I don't think an Air Elemental should ever "Fall." That just doesn't make sense to me, as it isn't any more dense than air. Technically, by RAW, perhaps you can drop balloons on people for damage, but doesn't make sense either. So I guess my answer is that an Air Elemental can full attack while... Floating?

I am aware that this isn't rules-wise reason.

It's also true that technically the Air Elemental could "land" in order to full attack, but given everything we know about Air Elementals that seems unlikely. That said, all Air Elementals have Flyby Attack, so maybe they don't usually make full attacks for this very reason.

That is not telling me how they are supposed to make them.

Incorporeal creatures can't land because they can't touch the ground. They are insubstantial and they all fly. They also don't get a free pass from having to make fly checks.

edit: Air elementals being made of air also should not be able to be hit. An air elemental does not get a free pass from fly checks.


Universal Monster Rules wrote:

"Incorporeal creatures have no weight and do not set off traps that are triggered by weight."

Incorporeal creatures, I would think, can't fall as they weigh nothing (or "have no weight, if you prefer"). In fact, the I would argue that Wind Speed would not affect their fly checks either, because the wind goes right through them (unless, perhaps, it is magical wind?).


Also the damage you do from dropping an object on someone depends on the density and size of the object. A ballon is not big or dense enough to do any damage unless it is filled with something other than water, or it is a very big balloon.


Also, an interesting note...

Universal Monster Rules wrote:

Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled.

This seems a little strange, actually. I always thought they could grapple each other, and that one could grapple them with Ghost Touch gauntlets and/or armor.


Cyrus Lanthier wrote:

Also, an interesting note...

Universal Monster Rules wrote:

Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled.

This seems a little strange, actually. I think they would be able to grapple each other, or maybe that one could grapple them with Ghost Touch gauntlets and/or armor.

I already knew that. :)

One reason they can't be tripped, aside from being insubstantial, is because they are always flying, and flying creatures can not be tripped.


Not incorporal, and not made of air

Lantern Archon wrote:


Speed fly 60 ft. (perfect)

Remember, I did say I had a few examples of "fly only" monsters.


PRD wrote:

Note that this assumes that the object is made of dense, heavy material, such as stone. Objects made of lighter materials might deal as little as half the listed damage, subject to GM discretion.

(bold mine)

Now, my point obviously wasn't that you should be able to drop balloons for half the damage of a similar sized chunk of stone. My point was that something made of Air shouldn't "fall" through air at all (Balloons full of air of course fall, albeit slowly, because of the weight of the balloon itself).


If I were to list a monster that is not made of air(nor is reasonably lighter than air), not made of lightening(lightening elemental), that only has a fly speed, and no special abilities to bypass hover, and multiple attacks, what would you say?


Fair enough. Personally, my real objection is to winged flight not needing an action to hover. And I personally think that Perfect maneuverability creatures should be able to roll the check without taking any sort of action (they seem to generally be the sorts of things that shouldn't be able to fall, anyway)... But I have no rules to back that up.

I don't know that a Lantern Archon is weightless or hyper light (though I imagine it would be). It's description does call it a "ball of light," so if it is "made" of light (or is simply very light), I could see how it would be impossible for it to fall... But I have nothing to quote about how much they weigh. I also imagine that if it were actually made of light it would be incorporeal or somehow intangible. I suppose I could start a thread asking how much a Lantern Archon weighs, but that seems somehow silly to me. Good job, Wraithstrike.

If you've got more fly only full attack guys (especially if they don't have perfect maneuverability) or a tactics block that mentions hovering (preferably without perfect maneuverability) and making a full attack, I would like to see them. Assuming it weighs enough to fall, the Lantern Archon is enough, though.

You don't happen to have something that tells us what a Lantern Archon weighs, do you? I'm not saying you would need this for me to admit defeat and stop bothering you guys. It would just make me feel more sure that I must be wrong, if that makes sense.


wraithstrike wrote:
If I were to list a monster that is not made of air(nor is reasonably lighter than air), not made of lightening(lightening elemental), that only has a fly speed, and no special abilities to bypass hover, and multiple attacks, what would you say?

I would like to see it, but I think my prior post shows that I already think that the Lantern Archon may be this. Do you have more?

What was your "ace in the hole," Wraithstrike? It's all academic, now, unless someone can tell me that a Lantern Archon is weightless/buoyant in air.


Winged flight is not called out in the book as being anymore special than non-winged flight so that is another rule that would need to be found.

Perfect maneuverability only means you get a bonus to your fly check. That is important to distinguish from "automatically bypassing hover" because penalties to the fly check or dex skill can still make them fail a hover check. It does not mean they are literally "perfect" flyers, but only that they are very very good.

With all of that aside I have more monsters. :)

Quote:


Aeon, Bythos
A shimmering, colorless mass congeals to form a four-armed humanoid shape with an eye-like pattern in its torso.

Speed fly 40 ft. (good)

Melee 4 slams +23 (1d6+6 plus 1d6 cold and aging strike)

Quote:


Archon, Harbinger
What appears to be a miniaturized orrery zips through the air, with thin, sharp blades flashing periodically from within.

Speed fly 50 ft. (perfect)

Melee 3 blades +4 (1d4-1)


I really wish I worked for Paizo just so I could pop through threads and tell people they're wrong. Officially.


Cyrus, it still seems like a lot of your preconceptions are getting in the way of what the rules are. While I recognize you have made a big step in acknowledging that you were wrong you may want to take a look at the rules as they are written before applying conceptions and only then make your house rules.

In short, creature density, wings or not, etc have no bearing on whether or not a creature can hover unless there is a statement that it does.

While it may not make much sense that an Air Elemental needs to roll a fly check to hover by the rules it must. Feel free to house rule it.

The same applies for winged creatures making a fly check to hover without expending some kind of special action that you feel they should expend.

It also seems that some of your ideas might be borrowed from an earlier edition (3.5 specifically). Back in 3.5 creatures with Perfect or Good maneuverability could hover. Average, Poor, and Clumsy could not.

Pathfinder expanded the ability to hover by making it a skill check. They simplified the fly rules greatly although more work needs to be done to clarify some points.


Heya- it's been a long day away from the internet.

I could ask you, Gauss, if you really think an incorporeal creature can fall despite having no weight, but that seems like something for another thread, as it really has nothing to do with what I was asking to begin with (if you wanted to answer here, I am not trying to stop you). Thanks for bearing with me through this whole thing, though - I know I can be a frustrating person to argue with.

Wraithstrike, excellent examples. I still think this choice is strange, but these creatures (perhaps most importantly the Lantern Archon) seem to prove that at some point a Paizo editor or "rules guy" wanted a flying creature to make full attacks (presumably while hovering and under normal circumstances). Well done.

I do think I have stumbled across a decent argument for Hover being something that can only be done as part of an action via comparison to Acrobatics. This would mean that, while grappled creatures can presumably hover, stunned ones could not. I am curious as to weather you all still believe that Hover can be used as a reaction, per the Action text of the fly skill. It's academic to me, as I have been primarily concerned with grappling a flying creature since that other thread, but I am curious as to weather I have changed any opinions on hover "as a reaction" vs "part of another action."

Anyway, I don't intend to put forth any further arguments in this thread. The issue has been resolved with a pretty solid counterexample (from core even, as I asked for). Thanks to everyone who contributed.


Cyrus incorporeal creatures can't fall so they are exempt from needing needing to hover by the rules. I thought I had put that in one of my other post as a point to show that Paizo normally calls out who gets exempt.

Anyway here it is:

Quote:
Incorporeal creatures cannot fall..

So while that book does not say "never has to make a hover check", it is no consequence if they fail since they can't fall anyway.

And honestly I thought it made no sense for an incorporeal creature to fall, even when I used it as an example, but what people thinks should make sense often goes against the rules so I wanted to have time to find it before I posted it.

I do agree that a stunned creature could not hover because things that take away actions(all of them) normally prevent you from being able to do anything at all to include non-actions such as hovering or nocking a bow. I say "normally" because I have not looked at every case of an action be prevented.

Now of course this might be hard to prove, but I think most GM's run it that way.

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