Method of Determining an Outsider Monster Entry's Additiona Class Skills?


Pathfinder First Edition General Discussion


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Besides the usual class skills all outsiders get (Bluff, Craft, Knowledge (planes), Perception, Sense Motive, and Stealth), is there any easy way to judge which skills an outsider may have in a bestiary are class skills? (Besides looking at the ones at max ranks and seeing which skills have the additional +3 bonus and which don't?)

I'm talking about particularly complex or high int outsiders that may have more than 4 additional skills (some of which may not be at max ranks).

Scarab Sages

If you use the "theme" of the monster as their role (Bestiary Appendix 13, page 323), you can use it to determine appropriate additional class skills for them.

For example, the bearded devil is listed as having a combat role according to Appendix 13. Turning to page 297 (Table 2-4:Monsters with Class Levels) can give you an idea of what skills would make good additional class skills for that outsider.

Continuing with the bearded devil example, monsters with the combat monster role have barbarian, fighter, and ranger as their key classes. So any skills granted by those classes can be taken as class skills for the outsider to complete their "theme."

This system works (at least for me) for the more powerful outsiders, as well. Planetars combine the combat role with the spell role so they could get class skills from the combat classes as well as the spellcasting classes (cleric, sorcerer, and wizard).

Just choose what fits the monster's theme you choose for it, if it allows for more than one role. If the rakshasa villain you want to use will be more of a combat villain than a spellcasting villain, give it the additional class skills of a fighter.

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