ghazi |
Rum Punch says:
When you acquire an ally, put it in the ally pile next to this scenario card
.
Alehouse says:
When you acquire an ally, you may recharge it and draw a card
These seem to be conflicting, but as I read it, when you acquire an ally, you first put it in the ally pile but then you may recharge it into your own deck. Is this correct?
pluvia33 |
If a card and this rulebook are ever in conflict, the card should be considered correct. There is one exception to this: When the rulebook uses the word “never,” no card can overrule it. If cards conflict with one another, then Adventure Path cards overrule adventures, adventures overrule scenarios, scenarios overrule locations, locations overrule support cards, support cards overrule characters, and characters overrule other card types.
So in this case, the Rum Punch card overrules the Alehouse. You do not get the chance to recharge the ally to draw a card because it goes straight to the ally pile.
Edit: Recharging occurs from your hand to the bottom of your deck unless otherwise stated. You cannot recharge a card from the ally pile to the bottom of your deck.
Hawkmoon269 |
You do not. There is a similar combination in organized play and Tanis weighed in on that in this thread, explaining that you do not get to draw a card.
Hawkmoon269 |
I think there are a couple of things here.
1. "Recharge it and draw a card" are linked. If it said, "you may recharge it, then you may draw a card" maybe they wouldn't be so linked. But as written, you have to do one with the other. If the scenario rule wasn't there, you wouldn't read the location power as saying you don't have to recharge the card to draw a card.
2. "You may" means you get to decide whether you want to perform those two actions or not. If it didn't say "you may" then you'd have to perform those actions. That would make the "draw a card" just as mandatory as the "recharge it" part. So even though the scenario took away the card before you could recharge it, you'd still have been required to draw a card. But as is, by the priority part of the Golden Rule says that before you get to the Alehouse Power, you've already lost the card to the scenario power. That means you don't have a card to recharge any more, so you can't choose to activate the location power.
Hawkmoon269 |
I can buy the interpretation, but I don't think the rules as written provide a clear answer. (i.e. your justifications are not actually in the rules as written).
I'd agree with you on that. The golden rule isn't so finally parsed as to say what chunk you can ignore. There is some ambiguity in the language, which is a fact of the English language, not just this game. Combined with the limited space on the cards, and this is sort of what you get.
It makes the game beautiful and flawed all at once, just like English and people.
Vic Wertz Chief Technical Officer |
If a card instructs you to do something impossible, like draw a card from an empty deck, ignore that instruction.
So the "ignorable unit" identified in the Golden Rule is "an instruction." In game terms, that's hard to quantify, because an instruction might be part of a sentence, it might be a whole sentence, or it might even be an entire power that consists of multiple sentences. You really have to examine the context to answer the question. In this case, "recharge [the ally] and draw a card" is a single instruction, and since you can't do the first part, you don't do the second.
(I really wish Alehouse hadn't been used a location in that particular scenario....)
Mike Selinker Adventure Card Game Designer |