Gaming sessions that made you angry


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Eh, more neutral evil than chaotic


I think horse theft being evil would be defined by how it affects the person. If all it does is cause a guy to throw his hat down and yell "CONSARN IT!", CN. If it would heavily impact their way of life or the horse is something they care about deeply, CE.

Scarab Sages

I don't often get angry during a game. But several years ago I had an occasion where I very nearly walked out on a game session.

The GM of the campaign had an occasional tendency to railroad, and could be stubborn sometimes. Usually we just rolled with it, accepting it as a part of this GM's personality. However one session he had the villain capture the PCs and try to force them to do something for him. The villain refused to entertain any other options. I'm not sure if the GM genuinely was roleplaying the villain's personality, or if it was just the GM being stubborn. But I wasn't having any of it. I announced that my character would just sit down and do absolutely nothing until the villain agreed to a different plan. It held up the game for about half an hour, I think, until we finally came to a compromise and the PCs did what the villain wanted.

On reflection I'm ashamed of my behavior that day. I knew what this GM was like, and I knew that it was only a game. It was unfair of me to disrupt the session that way and make my friends feel uncomfortable.

Shadow Lodge

Pathfinder Rulebook Subscriber

Potential Skull and Shackles spoilers!

Spoiler:
I was DMing Skull and Shackles with a few friends and one decided to make a character HEAVILY inspired by Cool Hand Luke. So he starts being belligerent and causing trouble. He gets whipped, beaten, thrown in the sweat box and absolutely refuses to change behavior in any way. He's not even roleplaying his character as tired or exhausted.

Eventually he tries to incite a riot to overthrow the 15th lvl captain (whose name eludes right now) steps in and haves him keelhauled. At this point I'm so incredibly frustrated I don't bother with the rolls of having the higher level crew members subdue him (which was my mistake) I just announce that he's been drug across the bottom, cut to ribbons and drowned.

the best part was that I was his ride home. We've since cleared the air and it's all cool but damn, that was an awkward ride home.

Shadow Lodge

Never expected the horse thieving to become a discussion; but yeah. I could see NE in the case in question. It wasn't some random act; but at the same time it was a "Just because I can" act. So NE or CE. Both work. And the targets of the other player's scam were intentionally dirt poor peasants because they would have no way to resist, retaliate, or fight back. The PC was a 4th or 5th level Warlock from 3.5 and he had a boat load of coin he was hording. Plus, we weren't even in a big hurry; just traveling from A to B at our own pace.

To this day I don't know why the hell he wanted to steal horses for; except that he didn't want to walk and was too cheep to actually buy one. And once he'd stolen one he decided to steal more.


Kieviel wrote:

Potential Skull and Shackles spoilers!

** spoiler omitted **

Spoiler:
Having only experienced this from a player perspective so far, isn't the Cool Hand Luke inspiration a reasonable fit? You just had to be patient enough to keep giving him punishment detail rather than outright kill him until the plot developed enough for a mutiny to work.
Liberty's Edge

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Some 2nd Edition AD&D game at GenCon in the late 90's. Pregens. I was handed a Paladin of Honor that had a personal oath to always face an enemy head on and never use cowardly ranged attacks. The entire adventure was a seafaring one that involved distance combat ship to ship or ship to land. I don't know what nimrod came up with that character in such a scenario but after listing to everyone else do things while I sat around, at the halftime break I removed myself from the table and went to the dealer's hall.

Annoyed me utterly to the point that the next time I joined a game a GenCon was two months back. That went swimmingly well, by comparison.


I was playing a 1st edition games our player and GM started arguing over rules. BTW arguing over rules is just part of 1st edition, it has as much a place in the game as does THACO. But this time it got nasty and the yelling was such that us players began gathering up things from the table least they be thrown. Both GM and player were red faced and had veins popping out of the foreheads. Player said loudly "f^&k it!" and his character broke an epic staff of power over his knee.

The resulting explosion destroyed all the characters and the campaign.

-MD


In a Vampire: Dark Ages game, I had a player insist that her character was royalty, of a country that didn't exist in the time frame we were playing no less, but I didn't make an issue of it because she was an old friend, and her and her husband were both a package deal, and half the group. I figured it would just be a reason for her character to act like a dignitary and ride in a carriage. That was a poor assumption on my part.

One of the other players (another old friend) was an oft times divisive player who played chaotic neutral like it was neutral evil before it was cool. He got upset with her ladyship, and fired an arrow at her carriage. She flipped out, and started planning all sorts of tortuous punishments to inflict on his character (that she had the status in game to make happen), which escalated into a shouting match, and a torn up character sheet. That was the game, and the group. I've had games with each separately since, but never together.

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