6-06 Hall of the Flesh Eaters (Pyrokineticist 1 and Hydrokineticist 1) WIP Report


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Scarab Sages

6-06: Hall of the Flesh Eaters Playtest
Party Composition:
Sorceror/3
Bard/2-Cleric/1
Magus/2
Cavalier/2
Kineticist/1 (My brother, playing a pyrokinetic Kitsune)
Kineticist/1 (Me, playing a hydrokinetic Gnome)

So recently, my brother and I built a pair of Kineticists to run side-by-side in order to test the two ends of the Kinetic spectrum, touch-based Fire blasts and high-powered water blasts. While I intend to attach full stat blocks for our characters down below, he was more focused on constant/sustained damage while I was trying to play an M1A1 tank with healing. For first level feats, I chose Medium Armor Proficiency to hit AC 20 while he instead took Tribal Scars for the +6 HP and +5 speed. Which made it hilarious when I was using a speed 15 Gnome in comparison to a Speed 35 Kitsune.

Anyway, we were using these characters in a run of PFS Scenario 6-06: “Hall of the Flesh Eaters.” Among our party listed above, the only really optimized member was our Magus, who was doing respectable damage most of the adventure, while our Cavalier seemed to forget he had Challenge as he never used it. During the scenario, I tried to write down as much useful info as I could in regards to what the party was doing, starting from the first major encounter onwards. I tried to write down attack rolls where I could, as I didn’t want to slow the scenario with my transcribing, but I made a point to record all hits and misses as well as resulting damage and effects that occurred within the scenario. Kineticist turns, or turns where the Kineticists were primary targets, will be bolded. In each combat, I’ll refer to enemy monsters by the first letter of their names followed by a number, as our GM clearly marked each enemy with markers as we engaged them. This way, players unfamiliar with the scenario won’t be spoiled as to the exact nature of each encounter, while people who are familiar with the scenario will be able to easily put the pieces together. Anyways, onto the round-by-round.

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Encounter 1: vs K1, K2, K3, K4, K5, KC

INIT: (forgot to record exact numbers)

T1: Cavalier/2 (Cav) throws Alchemist’s Fire at K1. Although I did not record miss or hit on this one, I believe he missed, dealing one splash damage to K1 and K2.
T2: Hydrokineticist/1 (HK) fires Water Blast at K1 for 9 damage. (K1@-10)
T3: Magus/2 (Mag) attacks K2 for 6 damage. (K2@-7)
T4: Bard/2-Cleric/1 (BC) begins Inspire Courage, which most people promptly forget about.
T5: Enemy Turn. K1, K2 and K3 attack Mag; K2 hits for 5 damage; K3 hits for 7 damage. (Mag@-12) K4 misses Cav. K5 jockeys for positioning or did something else unremarkable, since I never recorded it.
(K)T6: Pyrokineticist/1 (PK) fires a Flame Blast at K1, using a point of Burn to activate Burning Infusion after having moved into position. The attack hits, dealing 4 damage and killing K1 before Burning Infusion takes hold.
T7: Sorceror/3 (Sorc) enters into melee with K4, hitting him for 5 points with his quarterstaff.
T8: Enemy Turn. KC attacks PK and misses.
T9: Cav attacks K4 for 2 damage. Wolf Companion attacks K4 and misses. (K4@-7)
T10: HK heals Mag for 7 HP with Kinetic Healer, HK receives 1 Burn. (Mag@-5)
(K)T11: Mag attacks K2 for 11 damage and scores a kill.
T12: BC fires a Lightning Arc (Domain Power) at K3, misses.
T13: Enemy Turn. K4 misses Cav, K3 & K5 miss Mag.
T14: PK passes Perception Check to notice that KC is different-looking. This is the only skill check the Kineticists made that is worth mentioning all scenario. PK shoots a Flame Blast at KC, hits 17 Touch, dealing 8 fire damage and causing KC to catch fire. PK ignores Burn, as his move was spent channeling energy.
T15: Sorc melees K4 for 7 damage. (K4@-12)
T16: Enemy Turn. KC successfully crits PK for a total of 13 damage. (PK@-13-1Burn)
(K)T17: Cav kills K4 with Wolf Bite.
T18: HK fires a Water Blast at K5 who is in melee. HK misses with a d20 roll of 2.
(K)T19: Mag attempts to use Spell Combat with Arcane Mark, but fails the concentration check. He attacks K5 with his sword, critting and dealing 20 damage for the kill.
T20: BC heals PK for 5 HP. (PK@-8-1Burn)
T21: Enemy Turn. K3 hits Mag for 2 damage. (Mag@-7)
T22: PK shoots a Fire Blast at KC, rolling a total of 9 to hit and missing outright.
T23: Enemy Turn. KC attacks PK and misses. PK’s Burning Infusion from T14 deals 4 damage to KC. (KC@-12)
(K)T24: Cav provokes an AoO from KC, KC misses. Cav, now flanking KC, attacks @13 and misses. Wolf attacks at 17, hitting and doing 6 damage for the kill.
T25: Mag attacks twice and misses horribly.
>T26: HK delays while BC attempts diplomacy versus K3.
T27: BC blows his Diplomacy attempt.
T26: HK shoots a Water blast at in-combat K3 @12, miss.
T28: Enemy Turn. K3 attacks Mag, misses.
T29: PK shoots a fire blast at in-combat K3, rolls a natural 3 and misses.
T30: Sorc fires sling at K3 in combat. The attack hits, but miss chance causes it to miss.
(K)T31: Cav attacks K3, critting with Wolf for the kill.

End combat.

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Since I’m a college student with limited free time, I’ll post up this first combat and continue this as I have time. This is about 33% of the notes I took, and I'll definitely post at least the other two primary combats time permitting.

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