That's Miss Vincent Valentine to you. (Homage? Conversion? I dunno)


Advice


Okay so I was playing my gunslinger/monk and I heard someone mention that I'd made the female version of Vincent from Final Fantasy 7. (I am acrobatic, use a multi-barreled pistol, and have a flowing red scarf that I wear all the time.)

So I was thinking, well, what would I have to take to get some of Vincent's supernatural powers? It's hard for me to pin down exactly what he does (Like he does the flitting cloak thing, or turns into a monster, teleports, floats along... a smattering of stuffs)

So below is my current character sheet as output by HeroLab. If you have any suggestions or theorycrafting with what I can do to add to this in the next few coming levels/tiers to add those abilities, I'd like to hear it.

Gwendolin Ozrick
Female human (varisian) fighter (unarmed fighter) 2/gunslinger (pistolero) 7/monk (master of many styles) 2/Trickster 2 (Pathfinder RPG Ultimate Combat 9, 48, 51, 59)
LN Medium humanoid (human)
Init +9; Senses Perception +24
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Defense
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AC 24, touch 24, flat-footed 17 (+2 deflection, +5 Dex, +2 dodge, +5 untyped bonus)
hp 125 (11 HD; 2d8+9d10+30)
Fort +13, Ref +13, Will +10; +1 vs. exhausted, fatigued, staggered, or temporary penalties to ability scores
Defensive Abilities evasion, hard to kill, harsh training, nimble +2
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Offense
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Speed 30 ft.
Melee unarmed strike +14/+9 (1d6+4)
Ranged +1 double-barreled pistol +15/+10 (1d8+16/×4) or
. . mwk dagger pistol +14 (1d4+15/×3)
Special Attacks deeds (dead shot, deadeye, gunslinger initiative, gunslinger's dodge, pistol-whip, quick clear, targeting, utility shot, up close and deadly, up close and deadly), grit (5), mythic power (7/day, surge +1d6), stunning fist (4/day, DC 20)
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Statistics
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Str 16, Dex 21, Con 14, Int 13, Wis 20, Cha 15
Base Atk +10; CMB +13; CMD 37
Feats Crane Riposte[UC], Crane Style[UC], Crane Wing[UC], Deadly Aim[M], Gunsmithing[UC], Improved Unarmed Strike, Monkey Style[UC], Point-blank Shot, Precise Shot, Rapid Reload, Rapid Shot, Snap Shot[UC], Stunning Fist, Vital Strike[M], Weapon Focus (double-barreled pistol)
Traits black powder bravado, teacher's pet, unpredictable
Skills Acrobatics +24, Bluff +3 (+1 for 24 hours when you fail an opposed Charisma based check), Climb +11, Craft (alchemy) +11, Craft (firearms) +22, Diplomacy +2 (+0 for 24 hours when you fail an opposed Charisma based check), Disguise +2 (+0 for 24 hours when you fail an opposed Charisma based check), Intimidate +16 (+14 for 24 hours when you fail an opposed Charisma based check), Knowledge (engineering) +7, Knowledge (local) +11, Knowledge (nobility) +7, Perception +24, Sleight of Hand +11, Stealth +10, Survival +9 (+11 to avoid becoming lost when using this), Swim +7
Languages Common, Goblin, Varisian
SQ amazing initiative, fuse style, gunsmith, pistol training, vain
Combat Gear assisting gloves, potion of barkskin +2, potion of cure moderate wounds (3), potion of hide from undead (12), potion of protection from arrows 10/magic, potion of restoration, lesser, scroll of crafter's fortune (x8), alchemical grease, alchemist's kindness (4); Other Gear +1 double-barreled pistol, alchemical cartridge (paper) (75), mwk dagger pistol, silversheen alchemical cartridge (paper) (20), amulet of mighty fists +1, bracers of armor +3, eyes of the eagle, handy haversack, headband of inspired wisdom +2, monk's robe, ring of protection +2, adventurer's sash, battle mask, bedroll, belt pouch, blanket, winter, chalk (4), chalkboard, compass, drill, flint and steel, gunslinger's kit (worth 26 gp, 31 lb), gunsmith's kit, iron spike (2), marbles, masterwork tool, oldlaw whiskey (per bottle), perfume, common (5), reinforced scarf, signet ring, silk rope (50 ft.), soap (3), trail rations (10), traveler's outfit, waterskin, weapon cord, wine, common (per pitcher) (5), wine, fine (per bottle), wrist sheath, spring loaded, light horse (combat trained), studded leather barding, 5 pp, 6,855 gp, 3.5 sp, 3 cp
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Tracked Resources
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Alchemical cartridge (paper) - 0/75
Alchemical grease - 0/1
Amazing Initiative (1/round) (Ex) - 0/1
Assisting gloves (1 uses) - 0/1
Black Powder Bravado (1/day) - 0/1
Grit Pool (5/day) - 0/5
Mythic Power (7/day, Surge +1d6) - 0/7
Potion of barkskin +2 - 0/1
Potion of cure moderate wounds - 0/3
Potion of hide from undead - 0/12
Potion of protection from arrows 10/magic - 0/1
Potion of restoration, lesser - 0/1
silversheen alchemical cartridge (paper) - 0/20
Stunning Fist (4/day, DC 20) - 0/4
Trail rations - 0/10
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Special Abilities
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Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Black Powder Bravado (1/day) When attacking as part of a deed, you can reroll but must take the 2nd result.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Crane Riposte When you deflect an attack, you may make an attack of opportunity
Crane Style Penalty when fighting defensively reduced to -2 and dodge bonus increases by 1.
Crane Wing May deflect one attack per round while fighting defensively or using total defense
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fleet Charge (Ex) As a swift action, use 1 power to move speed & attack (+2 bonus, bypass all DR).
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Harsh Training +1 (Ex) +1 Will save vs. effects that cause exhausted, fatigued, or staggered conditions or temporary penalties to ability scores
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Limitless Range (Ex) Throw any melee weapon as if it had a range increment of 20 ft.
Monkey Style Add Wisdom bonus on Acrobatics checks, and take no penalty for attacking while prone
Mythic Power (7/day, Surge +1d6) Use this power to perform your mythic abilities.
Pistol Training (+5, misfire value -2) (Ex) Starting at 5th level, a pistolero increases her skill with one-handed firearms. She gains a bonus on damage rolls equal to her Dexterity modifier, and when she misfires with a one-handed firearm, the misfire value increases by 2 instead of 4. Every
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Double-barreled pistol) You can reload fast with one type of Crossbow or Firearm.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Scroll of crafter's fortune (x8) Add this item to create a scroll with spells on it.
Snap Shot Threaten squares within 5 feet of you when wielding a ranged weapon
Stunning Fist (4/day, DC 20) You can stun an opponent with an unarmed attack.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Teacher's Pet (Knowledge [nobility]) Professor Lorrimor traveled the Inner Sea region lecturing and teaching at universities in locations as far-flung as Manaket and Magnimar, and as different in scope as the bardic colleges of Taldor and the battle colleges of the River Kingdoms. Speak
Vain -2 to Cha checks for 24h after failing an opposed Cha check
Vital Strike [Mythic] Vital Strike multiplies dam bonus by number of extra weapon dice rolled.
Weapon cord Attached weapon can be recovered as a swift action.
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I was told that Synthesist Summoner would be able to do the Chaos Form thing, but I'm not sure how useful it would be at this level. What do you think?

Silver Crusade

I would advise against it, as your stats would be replaced by the Eidolon's, which are a fair bit weaker than your own. It would be dismissed after, pretty much, a single attack.


Hmm... What to do, what to do... Hmm.

Scarab Sages

The chaos form could be simulated with a Feral Hunter's animal focus. It allows limited shapshifting depending on the form you are using, access to spells that are great for any ranged character, and your wisdom works great with the class.


What about a gunslinger/sorc with one of the bloodlines that let you grow claws? That would let you focus on CHA as the mental stat for both classes. You'd get gun access, but you could have a strong set of spells to back you up.


Imbicatus wrote:
The chaos form could be simulated with a Feral Hunter's animal focus. It allows limited shapshifting depending on the form you are using, access to spells that are great for any ranged character, and your wisdom works great with the class.

Holy balls, that's great and you're right it does blend well with my character! (This is like the one character that I just don't care what classes I mix in so long as the character is fun to play)

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