Spelderba Goblin Squad Member |
Spelderba was furious. She threw her Silver Aspis badge into a corner of her room and sat down at her desk. The information she just hat received from her informants had been bad, very bad indeed. The whole plan of the Apis Consortium to secretly dominate the new areas that Rhyn the Mad was opening around Thornkeep had taken a major blow.
And worst of all - Spelderba hadn't seen it coming. She was activly observing the Hellknights of Golgotha - a well oiled evil warmachine and a serious contender to the Aspis Consortium. And then there where the holier than holy Knights from Phaeros with the Paladin Nihimon as their leader. Never underestimate religious zealots. They were predictable but their steadfast convictions made them a serious power to overcome.
No - it hadn't been them who had thwarted the plans of the Apis Consortium. This she could take. No - it was this bumbling fool of wizard called Theodum from the Emerald Lodge. With a few pen strokes he had undone month of careful planning.
Month ago she had traded a few fake ingredients to the goblin shamans working for Rhyn the Mad who where responsible for the rituals to keep iron appearing in the mountains and pine and yew to grow in the woods. It didn't stop the rituals - that would be too obvious and not the Aspis way. Instead it slowly inversed the growth rates of common and uncommon resources. Iron in mountains would dry up, slowly but surely.
Spelderba had hired a horde of prospectors - ready to strip mine the mountains around Golgotha, Phaeros and Brighthaven of iron. They would decend in the early morning hours and fade away before the Hellknigths and Paladins would wake. Not that the Hellknigths hadn't done already most of the work for her.
This would give the Apsis a big stock of iron. A stock to hoard. At the same time she had taken care that the Aspis Consortium was careful in gathering only little of the iron in the trash heaps left around her settlement.
And then all she needed was too wait. The iron in the mountains would slowly but surly dry up. Her own woods would still yield a decent amount of iron. Not much - but more as the mountains ever would regenerate again.
And then - together with he stockpile - she would corner the market and domination of the River Kingdom was hers.
But this fool of Wizard from the Emerald Lodge. Complaining about a gold/iron imbalance in the mountains around Phaeros and Golgotha. Chatting to the goblin shamans and have them realize they were using the wrong ingredients for the ritual of growth.
Surely Theodum didn't knew what he was doing. She had observed him and declared him out of his depth in the hostile environment of the River Kingdoms. He was better placed behind a desk in the library of the Grand Lodge in Absalom instead of leading a lodge of the Pathfinder Society and a settlement here which needed field experience.
Still - he had single handedly caused more harm to her plans of world domination as Hellknights and paladins together in several month. She was looking forward to the day someone would take out a contract of assasination on him. She might even do it herself.
Surely Theodum couldn't have many friends here in the River Kingdoms. He was out of his depths and in the wrong place. Still - from now on she would also have to watch this fool more carefully. Not that he would cause more mayhem to other plans she had made.
Fools were just so unpredictable.
Thod Goblin Squad Member |
As the tread title says - a thank-you to Lee to come here on the boards and promise a fix on a day he wasn't even working. I think too many posters here forget the dedication of the GW team to this game.
An appology to Nihimon and Decius - I underestimated the amount of gold in hexes and overestimated the number of T2 gatherers around Phoeros / Golgotha which lead me to believe that the max could be breached.
This lead to a useless derail of who was right on this aspect while the true elephant in the china shop was the issue that you could easily do economic warefare mining a hex a single time.
And the higher the start rating the easier it would be to shut it down. And a wood hex producing more iron as a mountain unfortunately is non fictional with the algorithm how it was yesterday.
Spelderba's account isn't truly accurate in all the other aspects - after all there is a certain degree of artistic freedom that I claim I'm allowed to use. I hope neither Golgotha or Nihimon are offended how they are described by Spelderba.
And off course - Spelderba is purely fictional. There isn't a secret evil alter persona of me in the game. I'm competitive but I like to 'win' in a game in ways that the game designers intended and not by using loop holes and bugs.
Off course I would say that even if there is an evil alter persona of me around.
Confused Goblin Alchemist Goblin Squad Member |
Nihimon Goblin Squad Member |
Spelderba Goblin Squad Member |
Thod Goblin Squad Member |
On a more serious note. I have just been prospecting in the flatlands in the west - and it is shocking.
The economic warefare isn't hypothetical - around Sunholm it has happened already. My record mitten heap was 10 Tigereye and nothing else.
It took me to investigate around 10 hexes before I found a 'healthy' hex and the very first beast pelt. Yes - a hex that still supplies beast pelts and hemp - and still supplies them in decent quantities.
If I thought the gold/iron ratio is an issue then I hadn't seen what happened to this area of the map.
I can't tell if it is selfinflicted or gatherers from elsewhere have been there to get beast pelts and left it destitude. But these areas have been stripped off any economic value in my view - well - stripped of most of the economic value.
I'm suprised players in these regions are not complaining here. But I guess they don't know what to expect. No iron any longer in a mountain will be obvious. No beast pelts and hemp in flatlands is likely seen as less so.
Nihimon Goblin Squad Member |
T7V Avari Goblin Squad Member |
Hobson Fiffledown |
2 people marked this as a favorite. |
So...I told the Dwarf twins that, obviously, more sky metal had fallen and must have pushed the iron deeper into the mountain. I brought them out shiny new picks and spades, and set them to work. That was last week... I should probably head back out there and tell them about the goblin shamans' trickery, but the Dwarf twins, they do love to dig...and it's such a nice hole. Maybe I'll give them until the weekend before I break the news. Hopefully the flash of EE will happen first. I learned, years ago, taking tools away from a digging dwarf can be a dangerous thing.
Now what am I supposed to do with all these meteorites?
Lee Hammock Goblinworks Lead Game Designer |
Thod Goblin Squad Member |
1 person marked this as a favorite. |
As Stephen said yesterday, you spoke the language of my people: math. The arcane language of math is the best way to summon an GW game designer, especially when your math points out problems in our math. So thanks for the math. It was good math.
This post made my day. Happy do do more math in the future if the opportunity arises.
Kadere Goblin Squad Member |
I can't tell if it is selfinflicted or gatherers from elsewhere have been there to get beast pelts and left it destitude. But these areas have been stripped off any economic value in my view - well - stripped of most of the economic value.
I'm surprised players in these regions are not complaining here. But I guess they don't know what to expect. No iron any longer in a mountain will be obvious. No beast pelts and hemp in flatlands is likely seen as less so.
Sunholm has a rather active company (Braccas ad Libitum) that is doing a lot of gathering and crafting in Alpha. It would not surprise me in the slightest if this was self-inflicted - it may even be intentional, as they are quietly putting various systems through their paces.
They are also not the sort to complain unless they encounter game breaking issues, and even then they aren't active here. I might hit them up this weekend and get their thoughts on this.
Shaibes Goblin Squad Member |
I'm one of those far-west gatherers, and honestly I've been too confused about what was supposed to be happening with these nodes to complain too loudly about them. I can tell you, though, that I am still unable to harvest from any of the trash piles within two hexes of Alderwag, and of the fifty-odd piles I've dug through farther away than that I have yet to obtain a single pelt or wad of hemp.
T7V Jazzlvraz Goblin Squad Member |
Gloreindl Goblin Squad Member |
randomwalker Goblin Squad Member |
The arcane language of math is the best way to summon an GW game designer
I remember the olden days when you just had to click your heels and yell "Lee Hammock, Lee Hammock, Lee Hammock!".
But of course, we didn't have official spreadsheets or alpha data back then.
randomwalker Goblin Squad Member |
T7V Jazzlvraz wrote:I translate it as Pants of Pleasure, or Pleasure Pants lolKadere wrote:...(Braccas ad Libitum)...Been a long time since Latin in middle school; is that "Trousers Are Optional"? What a great name.
Ad-libing = Flying by the seat of your pants
some connection there? RP is also adlib...
Nihimon Goblin Squad Member |
Can somebody translate for me please? The roleplaying stuff is nice and all but its too early in the morning for me to try and piece this together. What was fixed and how? ty
Thod and/or Theodum discovered that the probabilities for resource regeneration in a hex favored the rarer resources over the more plentiful resources, such that it became likely that harvesters would, in certain circumstances, be getting more of the rarer stuff and less of the plentiful stuff.
Kadere Goblin Squad Member |