Demon_King |
1 person marked this as FAQ candidate. |
Recently, a player in my Game snuck into a room with 5 sleeping enemies. She wanted to Coup De Gras them all. She had passed the Initial Stealth Check, and was able to use sneak attack. I couldn't find a ruling in the book, so I ruled that as long as she killed them outright that she would not have to reroll a stealth check. and she managed to do so. I am still wondering if I made the right call or should her roll a stealth check after each kill? Should I have made some kind of roll to see if the other soldiers woke up?
Christopher Dudley RPG Superstar 2013 Top 32 |
thorin001 |
Multiple actions generally require multiple stealth checks. Since each CDG is its own action each should require its own stealth check.
Strict RAW a CDG is an attack so stealth is automatically broken, but that hardly seems appropriate for the circumstances. A slightly less strict reading of RAW has each CDG as combat which is DC 0 to notice, but sleepers get a -10 to the roll.
Remember, however easy you make it for the PCs to slaughter sleeping foes is how easy it is for the bad guys to do it to them.
Mark Sweetman |
Strict RAW: Breaking Stealth: ... Your Stealth immediately ends after you make an attack roll, whether or not the attack is successful.
As a CDG doesn't require an attack roll - technically it doesn't explicitly break stealth.
I would've gone with a Stealth check after each CDG - with appropriate modifiers depending on the situation. A CDG with a dagger (slit throat) being quieter than a CDG with an earthbreaker.
Probably DC 15 (modified up to 25) if the CDG was successful.
DC 5-10 (modified up to 15-20) if the CDG didn't autokill, or they were using a bludgeoning weapon.