Slayer Guide?


Advice


I'm just sniffing around for a good slayer guide. Anyone know about one? I didn't see one on any of the class guide lists floating around in the stickied thread. Thanks for any help you can provide!

Cheers!
4H


I was looking for one too. Didn't find anything as of now...

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
The Fourth Horseman wrote:

I'm just sniffing around for a good slayer guide. Anyone know about one? I didn't see one on any of the class guide lists floating around in the stickied thread. Thanks for any help you can provide!

Cheers!
4H

See ranger guides.


Actually, Rangers themselves are a bit short on guides -- the Zenith Games Guide to the Guides links 3 of them, and I could have sworn to having read another one that isn't linked there (but can't remember where it was), but these are old (Core only or not much beyond) or specialized (focused on 1 combat style).

Strange that guides came out really quickly for most of the ACG Classes, but not Hunter, Shaman ("The Seer's Catalog" linked from there is, as the title says, a catalog and not a guide -- good to have, but not the same thing), and Slayer. No surprise that the Arcanist guide was one of the first out the door and that Shaman is taking a while (it's a complicated Class), but I am a bit surprised that Warpriest (another complicated Class) got a guide before Slayer. (A search for Hunter Guide on these forums did turn up one in progress, but not complete.)


I'm certainly looking for one. My next character is going to be a Stygian Slayer and I'm a bit unsure what to plan after the first few levels. Though it may not be the most powerful class to come out of the ACG, I'm delighted they finally flavored a base class as an assassin/bounty hunter. Hope one of the number crunchers out there gets on it soon.


I'd love to see a Slayer guide thrown out there.
Some guidance for the Bounty Hunter would be nice.


bump for someone to get a slayer guide going


Isn't there a good soul out there that can help us poor non mathematical players to make the most badass Slayer the world has ever saw??


I don't think there should be a Slayer Guide until they fix the ACG.


=0

I feel a great calling!

How has no one ever done a Slayer guide?

It's literally t3h awesomest thing ever.

Dark Archive

ngc7293 wrote:
I don't think there should be a Slayer Guide until they fix the ACG.

What needs to be fixed with the ACG?


ngc7293 wrote:
I don't think there should be a Slayer Guide until they fix the ACG.

Didn't seem like the slayer bits were mess up though.

Well then, just to throw this out there for any enterprising guide makers- if you go with TWF, one of the best weapon combos you can use would be Sword and cestus/spiked gauntlet.

The cestus allows you to use items in that hand, and as far as I am aware, it lets you 2 hand your sword for x1.5 bonuses. Thus, you can switch between two handing and TWF on the fly.

You can do a similar thing with double weapons...but most good double weapons are exotic. If you plan to do much with specific feats like weapon focus, a double weapon is the better option.

I also mentioned spiked glove as an alternative to the cestus due to the fact that the cestus only carries 1 real penalty for wearing them- it brings -2 penalty to delicate tasks such as disable device. Since many look to the slayer as a replacement for rogue, this can be a bit of an issue. It is up to you to decide whether the better critical and damage types are worth the penalty or logistical issue of removing the darn thing.


A solid 80% of building a slayer is unsurprisingly the same as building a ranger for either TWF or archery. Then the other 20% is building the slayer like a rogue to utilize sneak attack (when TWF, as trying for sneak attack with archery just doesn't work well).


The standard slayer is mostly perfect, but there is still some strangeness.

However, if someone someone wanted to create a guide they would have to include the Archetypes and the Sniper and Stygian Slayer have issues

Quote:


p. 120: The Sniper's Deadly Range ability is identical to a Slayer Talent of the same name, except that the Talent can be taken multiple times, stacking. Which makes the ability to spend Talents for +5 feet of range odd and out of place (since you can just take the normal Talent instead for +10 feet).
The Stygian Slayer is listed as replacing the Slayer's weapon and armor proficiencies...but the list it replaces them with includes no weapons of any sort. So by a strict reading, Stygian Slayers are not proficient with any weapons whatsoever.

This was from a thread made of things wrong with the ACG and there was a guy on there that made a list.

So, like I said, before there can be a guide the book has to be fixed. I suppose, like before, someone could make a thread for a Slayer guide and THAT could later be made into a Google doc file. The problem is working out what the Writers really intended for some things.


Still, it doesn't entirely account for all the new material. For example, what about all the slayer exclusive feats? Is dastardly finish/Merciless Butchery worth our time?


JonathonWilder wrote:
ngc7293 wrote:
I don't think there should be a Slayer Guide until they fix the ACG.
What needs to be fixed with the ACG?

See this thread about numerous errors (pointed to the first of the by-chapter compiled lists of errors).

* * * * * * * *

A prototype Slayer guide exists, but apparently hasn't been updated past playtest (aside from the fact that for practical purposes the final released ACG is actually the third playtest).


UnArcaneElection wrote:


A prototype Slayer guide exists, but apparently hasn't been updated past playtest (aside from the fact that for practical purposes the final released ACG is actually the third playtest).

Oh neat. Who made that guide because I'm feeling particularly inspired right now to make a Slayer guide?

I'd love to be able to rip off use inspiration from that guide to make mine.


Slayers are so awesome they don't need a guide, just the urge to kill!

Seriously though, ranger guides are a good starting place. I went heavy shield/kukri on my Slayer and he was a beast.


^For that matter, the Ranger guides linked from the Zenith Games Guide to the Guides are very old (Core and maybe APG) or very specialized. So Ranger itself could use an updated guide.


Slayers are pretty much dirt simple build-wise. A guide wouldn't be entirely superfluous, but it's not really a must-have thing.

lemeres wrote:
Still, it doesn't entirely account for all the new material. For example, what about all the slayer exclusive feats? Is dastardly finish/Merciless Butchery worth our time?

Is a Feat that requires a minimum of 15th level to use, and relies on conditions you are incapable of inflicting yourself worth it? Sadly, no.

It could have some potential on an Unarmed Strike using Slayer who stacks Stunning and Paralyzing Fist on an attack and hopes somebody fails.

It's a potent Feat in Gestalt if nothing else. I'd be interested in playing a Brawler/Slayer that utilizes Stunning Fist, Paralyzing Fist, and Knockout on the same punch, and Swift action CdGing anything that fails one of the three saves.

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