Climbing across the ground


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icehawk333 wrote:

To be fair, that /would/ work with freedom of moment.

I'm curious, then, why is up, down, and upside-down, so special by comparison to the ground?

And as for the ceiling thing, I've got to look into how to make that work. I mean, there are several thighs that can hold unto a smooth ceiling due to sticky stuff, so maybe I can find an item that helps with that.

Just like climbing across a perfectly flat ceiling /would/ work with spider climb. Spells break the normal rules.

Sure, boots of spider climbing. Done.


Well, yeah, but the boots are too easy.

But also really funny.

Extra magic item slot, boots. On a leech.
But, it also has a limited duration, so...


Many types of leeches have one or two suckers they could probably use to climb a ceiling.


yeah, probably.
but mechanically, that isn't there.


Interesting idea.

In real world terms (cause we know that always helps in fantasy :) ),
a Chimp walks on 2 feet (land speed) slower than it climbs across the ground with hands and feet (climb speed).

Food for thought.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
icehawk333 wrote:

So, I have simple question...

But it's also rather annoyingly hard.

If you have a climb speed higher then your land speed, can you use it to "climb" across the ground?

Normally this isn't a thing, but it can be with elodions, by taking climb more then once.

Unless your character is some kind of freak, you're not going to have a climb speed that's faster than your walking speed.


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Xah Doom wrote:

Interesting idea.

In real world terms (cause we know that always helps in fantasy :) ),
a Chimp walks on 2 feet (land speed) slower than it climbs across the ground with hands and feet (climb speed).

Food for thought.

Climbing across the ground isn't a thing. You aren't "climbing" any more than you can fall off the ground.


LazarX wrote:
icehawk333 wrote:

So, I have simple question...

But it's also rather annoyingly hard.

If you have a climb speed higher then your land speed, can you use it to "climb" across the ground?

Normally this isn't a thing, but it can be with elodions, by taking climb more then once.

Unless your character is some kind of freak, you're not going to have a climb speed that's faster than your walking speed.

oh yes. defiantly a freak. he's a leech.


If the ground meets the rough surface/foothold requirements that a wall would have, I don't see the issue of using climb speed instead. This is a game where a 'non-magical' character can jump 40 feet and 150 ton flying creatures can turn around mid-flight in less than a second. Restricting the rules based purely on real life assumptions of what creatures are capable of seems a bit foolish.

It may not be the definition of climbing, but I can lay on the ground and pull myself forward by grabbing a piece of furniture. The increased friction makes it feel like it takes roughly the same amount of effort to pull myself up from hanging off a ledge. I can even use my legs pushing against another piece of furniture to help me (although admittedly furniture makes for poor hand/footholds, what with its tendency to not be attached to the ground). The motion feels similar enough to climbing for me.


Ziere Tole wrote:
It may not be the definition of climbing, but I can lay on the ground and pull myself forward by grabbing a piece of furniture.

Yes, but then the closest activity that would mimic would be crawling, which is a defined action. You are moving, you are prone, you only get 5 feet of movement, and you provoke Attacks of Opportunity.

Obviously creatures that aren't considered prone or can't be knocked prone (like serpents or leeches) wouldn't have the crawling action assigned to the land speed movement so this doesn't help on the leech 'ground crawl' part of the debate. It only shows that using the example you provided is not really applicable, though I see what you were going for.

As for someone suggesting a creature can just determine which way is up or down arbitrarily, the Plane's traits would likely be the determining factor. For instance, the Plane would have a Subjective Gravity property to allow it (unless a creature's abilities specifically indicated they could.)


I know this is a fairly old thread, but I was looking for it, maybe others will.

Saying that "it's walking not climbing" is being obtuse, not asking this question to begin with. This is a case where you need to apply common sense logic. It makes absolutely perfect sense to crawl along the ground. And it's already perfectly well balanced by four factors that serve as plenty sufficiently fair drawbacks versus walking:

1) You can't be holding anything. If something if "climbing along the ground" it implies they are basically PULLING themselves with all available limbs just like on a wall, versus running which is controlled gravitational falling. So you need all your gripping limbs.

2) For the same reason, you should not be allowed to climb along the ground if the ground is perfectly smooth. Since the concept is that you are grabbing and pulling yourself along, if there's nothing to grab, this shouldn't work. Same would go for sand, for example, there's nothing that gives you pulling leverage.

3) IF your race typically would stand upright, then pulling with all limbs across the ground implies you are prone, and melee -4AC, ranged +4AC, a move action to stand up, etc. should all apply. Doesn't apply if whatever your normal stance would be also makes sense for pulling along the ground (like a leech)

4) You can't attack with any 2 handed weapons, since you're prone, that would imply faceplanting. So just like normal climbing, you should need at least 3 arms planted (determines a plane). Unless you're a giant leech or something, in which case modify accordingly by common sense and however it wields things.

Liberty's Edge

No need to dredge up old threads where interest in the conversation has ended...


Well to be fair to our necromancer the idea never recieved a rules answer (plenty of homebrew suggestions however), and he has expressed interest in the topic. Here's my rules-based response:

So lets look at climb -- the basic description goes thus:

Quote:

With a successful Climb check, you can advance up, down, or across a slope, wall, or other steep incline (or even across a ceiling, provided it has handholds) at one-quarter your normal speed. A slope is considered to be any incline at an angle measuring less than 60 degrees; a wall is any incline at an angle measuring 60 degrees or more.

A Climb check that fails by 4 or less means that you make no progress, and one that fails by 5 or more means that you fall from whatever height you have already attained.

The DC of the check depends on the conditions of the climb. Compare the task with those on the following table to determine an appropriate DC

So First we need to establish more clearly what the Devs mean by "less than 60, and more than 60." For example a 121 degree angle by this definition is a wall, yet if you look at it from another perspective it's a slope (59 degrees rotated 180 degrees around the vertical axis). So it's fairly clear that for the discussion to have meaning the upper limit should be 90 degrees. But what about the lower limit? If we go below 0 degrees we end up with the same issue, where -90 degrees is still a slope (even though it's a perfectly vertical surface). So an argument that a 0 degree incline should be the lower limit of what constitutes a climb check is internally consistent so far. Then we have the DC tables which start at:

Quote:
Climb DC 0...A slope too steep to walk up, or a knotted rope with a wall to brace against.

Clearly a 0 degree incline is not a slope too steep to walk up for a healthy individual (maybe for an unhealty one?). So there is no climb check DC for it. As there is no DC for it you are not climbing, and your climb speed (normally 1/4 your base speed [see first quote], but set to whatever your racial climb speed is for the purposes of OP's question) does not come into play.

So them's the rules.


Are there any creatures published anywhere that have a climb speed greater than the base speed?

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