Spellstrike and Spell Storing?


Rules Questions


Spellstrike (Su)
At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.

Spell Storing
A spell storing weapon allows a spellcaster to store a single targeted spell of up to 3rd level in the weapon. (The spell must have a casting time of 1 standard action.) Anytime the weapon strikes a creature and the creature takes damage from it, the weapon can immediately cast the spell on that creature as a free action if the wielder desires. (This special ability is an exception to the general rule that casting a spell from an item takes at least as long as casting that spell normally.) Once the spell has been cast from the weapon, a spellcaster can cast any other targeted spell of up to 3rd level into it. The weapon magically imparts to the wielder the name of the spell currently stored within it. A randomly rolled spell storing weapon has a 50% chance of having a spell stored in it already. This special ability can only be placed on melee weapons.

A spell storing weapon emits a strong aura of the evocation school, plus the aura of the spell currently stored.

If you were to GM, how would you rule these two abilities interact? Here are my thoughts on the matter, listed in order of likelihood:
1.Upon a successful strike (regardless of whether it is a critical or not) you cast the spell. If it happens to be a touch spell, this imparts an additional free melee attack as per spellstrike. This spell is then capable of scoring a critical blow using your weapon's critical range.
2.After successfully striking a foe, you can cast the stored (EDIT: touch) spell but only through a melee touch attack (AKA no spellstrike).
3.Upon a successful strike, if that strike is a critical, the spell also scores a critical blow.
4.When you score a successful strike, the stored spell is cast on the target and the "effects of the spell" are imparted on the target, which doesn't allow for (a) save/SR.

PS I don't think 2, 3, or 4 should be an option but I've seen some people push for it.


None of the above.

1. You're not casting any spells, the weapon is, so Spellstrike doesn't apply. This is completely certain.

2. The wepaon immediately casts the spell on the target. If it's a touch range spell, it just takes effect on the target immediately. Considerations of touch attacks etc. don't apply; you did just hit him. This is an interpretation of how Spell Storing weapons work; for those who disagree, ask them to describe their interpretation - it will usually lead to some blatantly silly places.

3. No, you never made an attack roll for the spell, so it can't crit. Spellstrike's crit spell ability is an exception to how spell riders on critical hits usually work.

4. Nothing in the Spell Storing property negates saves or SR, and it would be insanely OP if it did.


If it is your contention that it automatically hits, how can they still get a save or SR? Unlike other weapon enhancements (i.e. conductive, spellstrike) there is no language in the enhancement to even remotely assist this assumption. It only states that you cast the spell, and whenever you cast a touch spell you make a touch attack.


Iterman wrote:
If it is your contention that it automatically hits, how can they still get a save or SR? Unlike other weapon enhancements (i.e. conductive, spellstrike) there is no language in the enhancement to even remotely assist this assumption.

Yes. there is. It's the bolded line from your own quote.

Let me ask you to clarify the consequences of your own interpretation, then.

If you hit a creature, and then have to hit it again with a touch attack, and you miss, what happens? The spell storing property specifically allows the casting of the spell on that target (only); now you're left holding a charge that....can't discharge on anything other than the intended target?

For that matter, how about all those published clerics with a heavy shield and spell storing mace with cause serious wounds - and trust me, over the years, there have been a lot of those. Are they all idiots? Because they sure as sugar can't attempt a melee touch attack after hitting with their spell storing weapon.


The bolded line only allows you to cast the spell (now if you were talking about spellstrike: "this melee attack deals its normal damage as well as the effects of the spell" or conductive, I would agree with your proposal). This does not allow you to automatically hit. If it did, how could you then justify that it allows a save or SR if you already allowed it to bypass the touch attack roll?

If you miss and it's a touch spell the weapon would hold the charge (if it's an intelligent item) or it would do as spells normally do and be consumed in the process. As you have stated, you do not cast the spell the weapon does (I missed that when I read it), so how can you then hold the charge? If it could hold the charge, then it should also be allowed to discharge it on the next successful strike you deliver since it doesn't limit you to that specific creature it missed, it merely limits you to one creature at a time.

Why can't they attempt a free melee touch attack after hitting with their spell storing weapon? It's a free action.


Firstly, saves and SR have nothing to do with touching your target. If you had the spell storing weapon hold a fireball, it would still trigger a reflex save.

Secondly, spellstoring is awfully, awfully written. It's almost impossible to discern RAW because there isn't enough information given. We have to try and figure out what is RAI, and of course that will lead to differences of opinion.

In terms of my opinion on the matter: after sifting through the previously gigantic thread on this very issue I'm afraid I have to agree with pupsocket here. Apart from an instant discharge of the spell making the most logical sense, I also think this is the case for an additional two reasons:

a) The fact that the weapon is casting the spell throws conventional logic out the window because there is absolutely no precedent for this normally. Any text where 'you' cast the spell (holding the charge text, spellstrike etc) cannot apply, which rules out getting your free touch attack.

b) Let me pose an example: if you were holding someone's hand and cast shocking grasp, would you still require a touch attack to hit them? RAW the spell requires 'creature or object touched'. Common sense dictates that if you are already touching your target, you do not then need to roll to touch it again. The magic section backs this up:

"Touch:

You must touch a creature or object to affect it."

Not necessarily that you must succeed at a touch attack to affect it, although this is assumed to be the normal situation in most castings.

I can't comment on how this would interact with a critical hit.


My point was that you can't omit the required touch attack roll, without also calling into question whether or not saves/SR should also be omitted.

a) An intelligent item could hold the charge, the case could even be made that an unintelligent item could as well (it's casting a spell...doesn't sound like too much of a leap to say it can hold the charge as well). The word "you" does not limit the usage of holding the charge to creatures. Otherwise, constructs couldn't hold the charge either.

b) Good point. I can agree that if both parties say that they are touching, the one initiating the touch attack shouldn't have to make an attack roll.

Sczarni

I tend to use these in combat.

Spellstrike w spell combat. Capable of being critted (if I can roll a hit)

For a key foe I tap in my spell storing weapon with magic missile on a hit. I don't think the targeted spell (like magic missile) can be a touch spell (like shocking grasp)

When I get hit (rarely) I use my spell storing armor (here is your prize) to deliver a stored touch spell like intensified shocking grasp.

The only time you get a roll is on the spell combat/spell strike. The others occur without a roll.


Iterman wrote:
b) Good point. I can agree that if both parties say that they are touching, the one initiating the touch attack shouldn't have to make an attack roll.

Let us break this down into logical points.

a) If both parties are touching, a touch attack shouldn't have to make an attack roll

b) the stored spell is activated when the weapon strikes the opponent

c) you have to touch an opponent in order to 'strike' them with a weapon

Then:

d) a stored touch spell, activated when a spellstoring weapon strikes an opponent, doesn't have to make an attack roll.

Where is the break in logic that does not lead to d), in your mind? Is it b)? It seems faintly odd that the spell is cast after or before the strike in this case, given not only the wording but also the reasonably clear intent of the ability (to cast a spell as you hit an opponent).

As for SR/Saves: there's no text allowing you to circumvent these if you are touching your opponent, like there is with touch attacks. Thus, there is no precedent to bypass them in this case. They aren't really comparable.


The breakdown in logic occurs because rules, for the most part, have replaced what would normally seem logical with mechanisms through which these actions can take place.

Sure, in a real life scenario, when a person is touching you they are in fact touching you (although the argument could be made that they are touching your clothes or whatever else their hand may have happened upon). However, add even a bit of magic to this scenario (e.g. deflection bonuses) and it becomes less certain since there is no real life equivalent.
For example, what's the difference between touching someone through a shirt (armor bonus) or from 10 feet away using a pole (dodge bonus?) in contrast with a sacred bonus applied in game? Does some kind of divine light enshroud you and only work if someone touches you with the intent to harm?
Logically, if I am wearing an insulating material (i.e. anything that affects my touch ac) and someone touches me with fire or electricity (touch spell) that insulating material is still going to provide me with protection regardless of whether or not they are touching me.


Well, if you hit them with a weapon, then you already rolled high enough to get past whatever bonuses they have. And since the weapon is then touching them, it can cast touch spells on them without having to touch them a second time.


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

They are treated separately.

With Spellstrike, you cast the spell and then substitute a weapon attack in place of the normal "free" touch attack. If the attack hits, you deal weapon damage and the effect of the spell; if the attack misses, the spell is lost. The main benefit is that a damaging spell rides on the weapon's critical threat range (instead of the 20 for a normal touch attack).

A spell storing weapon allows the wielder to activate the specific stored spell to automatically take effect on a successful attack (barring any save granted by the spell or SR of the target, if applicable). No additional attack roll is granted/required. The spell does not benefit from the weapon's critical statistics (or gain any chance of a critical).

However, you can combine the two: use Spellstrike to cast a spell and make an attack with a spell storing weapon; if the attack hits, you do weapon damage and spell damage from Spellstrike, plus have the option to also activate the spell stored in the weapon.


1. The weapon does not have Spellstrike, so no. You may or may not require a roll, that's an entirely different set of shenanigans, but you definitely cannot Spellstrike a spell out of a Spell-Storing weapon.

2. If you believe that Spell-Storing weapons require a touch attack roll, this would be the case.

3. Under no interpretation. If you require the Spell-Storing weapon to make an attack roll, it crits only if that roll is a 20. If you do not, it cannot crit.

4. No. Just no. And trying to say "if you automatically breach one defense you automatically breach them all" is not a logical argument. Spell Resistance is a quality creatures have-- typically creatures who are magical on every fiber of their being. Poking them with a shiny metal thing does not inherently take that away. Where the spell is being cast from does not inherently take that away.

And if I try to dominate your mind to strip away your ability to move, the fact that I just poked you with a shiny metal thing does not, in any way, remove your mind's ability to try to stop me.

But if I try to electrify you, and all I need to do that is touch you, and I happen to be touching you because I just poked you with a shiny metal thing... sucks to be you.

How I would rule it-- since that's what you actually asked before arguing with how everybody was ruling it: The Magus hits you with his rapier, declares that he's discharging the Intensified Empowered Shocking Grasp stored within, rolls to penetrate SR if any, rolls 15D6 if he penetrates said SR.

Sczarni

Except you folks keep thinking touch spells are targeted spells, they are not.


Shocking Grasp wrote:
Target creature or object touched

That looks like a target to me.

Dark Archive

That's a misinterpretation Target creature or object touched works fine for delivering a magic missile in the dark. However it doesn't work in reverse shocking grasp requires a touch rather than simply seeing the creature. Even if you use reach metamagic, it moves to ranged touch.

Hence the very different language for spellstoring armor requires a touch spell.

Grand Lodge

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Dragonchess Player wrote:
With Spellstrike, you cast the spell and then substitute a weapon attack in place of the normal "free" touch attack. If the attack hits, you deal weapon damage and the effect of the spell; if the attack misses, the spell is lost. The main benefit is that a damaging spell rides on the weapon's critical threat range (instead of the 20 for a normal touch attack).

One correction: If you miss with the attack, the spell is not lost, it becomes subject to the held charge rules, as for any touch range spell, with the Magus rider from Spellstrike that it can still be delivered via a weapon attack as an additional option.

So, as an example:
Magus casts shocking grasp, then 5' steps into melee range of his target. First attack, technically the free attack from casting the spell, using Spellstrike to try and deliver it with the Magus's weapon, misses. As a touch spell, it becomes a held charge, which can still be delivered via any successful weapon attack done by the Magus later, as long as he has not cast, or tried to cast, another spell in the interim.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
kinevon wrote:
Dragonchess Player wrote:
With Spellstrike, you cast the spell and then substitute a weapon attack in place of the normal "free" touch attack. If the attack hits, you deal weapon damage and the effect of the spell; if the attack misses, the spell is lost. The main benefit is that a damaging spell rides on the weapon's critical threat range (instead of the 20 for a normal touch attack).

One correction: If you miss with the attack, the spell is not lost, it becomes subject to the held charge rules, as for any touch range spell, with the Magus rider from Spellstrike that it can still be delivered via a weapon attack as an additional option.

So, as an example:
Magus casts shocking grasp, then 5' steps into melee range of his target. First attack, technically the free attack from casting the spell, using Spellstrike to try and deliver it with the Magus's weapon, misses. As a touch spell, it becomes a held charge, which can still be delivered via any successful weapon attack done by the Magus later, as long as he has not cast, or tried to cast, another spell in the interim.

You do not get the free attack unless you do it as part of the casting action. Which means you've got to be face up with your target, and make that spell combat roll, not a snide and safe 5 foot away from it.


Hmm, interesting point. Though you can 5' step in-between cleave attacks, which are part of an attack action so why not 5' step as part of a casting action?

Specifically in the rules:

Quote:
You can take a 5-foot step before, during, or after your other actions in the round.

Silver Crusade

My quick interpretation:

Spell storing is still a very good choice for a magus, but spellstrike really does not interact with it. If the spell requires a touch attack, this requirement is already met with by hitting the enemy with the weapon. Saves and SR are rolled as usual.

Grand Lodge

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LazarX wrote:
kinevon wrote:
Dragonchess Player wrote:
With Spellstrike, you cast the spell and then substitute a weapon attack in place of the normal "free" touch attack. If the attack hits, you deal weapon damage and the effect of the spell; if the attack misses, the spell is lost. The main benefit is that a damaging spell rides on the weapon's critical threat range (instead of the 20 for a normal touch attack).

One correction: If you miss with the attack, the spell is not lost, it becomes subject to the held charge rules, as for any touch range spell, with the Magus rider from Spellstrike that it can still be delivered via a weapon attack as an additional option.

So, as an example:
Magus casts shocking grasp, then 5' steps into melee range of his target. First attack, technically the free attack from casting the spell, using Spellstrike to try and deliver it with the Magus's weapon, misses. As a touch spell, it becomes a held charge, which can still be delivered via any successful weapon attack done by the Magus later, as long as he has not cast, or tried to cast, another spell in the interim.

You do not get the free attack unless you do it as part of the casting action. Which means you've got to be face up with your target, and make that spell combat roll, not a snide and safe 5 foot away from it.

I'm sorry, LazarX, this is wrong.

CRB wrote:

Touch Spells in Combat: Many spells have a range of

touch. To use these spells, you cast the spell and then touch
the subject. In the same round that you cast the spell, you
may also touch (or attempt to touch) as a free action
. You
may take your move before casting the spell, after touching
the target, or between casting the spell and touching the
target.

Kinevon is completely correct in all of what he just said. The magus can even spell combat and get all of his iterative attacks in this situation.

i.e. Cast spell, 5' step up, free touch->melee attack at bab -2, all iteratives at -2.

large block of text from FAQ:
Magus: Can a magus use spellstrike (page 10) to cast a touch spell, move, and make a melee attack with a weapon to deliver the touch spell, all in the same round?
Yes. Other than deploying the spell with a melee weapon attack instead of a melee touch attack, the magus spellstrike ability doesn’t change the normal rules for using touch spells in combat (Core Rulebook page 185). So, just like casting a touch spell, a magus could use spellstrike to cast a touch spell, take a move toward an enemy, then (as a free action) make a melee attack with his weapon to deliver the spell.

On a related topic, the magus touching his held weapon doesn’t count as “touching anything or anyone” when determining if he discharges the spell. A magus could even use the spellstrike ability, miss with his melee attack to deliver the spell, be disarmed by an opponent (or drop the weapon voluntarily, for whatever reason), and still be holding the charge in his hand, just like a normal spellcaster. Furthermore, the weaponless magus could pick up a weapon (even that same weapon) with that hand without automatically discharging the spell, and then attempt to use the weapon to deliver the spell. However, if the magus touches anything other than a weapon with that hand (such as retrieving a potion), that discharges the spell as normal.

Basically, the spellstrike gives the magus more options when it comes to delivering touch spells; it’s not supposed to make it more difficult for the magus to use touch spells.

Not to viciously attack your post, but just multiple sources stating the opposite.


Pupsocket wrote:

None of the above.

1. You're not casting any spells, the weapon is, so Spellstrike doesn't apply. This is completely certain.

2. The wepaon immediately casts the spell on the target. If it's a touch range spell, it just takes effect on the target immediately. Considerations of touch attacks etc. don't apply; you did just hit him. This is an interpretation of how Spell Storing weapons work; for those who disagree, ask them to describe their interpretation - it will usually lead to some blatantly silly places.

3. No, you never made an attack roll for the spell, so it can't crit. Spellstrike's crit spell ability is an exception to how spell riders on critical hits usually work.

4. Nothing in the Spell Storing property negates saves or SR, and it would be insanely OP if it did.

This. Pupsocket had it from the very beginning.

Spellstrike doesn't apply. A spell storing weapon cannot critically hit.

You hit the target with your weapon (this counts as the needed touch attack roll, as actually hitting a target with a melee is always at least as hard, plus you've made contact with the weapon) and the spell is cast by the weapon. Affecting it as per the spell only. You don't have to make a touch attack because you've already hit the target. It does still have to overcome spell resistance and does still allow a save because it doesn't make any logical sense for it not to.

Don't be obstinate just because you're not getting your way.

Grand Lodge

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Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Claxon wrote:
Pupsocket wrote:

None of the above.

1. You're not casting any spells, the weapon is, so Spellstrike doesn't apply. This is completely certain.

2. The wepaon immediately casts the spell on the target. If it's a touch range spell, it just takes effect on the target immediately. Considerations of touch attacks etc. don't apply; you did just hit him. This is an interpretation of how Spell Storing weapons work; for those who disagree, ask them to describe their interpretation - it will usually lead to some blatantly silly places.

3. No, you never made an attack roll for the spell, so it can't crit. Spellstrike's crit spell ability is an exception to how spell riders on critical hits usually work.

4. Nothing in the Spell Storing property negates saves or SR, and it would be insanely OP if it did.

This. Pupsocket had it from the very beginning.

Spellstrike doesn't apply. A spell storing weapon cannot critically hit.

You hit the target with your weapon (this counts as the needed touch attack roll, as actually hitting a target with a melee is always at least as hard, plus you've made contact with the weapon) and the spell is cast by the weapon. Affecting it as per the spell only. You don't have to make a touch attack because you've already hit the target. It does still have to overcome spell resistance and does still allow a save because it doesn't make any logical sense for it not to.

Don't be obstinate just because you're not getting your way.

That is correct. You can crit with a spell you're channeling through spell strike, because a to hit roll is involved. Unleashing a stored spell involves no attack roll, so no window for a critical effect.

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