Trilmsgitt Towers / Brothers, Suggestions?


Homebrew and House Rules


The Trilmsgitt Towers are a set of three towers in the Umbral Basin of Molthune where three wizard brothers, Nyl, Fedge and Ciuq, constructed their labs with a series of teleportation networks so they could easily compare notes in each of their findings. Recently their towers have been sealed off by a purple barrier, and now the local governor is seeking to find out the ultimate fate of the brothers. (ISWG, paraphrased, Molthune Entry)

I'm building off of this entry for a large arc for a campaign, and want each of the brothers, in addition to having some universalist interests in magic, to have particular interests in specific fields of magic. These would loan themselves to particular enemy sets that'd be favored in each dungeon.

Thus far I've though of having the youngest brother be interested in constructs with the goald of building a big metal man to beat up others as an inferiority complex takes hold of him. His tower would have a large number of clockwork enemies and golems.

I also have an idea for the eldest brother be interested in the interaction and formation of new planes. He's basically utterly bored with the material plane and longs to manipulate the fabric of it. His tower would be filled with outsiders.

What I can't decide on is what field of interest the middle brother should have. Any of you guys have suggestions? Any ideas relating to this are welcome, including completely different sets of themes for the three brothers, etc.

I'm basically going to be using these ideas in conjunction with the Emerald Spire Superdungeon Module to construct this homebrew campaign arc, so I'm looking at a wide variety of options.

Grand Lodge

Transmutation would let you have drastic scenery differences but a commnon thred: one floor is molten, another infested with slimes, and perhaps the brother himself has been transmuted iunto a form and lacks the component( fingers for somatic, a human mouth for verbal)to cast the reversal.

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