What are feats that "affect or improve defenses or melee attacks"?


Rules Questions

Grand Lodge

Brawler wrote:
Bonus Combat Feats: At 2nd level and every 3 levels thereafter, a brawler gains a bonus combat feat in addition to those gained from normal advancement. These bonus feats must be ones that affect or improve her defenses or melee attacks. The brawler must meet the prerequisites of the selected bonus combat feat.

From the brawler's bonus feat entry. What exactly does this mean? Is it defined anywhere?

Here's an example that probably isn't allowed but could be argued that it is. Improved Initiative doesn't improve melee attacks, obviously. But it could be argued that it improved defense by making you act sooner in combat which would make you be caught flat-footed less often. Being caught flat-footed less often is obviously better for your defense. Improved Initiative is a combat feat so it should be able to be taken.

I'm sure there are other examples of feats that probably weren't intended to be taken as a bonus feat in this way, but can be argued in such a way that they could be allowed. So to the original point, is this clarified anywhere?


You have to apply reason at some point. Extra Channel help you live longer, which improve your ability to continue to make melee attacks. But that's clearly not intentional.

If the feat doesn't specifically address defenses or melee attacks, it probably wasn't intended to qualify as a brawler bonus feat. I can't think of a way that Paizo could have worded this that would avoid such parsing issues, so it's up to the reader to use their head.

Grand Lodge

blahpers wrote:

You have to apply reason at some point. Extra Channel help you live longer, which improve your ability to continue to make melee attacks. But that's clearly not intentional.

If the feat doesn't specifically address defenses or melee attacks, it probably wasn't intended to qualify as a brawler bonus feat. I can't think of a way that Paizo could have worded this that would avoid such parsing issues, so it's up to the reader to use their head.

I figured as much. I was hoping for something more concrete so it wouldn't be left to the GM (to say no), but I didn't figure there was anything out there more than what it says.

Sczarni

The way I see it, is if it alters your Defenses or Melee abilities in any way, it applies.

Even if it's merely changing your Unarmed from Bludgeoning to Piercing damage via Snake Style.

Grand Lodge

Kazumetsa Raijin wrote:
Even if it's merely changing your Unarmed from Bludgeoning to Piercing damage via Snake Style.

That's funny, I wouldn't have even thought of questioning that as it directly affects melee attacks. I'd say Improved Initiative is a much more questionable choice.

Scarab Sages

I think it was written that way to prevent you from choosing ranged feats. Improved Initiative just got caught in the crossfire.


Kazumetsa Raijin wrote:

The way I see it, is if it alters your Defenses or Melee abilities in any way, it applies.

Even if it's merely changing your Unarmed from Bludgeoning to Piercing damage via Snake Style.

That should.definitely qualify.


I think the should have just said restricted to Combat feats, not including feats which modify ranged attacks.

That would have been more clear, I think.

Grand Lodge

Claxon wrote:

I think the should have just said restricted to Combat feats, not including feats which modify ranged attacks.

That would have been more clear, I think.

I agree with intent, but then someone would come along and say "why can't I take Quick Draw?"


That particular bit of verbiage is among the reasons I haven't built a Brawler. The designer in me really couldn't come up with a good reason to limit combat feats further with an undefined term.

Here's some examples of other questionable feats:
Improved Trip
Improved Grapple
Combat Reflexes
Agile Maneuvers
Mounted Combat

Those are just from the CRB.


It means that Paizo doesn't know how to prioritize design aspects, leaving in that pointless restriction and then cutting entire class features another archetype relies on because of"word count".

Golly gee I certainly do wonder why you didn't have enough words there, eh?

Scarab Sages

Serisan wrote:


Here's some examples of other questionable feats:
Improved Trip
Improved Grapple
Combat Reflexes
Agile Maneuvers
Mounted Combat

Those are just from the CRB.

The maneuver feats all enhance melee attacks, so valid choices despite the inane thread elsewhere in this forum. Combat Reflexes enhance AoOs, which are melee attacks unless you are a zen archer or have point blank master. Since the default options for AoOs are melee attacks, it applies.

Mounted combat though, it doesn't enhance your defenses, so it doesn't apply. It's fitting though, because close combat and mounted combat don't go together.


Imbicatus wrote:
Serisan wrote:


Here's some examples of other questionable feats:
Improved Trip
Improved Grapple
Combat Reflexes
Agile Maneuvers
Mounted Combat

Those are just from the CRB.

The maneuver feats all enhance melee attacks, so valid choices despite the inane thread elsewhere in this forum. Combat Reflexes enhance AoOs, which are melee attacks unless you are a zen archer or have point blank master. Since the default options for AoOs are melee attacks, it applies.

Mounted combat though, it doesn't enhance your defenses, so it doesn't apply. It's fitting though, because close combat and mounted combat don't go together.

I agree with your assessment.

To the inane thread it is specific to if you can parry combat maneuvers, not whether they generally are considered to be a melee attack.


Imbicatus wrote:
Serisan wrote:


Here's some examples of other questionable feats:
Improved Trip
Improved Grapple
Combat Reflexes
Agile Maneuvers
Mounted Combat

Those are just from the CRB.

The maneuver feats all enhance melee attacks, so valid choices despite the inane thread elsewhere in this forum. Combat Reflexes enhance AoOs, which are melee attacks unless you are a zen archer or have point blank master. Since the default options for AoOs are melee attacks, it applies.

Mounted combat though, it doesn't enhance your defenses, so it doesn't apply. It's fitting though, because close combat and mounted combat don't go together.

Generally, I would hope that your assessment is correct. Unfortunately for the combat maneuver feats, it's unclear whether "attack" means a damaging attack or an offensive action. I agree that they're melee, and I would deem them to be attacks in the general sense of the term, but being either a standard action Combat Maneuver or a replacement to a melee attack (either in a full attack sequence or in place of a standard action melee attack) does not necessarily make them a melee attack.

For Combat Reflexes, the argument you've made sounds logical, but enhance is a tricky word. Does increasing = enhance for the sake of this feat?

A couple definitions to consider from the CRB:

Quote:
Melee Attacks: With a normal melee weapon, you can strike any opponent within 5 feet. (Opponents within 5 feet are considered adjacent to you.) Some melee weapons have reach, as indicated in their descriptions. With a typical reach weapon, you can strike opponents 10 feet away, but you can't strike adjacent foes (those within 5 feet).
Quote:
Performing a Combat Maneuver: When performing a combat maneuver, you must use an action appropriate to the maneuver you are attempting to perform. While many combat maneuvers can be performed as part of an attack action, full-attack action, or attack of opportunity (in place of a melee attack), others require a specific action.

My problem is whether "enhancing a melee attack" uses a tight definition or a colloquial one.


Serisan wrote:
My problem is whether "enhancing a melee attack" uses a tight definition or a colloquial one.

In the context of this ability, I think it is colloquial. I would let any/all melee combat maneuver feats benefit from it.

Grand Lodge

Wait, so my brawler can take Stabbing Shot with it's bonus combat feat?

Stabbing Shot wrote:
Benefit: When adjacent to an opponent and making a full-attack action with a longbow or shortbow (including composite bows), you may choose to make a melee attack against that opponent with a drawn arrow rather than firing it. If the attack hits—whether or not it does damage—your target is pushed back 5 feet away from you. You can then fire arrows from your bow normally, at the original target, or at another target within range. This melee attack replaces the extra attack from Rapid Shot, and all of your attack rolls for the round (the melee attack and the ranged attacks) take a –2 penalty. If your initial attack leaves you with no enemies threatening you, you can make the subsequent ranged attack or attacks without provoking attacks of opportunity.

Seems sketchy, but what is more basic an enhancement to your melee attack then giving you a melee attack?


I would say that yes, stabbing shot affects melee attacks by allowing you to make a melee attack with an arrow without penalty in place of a rapid shot.

Scarab Sages

The restriction on the feat's use and it prerequisites make stabbing shot of little use for most brawlers, but if for some reason you made a brawler archer, it would be a valid feat to take.


Now I want to make a brarcher. (Brawlcher?)

Grand Lodge

Well, it looks like you could still make an archer brawler, just would not be optimized.

First, be an elf to gain bow proficiency.

First level feat, Point Blank Shot.
Bonus 2nd level feat, Dodge.
3rd Level, Precise shot. (till level 3, use Martial Flexibility to avoid the -4 for melee)
5th level, Rapid Shot as standard and Stabbing Shot as bonus.

And I think it should be Brawlcher.


Dafydd wrote:
And I think it should be Brawlcher.

I like Archwler myself.


Tarantula wrote:
Dafydd wrote:
And I think it should be Brawlcher.
I like Archwler myself.

Archler seems more pronounceable.

Honestly, it could be quite optimized as a switch-hitter with martial flexibility.

Use the class bonus feats to amp up your unarmed strike and close combat.

Use your main feats to set up a "stock" archer.

Use martial flexibility to optimize one side or the other for whatever your circumstances turn out to be.


Arksangiel wrote:
Tarantula wrote:
Dafydd wrote:
And I think it should be Brawlcher.
I like Archwler myself.
Archler seems more pronounceable.

Besides, Brawlcher brings to my mind a brawler who mulches opponents.


Arksangiel wrote:
Tarantula wrote:
Dafydd wrote:
And I think it should be Brawlcher.
I like Archwler myself.
Archler seems more pronounceable.

But Archler just reminds me of the Onceler from the Lorax.


Tarantula wrote:
Arksangiel wrote:
Tarantula wrote:
Dafydd wrote:
And I think it should be Brawlcher.
I like Archwler myself.
Archler seems more pronounceable.
But Archler just reminds me of the Onceler from the Lorax.

Which is totally appropriate. Arrows are usually made of wood, and half the time he speaks their words right into your heart.

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