status condition durations?


Rules Questions


So i would like if someone could educate me little with durations of effects such as stun.

Situation: Knom the monk fights against Rethgif the fighter. Knom rolls 20 on initiative while Rethgif only get sadly low roll of 19. Knom charges to Rethgif and punches him, on Rethgifs turn he notices that he is not wielding a weapon and pulls out his mighty weapon of spiritual mass destruction and provokes aoo. Knom punches Rethgif on the nose using his stunning fist and stunning Rethgif for 1 round.
1.Do to wording of stunning fist as far as I understand the stun ends pretty much immediately since Knom is next in line and at the start of his turn stun ends. Correct me if Im wrong here.

2.Instead of Knom lets replace him with Eugor the rogue who happens to have stunning critical and she happens to crit on her aoo. She rolls 1 for duration of stun. When does this stun end? At the start of her turn, start of Rethgifs turn or after Rethgifs turn?

3.Instead of fighting like a man, Rethgif desides to turn and run like a wizard using withdraw. At the end of his movement at the very last square he triggers a trap and +1 anvil of cartoony violance drops on his head stunning him for 1 round. When does this stun end?


If Knom stuns Rethgif on Knom's turn, and the stun ends at the beginning of Knom's next turn.

Grand Lodge

Personally, I would treat the stunned for 1 round via AoO as going for 6 second. This means they miss the rest of their turn, and half of their next turn (they get 1 move or 1 standard).

On the 3rd example, I would say Rethgif is stunned till after his next action would be. He ran and his action is over, but he is stunned till he misses 1 full round.


1. It last for one round, meaning Krom is stunned for his turn and won't get a turn again until after Rethgif goes.
1.a. What kind of name is Rethgif? Eeesh.

2. Stuns end at the end of the initiating persons next turn, assuming a 1 round stun; or if stunned for 2 rounds, at the end of the initiating persons second turn.

3. At the end of Rethgif's next turn. Since his movement is what would have caused the 'stunned' condition by setting off the trap on his turn.


There is no AoO for pulling out a weapon.
There was a FAQ on staggering and this pehaps you can use it. But my link-fu is weak so this May not work.
http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9rb0
Edit: the titel of the FAQ is "Limited actions on my turn: If an AOO or other interrupting effect reduces what actions I can take on my turn, does this reduction apply immediately?"


CrazyElf wrote:
1.a. What kind of name is Rethgif? Eeesh.

Read it backwards ^^

Cap. Darling wrote:

There is no AoO for pulling out a weapon.

There was a FAQ on staggering and this pehaps you can use it. But my link-fu is weak so this May not work.
http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9rb0
Edit: the titel of the FAQ is "Limited actions on my turn: If an AOO or other interrupting effect reduces what actions I can take on my turn, does this reduction apply immediately?"

True pulling out weapon does not provoke, my bad, but that does not really change the point so lets replace that with something that does.

I looked through the FAQ and while it does say when stun starts, it makes no mention when it ends.

1. I managed to find confirmation for case number 1 from llder thread. In case of stunning fist the stun really ends at the start of Knoms turn, thus using it as part of AOO is really bad idea as it basicly does nothing.

Im still unable to find any RAW for rest of the cases though and RAW is what Im looking here. (Ill most likely house rule it to something that would seem smart, but I really want to find out RAW first)


1: yes that stuning stop just before knom's next turn(or when he should have it, should he die or something -no such thing is unlimited stun) but that is still a very poerfull thing to do since
-1 thefighter just dropped his super-duper weapon
and -2 if knom wsan't such a stuck-up he could have brought all his bodddies along and each of them would have gotten a flick at the stunned fighter.

2:not sure of siad feat, ifit says only number of round then the fighter is stunned till before his next turn. if it says the user turn in the round doration then it is pretty much as 1 .if the rogue would have happen to roll a number greater then 1 say 3 then just before the rogue's 3rd turn (after the stuning) the stun goes off.

3: not sure. our group usaly go with if it had any effect in part of the round count it for doration. so incase of that falling object the fleeing fighter get bac kto himself right before his next round.(as he got stunned for last round- didnt get to finish what he was doing). if the stuning would have happend right at the very end of his round .say the trap is on the last place he got to then he wasn't stunned for any real part of his round and so he will lose next round being stunnd(and recover right after his next round).
for the same thing look at spells that last 1 round /cster level say a level 1 spell that let a level 1 caster gain a natural bite attack or something like that(there are many other such things) basicly something he will need to use a standard action to use. then at 1st level if i had counted the standrd action as part of the time then he would never get to attack with it(unless using aoo). but if you count only a round that the spell had effected (actuly let him attack with his mouth) then the spell will last untill next round after he took a bite.

Grand Lodge

Ironlemon wrote wrote:


1. I managed to find confirmation for case number 1 from llder thread. In case of stunning fist the stun really ends at the start of Knoms turn, thus using it as part of AOO is really bad idea as it basicly does nothing.

The way I am seeing it, the sequence of events is;

Ini 20 - Knom goes

Ini 19 - Ret starts his action and does something silly, provoking AOO.
Ini 19.1 - Knom gets his AOO and stuns Ret
Ini 19.2 - Ret, being in the middle of his current turn, is stunned until the beginning of his next turn.

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