Crafting Weapon Question : Please point out flaws in my understanding


Rules Questions


I currently have a +2 sword. I want to add the keen property effectively making it cost as a +3 weapon. A +2 sword costs : bonus squared x 2000gp so it is 8000gp. A +3 weapon would cost 18000. The difference is 10,000gp. My material cost would be 5000gp.

Okay so far?

From the book on page 471 : "CL 10th; Craft Magic Arms and Armor, keen edge; "

I have Craft Magic Arms and Armor (or else we wouldn't be talking about this) and assume I have Keen Edge. However, I am only a 7th level caster.

Does the CL of 10 mean I need to cast Keen Edge as a 10th level caster or just that the check at the end of my crafting has a 10 applied to it?

Since I am adding keen on top of +2, does this affect the CL?

Since "Creating a magic weapon has a special prerequisite: The creator's caster level must be at least three times the enhancement bonus of the weapon." Since it is effectively a +3 weapon, I cannot make it correct?

"If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met. " Wait, does that mean I can make it since 3 times +2 is 6 and therefore I am high enough to create it?


I think you can't add it since you're not a high enough caster level.

Creating a magic weapon has a special prerequisite: The creator's caster level must be at least three times the enhancement bonus of the weapon. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met.
And the caster level of special ability is CL10, which is higher than the 6 from enhancement.

but maybe it's something you can just +5 DC to ignore.


wynlyndd wrote:

I currently have a +2 sword. I want to add the keen property effectively making it cost as a +3 weapon. A +2 sword costs : bonus squared x 2000gp so it is 8000gp. A +3 weapon would cost 18000. The difference is 10,000gp. My material cost would be 5000gp.

Okay so far?

Good there.

wynlyndd wrote:

From the book on page 471 : "CL 10th; Craft Magic Arms and Armor, keen edge; "

I have Craft Magic Arms and Armor (or else we wouldn't be talking about this) and assume I have Keen Edge. However, I am only a 7th level caster.

Does the CL of 10 mean I need to cast Keen Edge as a 10th level caster or just that the check at the end of my crafting has a 10 applied to it?

The CL of 10, for most purposes, really just means one thing: it tells you what your check is. Your DC on the Spellcraft check is normally 5+CL, so 15. As it's not a prerequisite, it's irrelevant for anything else regarding your crafting check.

wynlyndd wrote:

Since I am adding keen on top of +2, does this affect the CL?

Since "Creating a magic weapon has a special prerequisite: The creator's caster level must be at least three times the enhancement bonus of the weapon." Since it is effectively a +3 weapon, I cannot make it correct?

"If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met. " Wait, does that mean I can make it since 3 times +2 is 6 and therefore I am high enough to create it?

This is a an additional prerequisite; CL9th is added to the requirements to make a Keen weapon. Thus we'd get this:

Quote:

CONSTRUCTION REQUIREMENTS

Craft Magic Arms and Armor, keen edge, Caster Level 9th; Cost +1 bonus

You can never bypass the required Craft feat. However, you can bypass any other requirement. Doing so adds 5 to the DC of your check, so you'll need to either wait two caster levels or meet a DC20 skill check at the end of your crafting (10 Caster Level of Keen, +5 always added, +5 for missing one prerequisite).


Chess Pwn wrote:

I think you can't add it since you're not a high enough caster level.

Creating a magic weapon has a special prerequisite: The creator's caster level must be at least three times the enhancement bonus of the weapon. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met.
And the caster level of special ability is CL10, which is higher than the 6 from enhancement.

but maybe it's something you can just +5 DC to ignore.

He can make it, but it will be an additional +5 to the DC.


Yup, +5 to DC is pretty much it here.


Thank you all. I really do appreciate it.


Okay, my GM and I had a brief discussion over IM. He says since the weapon is a +3, and since I should be 9th level to craft it, (barring the additional +5 DC), I need to be able cast Keen Blade at the 9th level.

Since I am not 9th level, this would mean I need to hire an appropriate level mage to help me, or get a wand or a scroll with enough uses.

Is this correct?


Not according to the "rules", but if that's what he's saying you have to do then that's how it works. If it's PFS then he's wrong. But if it's a home game and that is his decision then it's the rule.
But it would be a houserule. the 3x bonus is only for the flat number, not level equivalent cost. The only requirement would be a high enough level to cast Keen Blade, and that's only to not raise the DC by 5.


remmeber you can take 10 on carfting rolls for magic items, that mean that a wizard with a few ranks in spellcraft can really make very high dc items really easy.

as they mantioned above the caster level in the items information is for the dc to make. if it is in the requirment part it is a thing you ether complay with or add +5 to the dc.

do notice that while player are prompt to take advantege of crafting feats (since they paid for them in faets they could have spent ofr other sutff) gm are notorius for rolling the 1-5% chance that your crafted item is cursed.


Rules as written you are right about the price of the item.
Rules as written means that you have to make a spellcraft check of 20 (five is always added, 10 from CL, and +5 for not meeting CL).

The thing your GM is suggesting is NOT rules as written. If he is calling it rules as written, then he is wrong. But he might simply be house ruling it, which is his right. A lot of GMs create house rules when it comes to magic item crafting.


zza ni wrote:
do notice that while player are prompt to take advantege of crafting feats (since they paid for them in faets they could have spent ofr other sutff) gm are notorius for rolling the 1-5% chance that your crafted item is cursed.

Pathfinder there is only a chance for a cursed item if you fail the check by more than 5.


First off, the CL 10 of the keen property is in the heading section of the property, not the requirements section. This just means that the typical caster level for a keen sword is 10, not that you have to be caster level to to make it (see the dispelling property for an example of a weapon property that does have a caster level requirement).

To craft a +3 sword the caster level requirement is indeed 9, which can be bypassed by a +5 DC increase to the crafting check.

However, you are not trying to craft a +3 sword, you are trying to craft a +2 Keen sword, which would have a caster level requirement of 6 for the +2 part and NO caster level requirement for the keen part, giving the entire sword a caster level requirement of 6.

Liberty's Edge

Dave is mostly right:

The weapon is +3 for the cost only, for all other purposes it is a +2 keen weapon.

The +2 part has a special prerequisite: your CL must be 3* the enhancement bonus of the weapon, so you need a CL of 6.

The keen part has a caster level of 10.
The description of the property is:

PRD wrote:

Keen: This ability doubles the threat range of a weapon. Only piercing or slashing melee weapons can be keen. If you roll this property randomly for an inappropriate weapon, reroll. This benefit doesn't stack with any other effect that expands the threat range of a weapon (such as the keen edge spell or the Improved Critical feat).

Moderate transmutation; CL 10th; Craft Magic Arms and Armor, keen edge; Price +1 bonus.

I think that the CL 10 in that row isn't a requirement and so if you miss it you aren't required to add +5 to the crafting DC, but it set a specific CL value for the item, so you must use that CL DC for crafting it.

So, if you know the keen edge spell, you get:
+2 bonus, CL6, DC 11 to craft
Keen CL 10, DC 15 to craft (no +5 for missing a prerequisite)

The second DC is the higher one and you use it: DC 15 to craft the sword.

There are a few Dev post that say that, with the exception of potions, spell-trigger, or spell-completion magic items you can make items with a CL higher than your. Simply, if it affect how the item work, you have to pay for the higher Cl


Thanks all, this is a bit confusing to me.

Cost-wise, I think we are golden.

...And to some of your points, I always bow to the GM without too much arguing because PCs are squishy and crunchy in dragonflames so if it is that he is homebrewing it, so be it. But he doesn't homebrew too often, so I just want to make sure of The Way It Is Intended To Be.

I really think I can convince him that I only have to be able to cast Keen Blade (at my 7th level of ability) and it doesn't have to be at 9th level.

However, the real question becomes and is what Dave and Diego allude to :

is it a +3 equivalent weapon in terms of costs AND requirements meaning I have a +5 DC to skipping a prerequisite (not being 9th level)

or +3 for costs but a "+2 keen" meaning no additional DC?


+3 for cost and actual +2 keen for crafting, so no additional DC.


From the part that was quoted, "Creating a magic weapon has a special prerequisite: The creator's caster level must be at least three times the enhancement bonus of the weapon. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met."

The enhancement bonus of a +2 keen weapon is +2, unless your DM is giving you +3 attack/damage with your +2 keen weapon.


The CL is indeed a requirement for crafting the item.

If you look in the magic crafting rules, under weapons, it says:

Quote:
Creating a magic weapon has a special prerequisite: The creator's caster level must be at least three times the enhancement bonus of the weapon. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met.

So the CL 10 prerequisite does indeed need to be met.

Now whether you can bypass this with a +5 to the DC, that's a different thing. Just wanted to point out that the CL for weapons is not just to determine the DC.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Okay, here we go.

Caster is 7th level, has the Keen Edge spell, and is looking to make a +2 sword into a +2 keen sword.

Cost has been thoroughly covered, but as EvilMinion points out, the higher CL between the enhancement bonus (6) and keen (10) needs to be met. So, 10.

Except for spell trigger, spell completion and potions (that's wands, staves, scrolls and potions/oils), and the item creation feat itself, any and all prerequisites can be bypassed with a +5 DC.

Your DC is:

5
+10 (CL)
+5 (not meeting CL requirement)
=20.

If you have max ranks in Spellcraft (7) as a class skill (+3), you can take 10 on the spellcraft check and make a CL 10 +2 keen sword without any Intelligence bonus or roll of the die.


oups. I just looked up keen weapon just to make sure. The CL 10 is indeed not a crafting requirement, so it doesn't need to be met.
That means all you need to craft a +2 keen weapon is:

CL 6, keen edge (spell) & Craft magic arms and armor.

Both the CL 6 and the spell can be left out, but doing so raises the DC by 5 for each.

The OP said that we were to assume that he had keen edge and that he was a CL 7. That means all requirements have been met and the crafting DC is 5+6=11, Everyone should be able to automatically make that DC at lvl 7.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
wynlyndd wrote:

Okay, my GM and I had a brief discussion over IM. He says since the weapon is a +3, and since I should be 9th level to craft it, (barring the additional +5 DC), I need to be able cast Keen Blade at the 9th level.

Since I am not 9th level, this would mean I need to hire an appropriate level mage to help me, or get a wand or a scroll with enough uses.

Is this correct?

AND the required caster level for the scrolls and/or wand. Which would require caster level checks to get off.


Lifat wrote:

oups. I just looked up keen weapon just to make sure. The CL 10 is indeed not a crafting requirement, so it doesn't need to be met.

And as mentioned, you are missing a key phrase on the crafting of weapons.

The caster level of the Keen property DOES have to be met as it is a requirement.

See posts above.


EvilMinion wrote:
Lifat wrote:

oups. I just looked up keen weapon just to make sure. The CL 10 is indeed not a crafting requirement, so it doesn't need to be met.

And as mentioned, you are missing a key phrase on the crafting of weapons.

The caster level of the Keen property DOES have to be met as it is a requirement.

See posts above.

The only thing listed under the requirements for keen are the item creation feat and the spell keen edge. You do not have to meet the listed caster level; it is not a requirement.

Referencing the above rule:

Quote:
Creating a magic weapon has a special prerequisite: The creator's caster level must be at least three times the enhancement bonus of the weapon. If an item has both an enhancement bonus and a special ability, the higher of the two caster level requirements must be met.

Keen has a caster level (like all magic items) but not a caster level requirement. Thus, the bolded text does not apply.

This stuff is really simple: Is it listed before or after the magic item description? If it's before, it's not a requirement. If it's afterward, it's a requirement.


As noted, a caster level and a caster level requirement are two different things.

Contrast Spell Storing (weapon), which specifies "Craft Magic Arms and Armor, creator must be a caster of at least 12th level" as requirements. Put it on a +2 weapon, you need to hit the higher of 6th or 12th as a prerequisite; put it on a +5, you need to hit the higher of 6th or 15th.


I think we have it all cleared up now. Thank you all again. My GM got back with me last night with his readings and now things are in synch.


Happy gaming!

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