Monk of Many Styles


Pathfinder Society

1/5

Do we have any idea what's going to happen to this archetype?

It would be cool to have an idea otherwise people will have to stay away or try to retire their MoMS builds before it's changed.

Sczarni 5/5 5/55/5 ***

1 person marked this as a favorite.

It's being discussed.

That's all we know.

Silver Crusade 1/5

Why is it being discussed?

Grand Lodge 3/5

Brad McDowell wrote:
Why is it being discussed?

From what I have personally seen, the MoMS, with cut rope and enough grapple, can pretty much hog tie any foe in two rounds. Flurry of Maneuvers for Grapple to Pin, then the hogtie comes in pretty much free next round. Meanwhile a Grapple to Pin can also allow major damage from other group members, essentially making most encounters horrifically short. But, then again, the combos are pretty much the only thing they do well.

Sovereign Court 2/5

The short summary of it is that MoMS is a little too good at bypassing certain prerequisites for style feats. For a 2 level dip, you can get style feats that would normally require level 6 or higher. Popular forum opinion seems to be that it's problematic.

The discussion mostly took place here.

Michael Brock wrote:
Finally, the rules and design teams are discussing the fixes to make with MoMS. Until that time, we will not make any changes to it for PFS.

See post here.

This is more of a question for the design team than PFS. Just gotta wait it out, they'll let us know when a decision is made. Per the GtPFSOP, they'll probably allow some form of rebuild anyway.

Sczarni 5/5 5/55/5 ***

See the discussion HERE and Mike Brock's response HERE.

Darn, Ninja'd by 46 seconds!

Sovereign Court 2/5

Auriea wrote:
From what I have personally seen, the MoMS, with cut rope and enough grapple, can pretty much hog tie any foe in two rounds. Flurry of Maneuvers for Grapple to Pin, then the hogtie comes in pretty much free next round.

You're thinking of Maneuver Master, not Master of Many Styles.

1/5

Acedio wrote:

The short summary of it is that MoMS is a little too good at bypassing certain prerequisites for style feats. For a 2 level dip, you can get style feats that would normally require level 6 or higher. Popular forum opinion seems to be that it's problematic.

The discussion mostly took place here.

Michael Brock wrote:
Finally, the rules and design teams are discussing the fixes to make with MoMS. Until that time, we will not make any changes to it for PFS.

See post here.

This is more of a question for the design team than PFS. Just gotta wait it out, they'll let us know when a decision is made. Per the GtPFSOP, they'll probably allow some form of rebuild anyway.

I was aware of it's discussion and am one of the primary advocates of dealing with it but the response they've given leaves me in a state of confusion.

They're not looking at banning it for PFS. They're looking at dealing with it permanently from a more major point, the design team.

Sovereign Court 2/5

I'm aware, and no where did I make any claims that PFS campaign was banning it. The GtPFSOP has language that allows rebuilds for when build options are changed.

The first part of my post was directed at the guy who asked about why there is a discussion.

Sovereign Court 5/5

as a players of a lvl 13 MOMS i feel it does need to be reviewed and fixed to both limit its scope of power and to limit the 2 class dip to break characters. Ive seen 9 different people in my area dip into moms for snake style and dragon style.

1/5

Sarvei taeno wrote:
as a players of a lvl 13 MOMS i feel it does need to be reviewed and fixed to both limit its scope of power and to limit the 2 class dip to break characters. Ive seen 9 different people in my area dip into moms for snake style and dragon style.

Possibly only ignore 1 type of prerequisite?

Sovereign Court 2/5

Someone in the other thread had a pretty good suggestion. If the first two levels of MoMS only allow bypassing prerequisites for the entry style feats (ie Snake Style, Crane Style, Monkey Style, etc), and then every bonus feat earned at 6th and after bypassed requirements as normal, it might be a minimal rework that would discourage the 2 level dip.

Though that's a pretty significant nerf of the bonus feat, as then it would basically no longer bypass monk level requirements for the more advanced style feats.

1/5

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Acedio wrote:

Someone in the other thread had a pretty good suggestion. If the first two levels of MoMS only allow bypassing prerequisites for the entry style feats (ie Snake Style, Crane Style, Monkey Style, etc), and then every bonus feat earned at 6th and after bypassed requirements as normal, it might be a minimal rework that would discourage the 2 level dip.

Though that's a pretty significant nerf of the bonus feat, as then it would basically no longer bypass monk level requirements for the more advanced style feats.

Honestly the archetype either needs something absurd or it needs flurry back. Without that the archetype will be worse than adept.

If you give it back flurry for nerfed style bypassing it's probably good. The problem is that the style feats are meant to make up for the loss of flurry. Presently they don't. Making it worse would make being a base MoMS even weaker.

EDIT: actually I have a decent fix. Allow it to bypass exactly 1 prerequisite. It fixes 90% of the issues. One or two still linger but being a nice dip class vs MOST POWERFUL DIP CLASS EVER is similar to the mutagen fighter.

Grand Lodge

Brad McDowell wrote:
Why is it being discussed?

Because people think, wrongly, that skipping pre-reqs for feats is teh broxxxars.

1/5

9mm wrote:
Brad McDowell wrote:
Why is it being discussed?
Because people think, wrongly, that skipping pre-reqs for feats is teh broxxxars.

I don't actually think it's broken but I do feel it constricts design space. You can't make 15+ level style feats or even 11+ level style feats because it exists.

Scarab Sages

I think it's terrible class design for the MoMS to be able to take a feat that would normally require level 15 at level one. The Sohei has the same problem while we're at it, but 90% of the people taking Sohei aren't dipping to pick up mounted skirmisher at level 1.

Bypassing requirements isn't broken. Rangers have been able to bypass feat requirements since core. I use Improved precise shot as my goal post here. It's a feat that normally requires bab 11. Rangers get it at level 6.

If rangers have to wait until 6th level to pick up IPS, then MomS should have to wait until 6th level to pick up crane wing. If they did have to wait that long, perhaps it wouldn't have been nerfed.

Grand Lodge 3/5

Acedio wrote:
Auriea wrote:
From what I have personally seen, the MoMS, with cut rope and enough grapple, can pretty much hog tie any foe in two rounds. Flurry of Maneuvers for Grapple to Pin, then the hogtie comes in pretty much free next round.
You're thinking of Maneuver Master, not Master of Many Styles.

Yes, I got the two mixed up for a second there..... After reading up more on the Many Styles, I have to say.... Just wow...

5/5 5/55/55/5

Maybe you can ignore 1 point of BAB per level of MoMS monk?

1/5

BigNorseWolf wrote:
Maybe you can ignore 1 point of BAB per level of MoMS monk?

That's still leaves the problem of MoMS sucking.

There are realistically 3 options.

1) Make MoMS the worst archetype ever printed.

2) Give MoMS flurry back and nerf it's style feats.

3) Prohibit MoMS from multiclassing.

Nearly all options which aren't 2 or 3 result in 1.

Grand Lodge 4/5

1 person marked this as a favorite.
Undone wrote:
BigNorseWolf wrote:
Maybe you can ignore 1 point of BAB per level of MoMS monk?

That's still leaves the problem of MoMS sucking.

There are realistically 3 options.

1) Make MoMS the worst archetype ever printed.

2) Give MoMS flurry back and nerf it's style feats.

3) Prohibit MoMS from multiclassing.

Nearly all options which aren't 2 or 3 result in 1.

I dunno, depending on how you define "worst" I'd say that the Totem Warrior Barbarian is the worst.

1/5

Quote:
I dunno, depending on how you define "worst" I'd say that the Totem Warrior Barbarian is the worst.

I'm not sure anyone could reasonably think beast totem warrior is the worst archetype.

Grand Lodge 4/5

Undone wrote:
Quote:
I dunno, depending on how you define "worst" I'd say that the Totem Warrior Barbarian is the worst.
I'm not sure anyone could reasonably think beast totem warrior is the worst archetype.

It's an archetype that literally has no purpose and does nothing.

1/5

Jeff Merola wrote:
Undone wrote:
Quote:
I dunno, depending on how you define "worst" I'd say that the Totem Warrior Barbarian is the worst.
I'm not sure anyone could reasonably think beast totem warrior is the worst archetype.
It's an archetype that literally has no purpose and does nothing.

An archetype which does nothing and keeps the base barbarian is significantly better than MoMS if you nerf it's style feat access. It's also possible through some RAW readings that without it you could take 2 totem's.

Grand Lodge 4/5

Undone wrote:
Jeff Merola wrote:
Undone wrote:
Quote:
I dunno, depending on how you define "worst" I'd say that the Totem Warrior Barbarian is the worst.
I'm not sure anyone could reasonably think beast totem warrior is the worst archetype.
It's an archetype that literally has no purpose and does nothing.
An archetype which does nothing and keeps the base barbarian is significantly better than MoMS if you nerf it's style feat access. It's also possible through some RAW readings that without it you could take 2 totem's.

I said depending on your definition of "worse." If the question is "Does this archetype function?" then MoMS is infinitely better than the Totem Warrior because it actually does something.

And no, there was a possible RAW reading that let you take two totems with it, but they shut that down with an FAQ. It literally does nothing and has no purpose.

1/5

Quote:
And no, there was a possible RAW reading that let you take two totems with it, but they shut that down with an FAQ. It literally does nothing and has no purpose.
Quote:
An archetype which does nothing and keeps the base barbarian is significantly better than MoMS if you nerf it's style feat access. It's also possible through some RAW readings that without it you could take 2 totem's.

Because each individual specific rage power would have to specify you cannot take another one without belonging to a totem line.

At least until more rage powers came out with the specification listed.

Grand Lodge 4/5

Undone wrote:
Quote:
And no, there was a possible RAW reading that let you take two totems with it, but they shut that down with an FAQ. It literally does nothing and has no purpose.
Quote:
An archetype which does nothing and keeps the base barbarian is significantly better than MoMS if you nerf it's style feat access. It's also possible through some RAW readings that without it you could take 2 totem's.

Because each individual specific rage power would have to specify you cannot take another one without belonging to a totem line.

At least until more rage powers came out with the specification listed.

Except that the first book with totem powers in it had the following lines in it:

Quote:
A barbarian cannot select from more than one group of totem rage powers. For example, a barbarian that selects a beast totem rage power cannot later chose to gain any of the spirit totem rage powers.

1/5

It appears you're right.

Even still in terms of gained/lost I'd wager MoMS with nerfed style feat access would fit <Comic book guy> "Worst archetype ever" at least from a power perspective and even from a flavor perspective.

Scarab Sages

It would still be able to have multiple styles at once which is supposed to be its niche, not early access to master a single style. Limiting the bonus feats at levels 1 and 2 to elemental fist or entry style feats does nothing to limit the power of any single class moms from level 6 onward. It only effect one feat at second level.

I still think it's ine if the weakest archetypes for a single class monk as it is written, but it's not the worst one by a long shot. That's a monk of the healing hand.

Shadow Lodge 4/5

Imbicatus, it doesn't matter what you think about the Monk of the Healing Hand. Undone has already decided that MoMS would be worse than an archetype that does literally nothing. Unless you can prove that an archetype gives up something awesome for something not even marginally useful, he'll never agree with you.

Who am I kidding. He wouldn't agree with you even then.

1/5

Imbicatus wrote:

It would still be able to have multiple styles at once which is supposed to be its niche, not early access to master a single style. Limiting the bonus feats at levels 1 and 2 to elemental fist or entry style feats does nothing to limit the power of any single class moms from level 6 onward. It only effect one feat at second level.

I still think it's ine if the weakest archetypes for a single class monk as it is written, but it's not the worst one by a long shot. That's a monk of the healing hand.

Ancient healing hand is pretty terrible.

Ki sacrifice is ok since it's a costless raise.
True sacrifice is meh.

It's definitely worse than base monk but you can still use flurry of blows as a healing hand monk.

Quote:
Who am I kidding. He wouldn't agree with you even then.

I'm pretty stubborn but FOB is like 50-70% of the monk's power budget is in flurry of blows.

Grand Lodge

Undone wrote:
9mm wrote:
Brad McDowell wrote:
Why is it being discussed?
Because people think, wrongly, that skipping pre-reqs for feats is teh broxxxars.
I don't actually think it's broken but I do feel it constricts design space. You can't make 15+ level style feats or even 11+ level style feats because it exists.

considering that, generally, no feat is more powerful than another already? there's no space constriction at all. The fact that when most people use MoMS to grab the first then third style feats and almost never grab the middle, says more about the quality of the middle style feats than the power of MoMS.

1/5

9mm wrote:


considering that, generally, no feat is more powerful than another already? there's no space constriction at all. The fact that when most people use MoMS to grab the first then third style feats and almost never grab the middle, says more about the quality of the middle style feats than the power of MoMS.

This isn't even remotely true. Spell perfection is far stronger than alertness but even from a DPR perspective some feats are just better.

Some feats are stronger than others because they have prerequisites. Bypassing prerequisites gives you stronger feats.

Lantern Lodge 3/5

1 person marked this as a favorite.
9mm wrote:
considering that, generally, no feat is more powerful than another already?

I have to respectfully disagree there. I shall quickly rattle off a small handful of feats that have little opposition in terms of power aside from others on said list:

Animal Soul, Clustered Shots, Dazing Spell, Divine Protection, Raging Brutality, Persistent Spell, Sacred Geometry.

9mm wrote:
there's no space constriction at all. The fact that when most people use MoMS to grab the first then third style feats and almost never grab the middle, says more about the quality of the middle style feats than the power of MoMS.

I am inclined to believe that it speaks to both aspects, and both should be considered carefully as separate entities, as well as in combination. To do otherwise would not provide a very illuminated broad picture.

Scarab Sages

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Yep. Leadership and Caustic Slur are exactly the same power level.

1/5

Quote:
I am inclined to believe that it speaks to both aspects, and both should be considered carefully as separate entities, as well as in combination. To do otherwise would not provide a very illuminated broad picture.

For the most part I do agree the second style feat tends to be a tax.

Quote:


Yep. Leadership and Caustic Slur are exactly the same power level.

This might be slightly above even the comparisons I would have made.

Grand Lodge

1 person marked this as a favorite.
Lormyr wrote:
9mm wrote:
considering that, generally, no feat is more powerful than another already?

I have to respectfully disagree there. I shall quickly rattle off a small handful of feats that have little opposition in terms of power aside from others on said list:

Animal Soul, Clustered Shots, Dazing Spell, Divine Protection, Raging Brutality, Persistent Spell, Sacred Geometry.

man it's like that word "Generally" doesn't exist. ah well, not like missing an important word isn't a time honored tradition in this hobby.

9mm wrote:
there's no space constriction at all. The fact that when most people use MoMS to grab the first then third style feats and almost never grab the middle, says more about the quality of the middle style feats than the power of MoMS.
I am inclined to believe that it speaks to both aspects, and both should be considered carefully as separate entities, as well as in combination. To do otherwise would not provide a very illuminated broad picture.

Almost all feat evaluations are based on resources in to effect out. MoMS makes many style feats resource efficient, because no one wants to take Combat Expertise, improved trip, improved repositon just to knock someone down with pummeling style. Almost all the style feats have easy to acquire pre-reqs for the first, a bazillion for the second with a very underwhelming benefit, and the first two style feats for number 3 which is often decent. So you grab the two you want and move on, and grabbing the missing one later if you want it. Simply put, most style feats just aren't worth it without MoMs reducing the resource cost.

Grand Lodge 4/5

9mm wrote:
Lormyr wrote:
9mm wrote:
considering that, generally, no feat is more powerful than another already?

I have to respectfully disagree there. I shall quickly rattle off a small handful of feats that have little opposition in terms of power aside from others on said list:

Animal Soul, Clustered Shots, Dazing Spell, Divine Protection, Raging Brutality, Persistent Spell, Sacred Geometry.

man it's like that word "Generally" doesn't exist. ah well, not like missing an important word isn't a time honored tradition in this hobby.

Man, it's like feats aren't "generally" the same power level and most have prerequisites for a reason.

Lantern Lodge 3/5

9mm wrote:
man it's like that word "Generally" doesn't exist. ah well, not like missing an important word isn't a time honored tradition in this hobby.

I did not miss the word. Generally typically means "most cases". I do not believe that "most" feats are balanced against each other. My specific examples were listed to highlight that "general" imbalance.

Edit: To clarify slightly, my opinion is that most feats (as in more than half) are in no way shape or form worth using your limited resource of feat count on in comparison to the other, better feats.

9mm wrote:
other part

I do not necessarily disagree with that, but I also do not see how that fact waives the need to consider the simple strength of ignoring those pre-reqs to begin with.

Grand Lodge

Jeff Merola wrote:


Man, it's like feats aren't "generally" the same power level and most have prerequisites for a reason.

actually most have a prerequisite for NO reason, outside of the d20 system tendency to want you to feel like you are building towards something. 90% of all prereqs could be dumped and the game wouldn't even notice.

Quote:
Edit: To clarify slightly, my opinion is that most feats (as in more than half) are in no way shape or form worth using your limited resource of feat count on in comparison to the other, better feats.

never said they were at an acceptable power level, just that they are mostly the same; utter useless crap.

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