Looking for consensus regarding beguiling gift spell and saves.


Rules Questions


In a nutshell, beguiling gift has a Will save to resist. If the target fails, they accept something you give them and use it.

My question regards potions. Say a potion of inflict light wounds, and assume a living target. The potion has its own save (in this case for half damage), but... you're always allowed to voluntarily fail your saves. So, since you've been enticed into taking and using the potion, should the target roll the second save or should they voluntarily fail them?

Remember, the target doesn't need to know (or care) what you've given them, and they will do foolish or counter-productive things like putting on manacles so "it's coming from an opponent so I don't want to" isn't applicable.

Incidentally, before I'm told to ask my DM, I am the DM and looking for input to know if I'd rule this fairly (leaning towards auto-failed saves).

Thanks in advance.


Quote:
Saving Throw: When a creature is the subject of a dangerous spell or effect, it often receives a saving throw to mitigate the damage or result. Saving throws are passive, meaning that a character does not need to take an action to make a saving throw—they are made automatically. There are three types of saving throws: Fortitude (used to resist poisons, diseases, and other bodily ailments), Reflex (used to avoid effects that target an entire area, such as fireball), and Will (used to resist mental attacks and spells).

The fact that a paralyzed or helpless creature still gets a saving throw to me says you get the save. Beguiling gift does not state that you don't get a save, so you do.


Tarantula wrote:
Quote:
Saving Throw: When a creature is the subject of a dangerous spell or effect, it often receives a saving throw to mitigate the damage or result. Saving throws are passive, meaning that a character does not need to take an action to make a saving throw—they are made automatically. There are three types of saving throws: Fortitude (used to resist poisons, diseases, and other bodily ailments), Reflex (used to avoid effects that target an entire area, such as fireball), and Will (used to resist mental attacks and spells).
The fact that a paralyzed or helpless creature still gets a saving throw to me says you get the save. Beguiling gift does not state that you don't get a save, so you do.

I don't see how that interacts with the question of voluntarily failing saves. Your allies don't (have to) make saves when you cast spells on them, simply because they elect to accept your spell. Is this any different? I mean, yes, unconscious creatures cannot voluntarily fail their saves because they are unaware of who is casting it (though do ANY of us ask for saves from PCs who are bleeding out and a friendly cleric uses a cure spell to bring them back?) But this is a conscious creature, able to auto-fail a save if they wish to accept it...


Anguish wrote:
Tarantula wrote:
Quote:
Saving Throw: When a creature is the subject of a dangerous spell or effect, it often receives a saving throw to mitigate the damage or result. Saving throws are passive, meaning that a character does not need to take an action to make a saving throw—they are made automatically. There are three types of saving throws: Fortitude (used to resist poisons, diseases, and other bodily ailments), Reflex (used to avoid effects that target an entire area, such as fireball), and Will (used to resist mental attacks and spells).
The fact that a paralyzed or helpless creature still gets a saving throw to me says you get the save. Beguiling gift does not state that you don't get a save, so you do.
I don't see how that interacts with the question of voluntarily failing saves. Your allies don't (have to) make saves when you cast spells on them, simply because they elect to accept your spell. Is this any different? I mean, yes, unconscious creatures cannot voluntarily fail their saves because they are unaware of who is casting it (though do ANY of us ask for saves from PCs who are bleeding out and a friendly cleric uses a cure spell to bring them back?) But this is a conscious creature, able to auto-fail a save if they wish to accept it...

Beguiling gift doesn't say that they voluntarily fail the save of anything they take and use/consume, so they don't.

As for unconscious characters...

Quote:
(harmless): The spell is usually beneficial, not harmful, but a targeted creature can attempt a saving throw if it desires.

The creature can take a saving throw if it wants, it is not required.

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