For Necromancers - How do you deal with Onyx?


Advice


I'm curious how GMs and Players alike deal with the necromancer's favorite material component, considering fun facts like:

•Onyx isn't a very valuable rock, so 25g/50g chunks are going to be particularly huge (probably not fitting into any eye sockets!).
•Components list doesn't clarify if lots of onyx adding up to the required amount works, or if you need a single piece of the stuff per undead animated/created. This also ties into the above point - if trying to create a 18HD undead (a common number, as that's a T-Rex which make for great undead), that's 900gp worth of Onyx, and that's a LOT of onyx, *especially* if it has to be a single piece!


Onyx on Golarion is probably worth a lot more than on Earth due to its use in magic. I wouldn't worry too much about the size of the onyx you need.


Onyx is considered "semi-precious" and 50 gp of it probably wouldn't weigh very much at all.

Building a Treasure Horde wrote:

Gems: Although you can assign any value to a gemstone, some are inherently more valuable than others. Use the value categories below (and their associated gemstones) as guidelines when assigning values to gemstones.

Low-Quality Gems (10 gp): agates; azurite; blue quartz; hematite; lapis lazuli; malachite; obsidian; rhodochrosite; tigereye; turquoise; freshwater (irregular) pearl

Semi-Precious Gems (50 gp): bloodstone; carnelian; chalcedony; chrysoprase; citrine; jasper; moonstone; onyx; peridot; rock crystal (clear quartz); sard; sardonyx; rose, smoky, or star rose quartz; zircon

Medium Quality Gemstones (100 gp): amber; amethyst; chrysoberyl; coral; red or brown-green garnet; jade; jet; white, golden, pink, or silver pearl; red, red-brown, or deep green spinel; tourmaline

High Quality Gemstones (500 gp): alexandrite; aquamarine; violet garnet; black pearl; deep blue spinel; golden yellow topaz

Jewels (1,000 gp): emerald; white, black, or fire opal; blue sapphire; fiery yellow or rich purple corundum; blue or black star sapphire

Grand Jewels (5,000 gp or more): clearest bright green emerald; diamond; jacinth; ruby

Granted, it doesn't specify the weight of these, but I think it's assumed they are "gemstone sized" in that they could easily fit onto a ring or necklace. I don't think the weight would be an issue, even for 1,000 gp worth.


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It is one of those things that most of us handwave. If they pay the money I let them use the onyx.

Liberty's Edge

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Keep in mind that the worth of a gem can be vastly modified by its cut and other factors. For example, if you buy an onyx gem that's been worked on by a master craftsman, etched with runes of power and other beautiful and intricate work, you could end up with a small sliver of onyx that's worth hundreds of gold, just from the craftsmanship. Magic cares about the final value of the item, not the original worth of the materials used to make it.


Typically in our group, we ask the GM how much of a spell component we can get whenever we get ready for an adventure from the town/city we are in. The players then buy whatever amount they are interested in and that is placed on the character sheet in gp amounts. This way we have a logged amount that is available when we are out on adventure to keep track of. At lower levels we tend to track how much of each and the worth of the individual stones, but at higher levels we tend to worry about it less (when you can teleport back to town to exchange the ten 50gp stones for one 500gp, does it really matter? Is how we look at it).


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If you are a wizard use the blood money spell


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Except no GM in their right mind would ever allow the Blood Money spell.


RumpinRufus wrote:
Except no GM in their right mind would ever allow the Blood Money spell.

Disagree, but to each their own.

RPG Superstar Season 9 Top 32

Alchemy checks mostly... Onyx is essentially volcanic glass, not difficult to replicate.

My GM would allow it and I'd certainly allow it.


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Captian Von Spicy Wiener wrote:
If you are a wizard use the blood money spell

Or False Focus up to a point.

Scarab Sages

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A cabal of necromantic black-market racketeers corner the onyx market to keep the gp cost of onyx into chunks that are of a manageable size to use in necromancy.


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Actually in one of the splatbooks its talks about how Onyx is a controlled substance in many towns and cities, directly as a result of its necromantic uses. The towns don't want undead about, so they make the spell component illegal.


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My big problem is the metagame-y B.S. inherent in using Onyx to raise undead the way the rules describe.

It's 25gp worth of Onyx per hit dice of the creature you're trying to raise. What's a "hit dice" to the character doing the raising? How does the necromancer know which onyx to use? What happens if they pick one that's too small or two big? There's no rules regarding how to tell how many "hit dice" a corpse used to have.

In my games I use onyx dust. That way the amounts can be regulated. You just pour it on until the ritual works. The character doesn't need to know the exact hit dice before hand that way.

Another alternative is Scrimshaw. The necromancer uses the Craft skill to turn the bones themselves into something worth the appropriate amount. This can take a little longer in game, but is thematically interesting and means the character doesn't have to blow all their money on material components.


I dont have a GP cost on undead creation. Pehaps some rare incense to give a sligth bonus. But undead is supposed to be too easy to make. And the cost of violating ones soul as well as some random guys is not calculatet in GP.
Evil is free but at a terrible cost.


RumpinRufus wrote:
Except no GM in their right mind would ever allow the Blood Money spell.

Well, since the spell works with blood money it should work. This is like saying it doesn't work with False Focus just because you don't like it.


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Taku Ooka Nin wrote:
RumpinRufus wrote:
Except no GM in their right mind would ever allow the Blood Money spell.
Well, since the spell works with blood money it should work. This is like saying it doesn't work with False Focus just because you don't like it.

A GM can disallow a Spell or a feat!

Liberty's Edge

Cap. Darling wrote:
Taku Ooka Nin wrote:
RumpinRufus wrote:
Except no GM in their right mind would ever allow the Blood Money spell.
Well, since the spell works with blood money it should work. This is like saying it doesn't work with False Focus just because you don't like it.
A GM can disallow a Spell or a feat!

There's a difference between saying "A GM can disallow a spell or feat." and saying "Any GM in their right mind would disallow this spell or feat." When discussing the game online, without knowing about how a specific group does their house rules, it's generally pretty pointless to assume that a GM is banning something just because you would ban it if you were GM.

If the one asking the question says "I can't use X because my GM banned it.", that's one thing. But when a viable option to do something is presented, you can't just ignore it by saying that a GM might ban it.


Doomed Hero wrote:

My big problem is the metagame-y B.S. inherent in using Onyx to raise undead the way the rules describe.

It's 25gp worth of Onyx per hit dice of the creature you're trying to raise. What's a "hit dice" to the character doing the raising? How does the necromancer know which onyx to use? What happens if they pick one that's too small or two big? There's no rules regarding how to tell how many "hit dice" a corpse used to have.

In my games I use onyx dust. That way the amounts can be regulated. You just pour it on until the ritual works. The character doesn't need to know the exact hit dice before hand that way.

Another alternative is Scrimshaw. The necromancer uses the Craft skill to turn the bones themselves into something worth the appropriate amount. This can take a little longer in game, but is thematically interesting and means the character doesn't have to blow all their money on material components.

metagamey?

The necromancer knows one undead is more powerful than another, and knows he needs a better/bigger/more valuable onyx for more powerful undead for the magic to work.

Simple.


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I deal with it like any other special material component. caster needs to cart around any he think's he'll need, and have to use it sparingly until he can replenish them.

of course if you wanna bypass it, play either a wordcaster, or grab the experimental wordcaster feat to grab the undeath wordspell.

standard action, no material components. only drawback is that it doesnt interact with desecrate.

Sczarni

I feel that there is small "disconnection" in explanation of spell. RAW, it says that you need Onyx gems worth of specific value such as 50g Onyx gem for 2 HD undead creature, but RAI that seems fundamently wrong. How come villains never carry bulks of those gem types? Doesn't it add more annoyance in having to choose gems of specific values? How do spellcasters in game know which gem is required to be used since 50g worth gem might work in the same way as 200g gem for 2 HD creature?

There is so much trouble with animating dead per RAW, but RAI you probably ever needed a simple 25g worth Onyx gem ever (in bulks) and use as much is needed. At least I believe it's supposed to work like that for pure simplicity sake otherwise you need entire list of gems of specific values.

Adam


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That's why, once you have a handful of undead, you park them in an onyx mine with pickaxes in the middle of nowhere so you can have a ready supply of onyx.


TheBlackPlague wrote:
That's why, once you have a handful of undead, you park them in an onyx mine with pickaxes in the middle of nowhere so you can have a ready supply of onyx.

but here is where it gets interesting... since the spell requires the value of onyx and not the amount, and since you are the primary supplier and buyer in that area you could fix the market and declare arbitrary prices and make any sliver fit the bill


How do you deal with Onix? Well, while it is resistant to fire attacks, its special defense is abysmally low, so you should still have Ch******der use its fire attacks.

How do you get Onix to fit into places? That is what p***balls are are for..

Wait....we are talking about a different kind of onyx, aren't we?

Anyway, maybe we shouldn't think of this in terms of mass, but perhaps along the idea of quality- this gem can hold X amount of necromantic energy. A different gem of a similar size might hold (X times 3) amount of energy since its crystaline structure is better at holding energy.

This is hold I like to view the diamonds for raise spells, at least- those diamonds are not worth that much as jewelry- they might actually be god ugly. No, they are a form of industrial diamond that is suited for the job. Thus, their value is born purely from their utility rather than aesthetics.

Now, this approach might mean you find some onyx that is not actually useful. But, I counter- who the hell would carry around non industrial onyx when it makes you look like a necromancer? You are not going to find non-useful onyx, all of the looted onyx is from other necromancers, traders working with necromancers, or do-gooders who killed a necromancer and took his onyx as proof.


Just buy them in a new age shop with theaputic Stones then the Price is more rigth for moving them around.


My players have to actually find it. Either in a specialty shop in a very shady place that specializes in necromancy or in a place where buying that much onyx would be suspicious.

Smaller onyx gems can be fused into one with a fabricate spell


Depends on how the GM runs things. Necromancer is one of my favorite concepts so I have few set ups depending on things.

1. I have a way to ignore the cost? Non issue then.
1b. I have resource that allows me to ignore the cost.(for example blood money) I will carry minium of enough onyx to go from 0hd to my max limit.
2. GM handwawes expect cost. I just keep a reserve of money for it
3. Gm expects to buy a reserve worth of X and use that. Same as 2, but the reseve money is just spent on lump of onyx.
4. Onyx needs to be the right size or more valuable. I will carry perhaps 4x0hd to max in various sizes of gems.

In my experience 3 is the most common way to handle it combined with some 1b.

How to carry them? Even if I have an insane HD limit for the level, animate dead(not counting lesser) comes online at level 5 at the earliest, I will have handy haversack if I have anything to say about it so it is a non issue.

Grand Lodge

As a wizard I take blood money and use a wand of lesser restoration with UMD.


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What if you get a discount? If you can buy Onyx at 20% off, do you need to buy 25% more of it?


How do I deal with Onyx? Well, squirtle or any other water poke'-- Oh wait...

More seriously, blood money, words of power, a kind gm.


Pathfinder Lost Omens Subscriber

I remember the time I convinced a guardsman that i was selling onyx to kind undead who wanted a child, oh lord the naive fool.


GM_Solspiral wrote:
Alchemy checks mostly... Onyx is essentially volcanic glass, not difficult to replicate.

i know this thread is old, but volcanic glass is obsidian, onyx is an actual stone (primarily silica), specifically chalcedony. it's the same as agate, just colored differently.


Yuelral's blessing wizard discovery lets you use any gem of equal worth as a component for any spell. FEAR THE RUBY NECROMANCER. Or cast Wish with a sapphire... or cast Fireball with some nice tourmaline instead of guano. Gem magic is so much cleaner, and it comes with a bonus to nature-y spells too!

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