Occult Adventures in Pathfinder Society Q&A


Pathfinder Society

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Paizo Employee 4/5 Developer

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Hey folks,

So far the Occult Adventures playtest is going really well, and I encourage folks to check it out. I’d like to provide a few Pathfinder Society-specific clarifications based on some questions I’ve seen over the last day.

Psychic Scrolls
Normally the campaign does not distinguish between arcane and divine scrolls. With the addition of psychic scrolls, the organized play campaign now does not distinguish between arcane, divine, and psychic scrolls; they are effectively interchangeable.

Unpublished Implements
You may have noticed that the occultist lists several implements that have no listed market price (e.g. skulls and crystals). At least for the duration of the playtest, assume these nonmagical items are available at a negligible cost (0 gp).

Multiclassing
You can freely multiclass with the playtest classes, but once a character multiclasses, he no longer qualifies for earning additional rewards from the Occult Adventures Playtest Chronicle sheet. While multiclassing considerations could be valuable feedback to the Design Team, the focus is on single-classed characters.

Can I fill multiple lines of the Occult Adventures Playtest Chronicle sheet when playing a module or an Adventure Path?
Sorry, but no. Each adventure, whether it’s a scenario, module, or Adventure Path, counts for one line only.

The playtest doesn’t appear on the Additional Resources page. Can I play these classes?
Yes, the playtest is available for use in Pathfinder Society.

A designer wrote up a couple of simple “Extra Hex”-style feats in one of the feedback threads. Can I use those in Pathfinder Society?
Those feats are great for testing out possibilities in a home game, but we’re sticking with the contents of the playtest document only for Pathfinder Society.

Is there anything else I should know?
Be sure to provide feedback in the class-specific threads and playtest feedback threads. Also, stay up to date on revisions to the classes. For example, did you know that the kineticist is missing a very important word in one of its abilities?

Happy playtesting!

Shadow Lodge 4/5 ****

Thanks for the clarification, I had thought that only scenarios would count. It's nice to hear that modules and such will as well.

Dark Archive

The Spiritulist can cast a 2nd level spell at 1st level. Am I the only one who's noticed?

Shadow Lodge 4/5 ****

Shasfowd wrote:
The Spiritulist can cast a 2nd level spell at 1st level. Am I the only one who's noticed?

Updates: Here are the official changes to the class:

Weapon and Armor Proficiency: The spiritualist is proficient in all simple weapons not light weapons.
First Level Spells Per Day: At first level ignore the 1/day in the 1st level slot, the spiritualist has a base of 1 1st-level spell per day at 1st level, and no 2nd-level spells at that level.
Bonded Manifestation: The first sentence in the 3rd paragraph should begin "At 8th level, and every 5 levels thereafter..."

Link

Liberty's Edge 2/5

John I have a sort of important question here,

If a player or GM has a "grandfathered" Aasimar or Tiefling credit from before the purge...err, change, and they are below 2nd level, could they rebuild their character to be a Native Outsider version of one of the Occult classes and use that for the playtest?

5/5 5/55/55/5

The question has been kicking around for a bit but comes up now for the occultist:

How does an occultist (or any non wizard character) acquire a spellbook?

Paizo Employee 4/5 Developer

Fomsie wrote:

John I have a sort of important question here,

If a player or GM has a "grandfathered" Aasimar or Tiefling credit from before the purge...err, change, and they are below 2nd level, could they rebuild their character to be a Native Outsider version of one of the Occult classes and use that for the playtest?

I have no problem with that. In many ways it's no different than rebuilding any other 1st-level character into a playtest class, and it provides a slight edge in qualifying for the higher-level lines on the playtest Chronicle sheet.

Liberty's Edge 2/5

Thanks much John... have a few folks this might appeal to.

Liberty's Edge 4/5 5/55/5 **

3 people marked this as a favorite.
Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber
John Compton wrote:


Unpublished Implements
You may have noticed that the occultist lists several implements that have no listed market price (e.g. skulls and crystals). At least for the duration of the playtest, assume these nonmagical items are available at a negligible cost (0 gp).

I've gone through the PRD and listed available ways to purchase implements. My follow-up question (which isn't really that important) is if something is part of an outfit, does that count as a legal source to purchase it from? I'm thinking of the helm in the case, which is part of 600 GP half-plate listing in the CRB.

Explicitly Priced:

Armor - Many options
Bell (Instrument, CRB, 5 GP)
Boots (Fire-Resistant Boots, UE, 20 gp; Ice Skates, UE, 1 GP)
Cloak (Patchwork Cloak, UE, 5 GP; Reversible cloak, UE, 2sp-100 GP)
Compass (APG, 1 GP)
Drum (Instrument, CRB, 5 gp)
Goggles - Smoked Goggles, APG, 10 GP
Harrow Deck - (APG, 100 GP)
Lantern (CRB, Hooded Lantern or Bullseye Lantern)
Mask (UE, 1 or 2 GP)
Mirror - UE, 10 GP
Shield - Many options
Weapon - Many options

Available as Part of An Outfit:

Belt (Artisan's Outfit, UE, 1 gp; Explorer's Outfit, UE, 10 GP; Scholar's Out, UE, 5 GP; Soldier's Uniform, UE, 1 gp; Traveler's Outfit, UE, 1 gp)
Boots (Soldier's Uniform, UE, 1 gp; Traveler's Outfit, UE, 1 GP; Cold Weather Outfit, UE, 8 gp; Explorer's Outfit, UE, 10 gp;
Cloak (cold weather outfit, Explorer's outfit, Scholar's Outfit)
Helm (Half plate, CRB, 600 GP)
Robe (Hot Weater Outfit, UE, 8 gp; Scholar's Outfit, UE, 5 gp)
Sandals (Monk's Outfit; UE; 5 GP)
Vest (Explorer's Outfit, UE, 10 GP; Traveler's Outfit, UE, 5 GP)

Item Listed Without Price, or part of “Jewelry” (Few Copper to 100 GP):

Amulet
Brooch
Necklace
Ring

No Legal Options for Purchase:

Bone
Censer
Crown
Crystal
Crystal Ball
Doll
Figurine
Headband
Lenses
Prism
Rod
Skull
Staff
Talisman
Wand

5/5 5/55/55/5

Dig dig dig

Celestial Censer

Crown: Use hat? Or Jewelry?
Prism: Comes in a spell component pouch
Crystal: spell component pouch
Lens Magnifying glass ?
Staff: Quaterstaff. Sticks are free

The Exchange 3/5

1 person marked this as a favorite.

If I have a level 4 gm baby that hasn't been played, can it be one of these?

If I take a level of one of these on a level 3 character, after the playtest ends can I no longer play the character?

Are there retraining synergies? Could I retrain to one of these classes, play a level to get the boon, and then retrain the rest back and keep the splash level?

3/5

Rigby Bendele wrote:
John Compton wrote:


Unpublished Implements
You may have noticed that the occultist lists several implements that have no listed market price (e.g. skulls and crystals). At least for the duration of the playtest, assume these nonmagical items are available at a negligible cost (0 gp).
Rigby wrote... a bunch of superfluous stuff
CRB wrote:


All characters begin play with one outfit, valued at 10 gp or less.

Explorer's Outfit: This set of clothes is for someone who never knows what to expect. It includes sturdy boots, leather breeches or a skirt, a belt, a shirt (perhaps with a vest or jacket), gloves, and a cloak. Rather than a leather skirt, a leather overtunic may be worn over a cloth skirt. The clothes have plenty of pockets (especially the cloak). The outfit also includes any extra accessories you might need, such as a scarf or a wide-brimmed hat.

Any implement you need, 0 gp.

Sczarni 5/5 5/55/5 ***

Hangman Henry IX wrote:
If I have a level 4 gm baby that hasn't been played, can it be one of these?

You may create a PC using one of the 6 new base classes and attach the Occult Adventures Playtest Boon to it. So long as that PC is played once before November 25th, you can continue to play it as the class you chose.

Hangman Henry IX wrote:
If I take a level of one of these on a level 3 character, after the playtest ends can I no longer play the character?

The Occult Adventures Playtest Boon says that it must be attached to any "single-classed character that uses the kineticist, medium, mesmerist, occultist, psychic, or spiritualist playtest class". It says nothing about being void if you decided to multi-class after attaching the Chronicle to your PC.

Hangman Henry IX wrote:
Are there retraining synergies?

There are no retraining synergies at this time. Perhaps next summer, when the book is released, retraining options will be provided.

Hangman Henry IX wrote:
Could I retrain to one of these classes, play a level to get the boon, and then retrain the rest back and keep the splash level?

Have you read the Boon yet? Playing one game won't get you much.

Occult Adventures Playtest Boon wrote:
Occult Dabbler (1 line): By dabbling in this class’s secrets, you are able to continue playing this character between the end of the playtest window and the official release date of Occult Adventures. Creating a playtest character after the playtest window ends is impossible.

Playing 9 games is what you'd want to aim for (I'll let you read the Chronicle yourself), but even then I'd say that would be going against the spirit of the game. The point of this Chronicle is to incentivize players to playtest the new base classes, not to allow you to game the system.

The Exchange 3/5

I'm not trying to game the system, I want a level of medium on my savage technologist. Who is already level 3. Obviously the boon can't be used on him, but the playtest classes are currently legal and will no longer be at the end of November.

The boon says it can only be in a single classed character, and above it says it is ok to multiclass after. I'm asking what happens after the playtest window ends and I have that level on my barb.

It seems the current only way to get a splash on a character higher than one is to retrain to an occult class, play a game to get the boon, and then retrain back.

5/5

1 person marked this as a favorite.

Or have that character frozen in carbonite until August...

Sczarni 5/5 5/55/5 ***

If you already have a non-Occult character and you wish to add Occult levels to it then the only multiclassing option I see available would be to play it during the playtest and then wait until the book comes out to play it again.

Really, the point of the playtest is to playtest the new classes. We're being given the privilege to do so in PFS. This is not to punish you or tease you. Paizo simply wants feedback on new material.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

I believe that multi-classing after you create one of the new occult characters goes against the spirit, if not the letter, of the playtest chronicle. If you were expected to be using multi-classed characters the chronicle wouldn't bother to say that it had to be attached to a single-classed character; it would let you attach it to any character.

Paizo want to see feedback from your actually playing one of the new classes, not your fifth-level warpriest who happens to have taken a one-level dip into mesmerist. You're supposed to be testing out the abilities of the new class, not using abilities from some other class.

I'm not currently signed up to GM anything between now and the end of the playtest, but if I end up running a table or two, and somebody asks me to sign off on the chronicle for a multi-classed character, I'm not sure that I would be prepared to do that. I'll discuss this issue with my VC (we're both playing at the same store this evening) - maybe he'll convince me that I'm being unreasonable.

Shadow Lodge 4/5 ****

That's actually a really good question John. I had assumed you needed to be a single classed psychic character every time you wanted to fill in a line, I see how it could be interpreted otherwise.

I'll try and divine an answer by tonight.

Grand Lodge 4/5 ** Venture-Agent, Colorado—Denver

Awesome. Lots of my questions were answered. Can't wait to try my Spiritualist.

Scarab Sages 4/5

John Francis wrote:


I believe that multi-classing after you create one of the new occult characters goes against the spirit, if not the letter, of the playtest chronicle. If you were expected to be using multi-classed characters the chronicle wouldn't bother to say that it had to be attached to a single-classed character; it would let you attach it to any character.

Paizo want to see feedback from your actually playing one of the new classes, not your fifth-level warpriest who happens to have taken a one-level dip into mesmerist. You're supposed to be testing out the abilities of the new class, not using abilities from some other class.

I'm not currently signed up to GM anything between now and the end of the playtest, but if I end up running a table or two, and somebody asks me to sign off on the chronicle for a multi-classed character, I'm not sure that I would be prepared to do that. I'll discuss this issue with my VC (we're both playing at the same store this evening) - maybe he'll convince me that I'm being unreasonable.

Not sure why you would apply it to a multiclass, maybe I'm misreading the post but The chronicle specifically says

Chronicle wrote:
You may print out multiple copies of this Chronicle sheet and assign one to any single-classed character that uses the kineticist, medium, mesmerist, occultist, psychic, or spiritualist playtest class.

Sczarni 5/5 5/55/5 ***

Yes, you can only apply the Chronicle to a single-classed Occult character, but as others have pointed out, there's nothing stopping you from then multiclassing further.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

The problem is that, as others have pointed out, there's nothing explicit to prevent you multiclassing after you've assigned the chronicle. So I could take my 12XP GM credit baby, assign the chronicle to him at first level as one of the occult classes (still a single-classed character at this point), then take some other class for levels 2, 3, ...

I've been pondering the issue, and have decided what I would probably do if asked to sign off on a multiclassed character. I'd only count levels in the original occult class, not the total character level, when determining which lines this qualified for. So if I played the level 5 character I describe above it would qualify for the chronicle lines eligible for Tier 1-11 characters, but not those for Tier 3-11 or 5-11.

Edit: As Mark has now clarified what I'm supposed to do, I'd follow his direction; no sign-off for multiclassed characters.

Sczarni 5/5 5/55/5 ***

Chronicles must be applied in order of date, though.

If you have 7 levels worth of credit, you can't apply this Chronicle in the middle.

It'll have to come at level 7.

4/5 Designer

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You need to be single-classed while earning the lines. You can multiclass at any time, but you stop earning after that point. As you have guessed, I'm far less interested in learning the exploits of Bob the level 7 Fighter6/Medium1 who dipped 1 level in medium for Cricket than in Max the level 7 medium.

Sczarni 5/5 5/55/5 ***

So Mark, do players that have already earned a Boon, say the first one, benefit from it after they've multiclassed?

4/5

Nefreet wrote:
So Mark, do players that have already earned a Boon, say the first one, benefit from it after they've multiclassed?
John Compton wrote:

Multiclassing

You can freely multiclass with the playtest classes, but once a character multiclasses, he no longer qualifies for earning additional rewards from the Occult Adventures Playtest Chronicle sheet. While multiclassing considerations could be valuable feedback to the Design Team, the focus is on single-classed characters.

4/5 Designer

Nefreet wrote:
So Mark, do players that have already earned a Boon, say the first one, benefit from it after they've multiclassed?

What David said!

Sczarni 5/5 5/55/5 ***

Cool.

The Exchange 3/5

So right now the classes are legal, and I know you don't care about learning from multiclassing, but what happens if I play a multiclass with a level of this and don't earn the boon. Does the character become unplayable at the end of the month? I get you can multiclass after earning it safely, I'm just wondering what happens if I do it wrong? Are the classes not legal to take if you already have other class levels? Because if so it should say that somewhere.

4/5 Designer

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You'll have to wait for the final book to come out in August, and then you'll be good to go! (alternatively you can spend some PP to retrain out of the Occult classes for the time being)

The Exchange 5/5 RPG Superstar 2010 Top 16

So, I'm running the Silverhex Chronicles several times this weekend, and a player asked me whether or not the entire run of 6 quests counted as a single line on the playtest boon. This was my answer, and I'm reposting it here just to be sure...

Silverhex can only be run for PFS credit with pre-gens, and there are no occult pre-gens. So the only way to run it with occult characters is outside the PFS structure.

And if we do that, the player will not be able to sign off on any lines for the Occult Adventures Pretest boon.

Shadow Lodge 4/5 ****

The question is can you apply the sheet to a single class psychic character, and then later multi-class them and continue to check off lines.

4/5 Designer

Robert Hetherington wrote:
The question is can you apply the sheet to a single class psychic character, and then later multi-class them and continue to check off lines.

I think John's quote, as quoted by David, makes that clear. If not, then my post above will hopefully do so. If still not, then "No".

Shadow Lodge 4/5 ****

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Oh, your response is clear, I just failed my perception check to notice it.

2/5

In regards to the chronicle sheet, only games played before the 25th are to be recorded correct? The text seems to imply that at the end of the playtest(Nov. 25th), the number of sessions played are totaled and the player receives the listed boons.

Grand Lodge 4/5

Occult Playtest wrote:
This playtest will remain open until November 25th (although we will keep it open for an additional round of playtesting if feedback warrants any significant revisions).

If there is another round of playtesting for any classes, will it extend the end date of the playtest for the purpose of adding games to the chronicle sheet?

4/5

Spiritualist question for PFS ( I ask here for when I asked in the regular spiritualist forum I was told to ask the PFS folks)
What feats are available to the phantom? Player feats, monster feats...both? Can eidelon feats benefit the phantom?
The developer thought they might but didn't know the PFS take on it

Sczarni 5/5 5/55/5 ***

Unless the playtest document opens up feats from the Bestiaries, the Phantom is limited to the same feat selection that any intelligent NPC qualifies for.

Dark Archive 5/5

Pathfinder Adventure Path Subscriber

Question for everyone!

I have a first level character that I took through the PFS sanctioned portions of Mummy's Mask 1, and I haven't played him since. If I rebuild him into a Terrakineticist, could I fill in the first line of the playtest cert with Mummy's Mask? Or would I just have the benefit of having a second level 2 Terrakineticist when I play my first scenario with him, and then use that to fill in the first line?

4/5 *

No, you have to playtest the PC as an occult class to get the benefit from the playtest boon.

Grand Lodge 4/5

Pathfinder Adventure, Adventure Path, Pathfinder Accessories, Rulebook, Starfinder Adventure Path Subscriber

Indeed, Mummy's Mask will not count as play test credit, but it will get you that much closer to the high level rewards, provided you can play him enough in the meantime.

Sczarni 5/5 5/55/5 ***

Same goes for any pre-playtest credit.

4/5

Cool! I am definitely planning to multiclass on my Mesmerist, so I will make sure to hold off on doing so until I've unlocked all the rewards I care about.

2/5

Question, about to start PbP a level 2 Kineticist (rebuild following level 1)

If the game doesn't end before the 24th, do I have to stop playing him? Or can I finish the module with him, and get the 1 line signed and continue playing with him? Or ... can I finish the module, and since we're outside the window, not get the one line signed and wait until August before picking him up again?

Peter

Grand Lodge 1/5

With the 24th cutoff for the playtest (that is VERY short IMO) does games played after the 24th count toward the boon as long as you already have 1 line filled in before the 24th?

Dark Archive 5/5

Drake Brimstone wrote:
With the 24th cutoff for the playtest (that is VERY short IMO) does games played after the 24th count toward the boon as long as you already have 1 line filled in before the 24th?

No you need to finish it before 24th...

Grand Lodge 4/5

Pathfinder Adventure, Adventure Path, Pathfinder Accessories, Rulebook, Starfinder Adventure Path Subscriber
Occult Adventueres Boon wrote:
At the end of the playtest, you gain benefits based on the number of lines you have filled.

Anything you earn after the end of the play test does not count towards the rewards.

Grand Lodge 1/5

That is just plain stupid, I mean you need a Pure Class character played in 9 scenarios and need I think it was at least 2 of them at level 7, all in a month for the top "reward"

Guess I'll stop at 3 and just make a bunch of level 1's so I can play them post playtest.

Grand Lodge 4/5

3 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Pathfinder Accessories, Rulebook, Starfinder Adventure Path Subscriber
Drake Brimstone wrote:
That is just plain stupid

If your goal was to allow everyone to get access to the higher level boons, then yes it was.

If the goal was to make that boon a limited access kind of thing, available only to those dedicated enough to play their play test characters regularly during the play test as a reward for the time they put in, then it is not so stupid.

4/5 **** Venture-Lieutenant, Maryland—Hagerstown

Steven Schopmeyer wrote:
Drake Brimstone wrote:
That is just plain stupid

If your goal was to allow everyone to get access to the higher level boons, then yes it was.

If the goal was to make that boon a limited access kind of thing, available only to those dedicated enough to play their play test characters regularly during the play test as a reward for the time they put in, then it is not so stupid.

to get to the higher level that quickly you would have to play at least once a day. im dedicated to playing but I do have other things I do need to get done. Maybe an extra month would not be asking too much.

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