Optimizing a Skinwalker Archer Inquisitor


Advice


Hey y’all.

Introduction:

I've been looking through the various options for how to damag-ify an Inquisitor archer, but my main problem was that archery was always so feat intensive, and there never seemed like there was any ideal way to solve it.

Then I realized that the Sanctified Slayer seemed pretty ideal for an archer together with Bane (Move+Swift action, no more worrying about Judgements conflicting!) Sure, I’m getting the “hardly worth the benefit to make it worth it”-Sneak Attack together with the archetype, but it is just optional gravy anyway.

Keep in mind though, that I have very little experience with equipment and have no idea what would be appropriate at later levels save for a cloak of resistance, so any help would be appreciated.

Tl;dr: I’d really appreciate it if you’d give me some advice on my Inquisitor build.

Aziraphale Fogbreather
Skinwalker (Werebat / Blood-Marked) Lore Warden 2 / Sanctified Slayer X
Domain: Darkness (Night)

20 Point Buy:
Str 12 (2)
Dex 18 (10) (+2)
Con 12 (2)
Int 15 (3) (+2)
Wis 12 (5) (-2)
Cha 8 (-2)

L1: HP 11 / AC 18 / Initiative +4 / Perception +2 (+4) / Fort: +3 / Ref: +4 / Will +1
L3: HP 24 / AC 19 / Initiative +4 / Perception +7 (+9) / Fort: +6 / Ref: +4 / Will +3

Werebat:
Change Shape (Su): (3+1/2 level /day) -> Scent / +4 Perception / 1d6 Bite / falling damage thing
-4 to all Cha-skills/checks when shaped vs other humanoids (non-skinwalkers)
Obscuring Mist (Sp): (SLA, 1/day)
Low-Light vision
Skilled: +2 to Perception (Night) & Fly

Traits:
Fate's Favored: (+1 to all Luck bonuses)
Adopted: Finish the Fight: (+1 to Attack rolls vs foes hurt by you last 24 hours)
Magical Knack: (+2 CL (Inquisitor))

Drawbacks:
Warded against Nature: (Animals do not willingly approach w/in 30 feet unless forced by a DC 20 Handle Animal/Ride/Wild Empathy check, save for Animal Companions / Familiars / Mounts granted by your class abilities)

Planned Build:

L1: Point Blank Shot
L1FB: Precise Shot
L2LW: Combat Expertise
L2FB: Rapid Shot
L3DB: Blind-Fight
L3: Moonlight Stalker
L5: Deadly Aim
L5TB: Friendly Fire
L7: Extended Bane / Extra Bane / Weapon Focus (Longbow) / Extra Traits
L8TB: Enfilading Fire
L9: Manyshot
L10B: Slayer Talent -> Ranger Combat Style (Archery) -> Focused Shot
L11: Extra Slayer Talent:-> Ranger Combat Style (Archery) -> Improved Precise Shot
L11B: Target of Opportunity
L13: Clustered Shots / Snap Shot (if WF: Longbow)
L14TB: ---
L15: ---
L17TB: ---
L17: ---
L18B: Slayer Talent (---)
L19:---
L19B: Slayer Talent (---)
L20TB: ---

+1 Int at Lv. 4, then the rest in Dex

Spells Known at level 3 (1):

L0: Guidance, Light, Detect Magic, Read Magic
L1: Divine Favor, Heightened Awareness

The build at low levels:

Spoiler:

Level 1: Regular Lore Warden at +5 (1d8), or if hit already, +8 (1d8+2) w/ Pheromone Arrows

Level 2: Still a Lore Warden at +6 (1d8), but with Rapid Shot and a Masterwork Composite Bow (1) we could also hit for +5/+8 (1d8+1 / 1d8+3) (PA) if the first arrow hits.

Level 3: Inquisitor (Sacred Slayer) comes online, and with it Studied Target as well as a lucky Divine Favor, and the final feat needed for Moonlight Stalker. Coupled up with the domain power, we can now fully buffed up (and if the circumstances allow it) hit at +10/+13 (1d8+6 / 1d8+8). Not too shabby.

Level 7: Bane, and Studied Target goes to +2! We FINALLY got 2nd level spells at level 6. Seriously. Solo Tactics, Friendly Fire and Deadly Aim showed up at level 5, and combined this makes our attack routine look like this: +16/+19 ((2d6+1d8)+16 / (2d6+1d8)+18)
Add in another +1 to hit & damage at all times if w/in 30 ft (PBS).

far too many bonuses:
Attack Bonus: (+5 (BAB) +4 (DEX) +4 (DF) +3 (Bane) +2 (ST) +2 (MS) +2 (FF) (+2 (PA) +1 (FTF) -2 (DA) -2 (RS)) = +16/+19
Damage: (+2d6+3 (Bane) +4 (DA) +4 (DF) +2 (MS) +2 (ST) +1 (Str) (+2 (PA)) = ((2d6+1d8)+16 / (2d6+1d8)+18)

.. it is 11:52 and I’m too tired to continue planning, but at least it seems pretty neat when it comes to damage dealing. At some point I’d want a Goz Mask to use together with Obscuring Mist, which actually would allow me to use the Sneak Attack for something as well, but that is as far as I’ve got for equipment.

What would you recommend?

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