Murders Mark Playtest Mesmerist and Kineticist


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Ok so I started this last night and have ran through it with 4 characters. Iozif a male human Mesmerist, Kiell a male human Aerokineticist, Tashi a male half elf Brawler, and Amestri a female human cleric of Sarenrae. So I used 2 playtest classes and 2 regular classes to judge the difference and to balance the party a little. I have not finished the module yet but I am on the last part. I also use 25 point builds.

Iozif the Mesmerist:
Iozif Zingari
Male Human (varisian) Mesmerist 1
CN Medium humanoid (human)
Init +2; Senses Perception +6
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 dexterity)
hp 8 (1d8)
Fort +0, Ref +4, Will +4
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4/19-20) or
MW sword cane +3 (1d6)
Mesmerist Spells Known (CL 1st; concentration +5)
1st (2/day)—ray of enfeeblement (DC 15), sleep (DC 15)
0 (at will)—flare (DC 14), ghost sound (DC 14), light, prestidigitation
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Statistics
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Str 10, Dex 14, Con 10, Int 14, Wis 14, Cha 18
Base Atk +0; CMB +0; CMD 12
Feats Deceitful, Weapon Finesse
Skills Bluff +10, Diplomacy +8, Disguise +6, Escape Artist +6, Intimidate +8, Knowledge (local) +6, Perception +6, Sense Motive +6, Stealth +6
Languages Common, Halfling, Skald, Varisian
SQ Knacks, Hypnotic Stare
Other Gear studded leather, dagger, sword cane, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), torch (10), trail rations (5), waterskin, 43 gp
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Special Abilities
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Hypnotic Stare (Su)
Mesmerist Tricks (Su, 5/day)
False Flanker: A duplicate of the mesmerist appears momentarily, as though he were fighting in tandem with an ally. The mesmerist can trigger this trick when the subject moves into a square adjacent to an enemy. An illusory duplicate of the mesmerist appears in any unoccupied space adjacent to that enemy. This duplicate counts as threatening the enemy for determining flanking, but can’t actually make attacks. The duplicate disappears at the end of the turn. This is an illusion (figment) effect.

Iozif has been fun to play his high skill points and spells allow him to do some fun stuff. because of his stare and sleep spell he has been helping to end encounters quicker. I still think his stare should also be able to add to his bluff, intimidate, and diplomacy but he does pretty good in those situations as it is. He was not great in a melee fight but then he is also not built for melee fighting. His flanking ability has only been used once and it did help the brawler. He is much more a roleplay character that can support during fights and sometimes end easier ones. But fun class, can't wait to try him at higher levels.

Kiell the Aerokineticist:
Kiell Rellemor
Male Human (Ulfen) Kineticist (Air) 1
CN Medium humanoid (human)
Init +2; Senses Perception +5
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +2 dexterity, +1 dodge)
hp 12 (1d8+4)
Fort +6, Ref +4, Will +1
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4+1/19-20) or
shortspear +1 (1d6+1)
Ranged dagger +3 (1d4+1/19-20) or
shortspear +2 (1d6+1) or
Electric Blast +2 Touch/ +3 touch within 30ft (1d6+2)
Special Attacks Kinetic Burst (Electric Blast)
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Statistics
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Str 12, Dex 14, Con 18, Int 11, Wis 12, Cha 14
Base Atk +0; CMB +1; CMD 13
Feats Dodge, Point-blank Shot
Skills Acrobatics +3, Perception +5, Stealth +6
Languages Common, Skald
Other Gear leather armor, dagger, shortspear, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), torch (10), trail rations (5), waterskin, 14 gp
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Special Abilities
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Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Elemental Focus (Air)
Burn (Ex)
Kinetic Burst (Sp)
Electric Blast (Sp)
Wild Talents (1)
Air Cushion You can cushion a fall from any height using your control of air. You are constantly under the effects of feather fall. If this effect is dispelled, you can call it forth again as a standard action.

Kiell has not really been able to do a lot because of the low skill points, might be my fault with the way I built him. So far Burn has not been a problem as he has nothing to use with it. He stays in the back so has not been hit with damage yet also he is tied for the highest HP in the group, the brawler is tied with him. He has attacked 5 times and hit 4 out of the five times. only time he missed was to a high touch ac villain. So he can help in fights and does not do bad in it but has not been great at skills. He did win one game in the carnival with his perception. I can see him being much more fun to play at higher levels when he gets more abilities with his air kinetics.

Paizo Employee Developer

Thanks for playtesting! Some really useful info here.

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