Anyone know of any books building off Paizo's Technology Guide?


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Anyone know of any book's building off the Paizo's Technology Guide?

3PP books? Yes.


Care to share?


I 'think' Tripod Machine's Conquest of the Universe might but I'm not sure.


Interface Zero 2.0 for Pathfinder, by GunMetal Games, will be doing so indirectly.


Both are good to know but if anyone else has anything to add feel free.


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Age of Electrotech complements it.


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Thanael wrote:
Age of Electrotech complements it.

I had added a house rule that the technician can use his battery points for charges on technological items. After that I felt like I didnt' really need gadgets and symbionts but its less reading for players.


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IKilledTheDevil wrote:
Care to share?

While not directly building off Paizo's Technology Guide, you might find the following products complementary:

* The previously mentioned Age of Electrotech
* Interjection's The Tinker and The Gadgeteer
* LPjr's Machinesmith
* SKR's Robomancer
* Zombie Sky's It Came from the Stars and ICftS Extras

There is another 3PP product in development, but I can't give any specifics until it's into layout. It does build on the TechGuide and it is intended to directly complement the Iron Gods AP, It Came from the Stars, and similar settings/campaigns.


Woo, free advertising! Thanks, you crazy reptilian dessert!

Scarab Sages RPG Superstar 2013

An as-yet-unannounced TPK Games product will feature psionic options and a good bit of advanced technology, but I'm not sure I'ma able to say more than that. Won't be too long before it's announced and in final development, though.


@Interjection - well deserved free advertising. The Tinker and Gadgeteer are fantastic creations! :D


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Andreas Rönnqvist wrote:
@Interjection - well deserved free advertising. The Tinker and Gadgeteer are fantastic creations! :D

Well, stay tuned for the Kickstarter in May that will offer up the two of them in a colossal hardcover. I'm already working on a master list of insane tinker archetypes to increase options!

Editor, Jon Brazer Enterprises

Palace of the Lich Queen by the folks at Savage Mojo is going to have a lot of content that uses bits and pieces from the Technology Guide, mostly in the form of NPCs who are optimized for using said equipment. It's in layout and final markups now, but is expected to go to market around mid-November. I worked on this project as an editor and developer, and it is going to be one incredible adventure for high-level Pathfinder PCs.


Interjection Games wrote:
Andreas Rönnqvist wrote:
@Interjection - well deserved free advertising. The Tinker and Gadgeteer are fantastic creations! :D
Well, stay tuned for the Kickstarter in May that will offer up the two of them in a colossal hardcover. I'm already working on a master list of insane tinker archetypes to increase options!

Will make sure I have money for that one. The Tinker is one of my favorite classes around.


Rogue Genius Games' Warlords of the Apocalypse, which I am *still* working on, builds off the Technology Guide.


Thanks for the shout out Richard, you were an indispensable asset on that particular book!

Yes, there will be a lot from the Tech Guide and it is something that I, in particular, am very proud of. The first 27 encounters take place across a shifting kaleidescope of alternate realities as the heroes try to make it to the Lich Queen's palace.

Tech Guide oriented stuff include encounters that range from Road Warrior style post apocalyptic (with mutants, because you've got to have mutants) to cybered-out high tech desperados. There is even a really nasty T Rex that has been technologically augmented.

All in all it is something we are very proud of. It ups the ante and hopefully will demonstrate to the community that we serious about Pathfinder and not just dilettantes.

First pass layout it almost finished so it should only be a short time before we make it available.

As always, please feel free to contact me directly with any questions.

George "Loki" Williams
Community Manager and Pathfinder Line Developer
Savage Mojo - We bring worlds to life!

Editor, Jon Brazer Enterprises

A little bit more info on Palace Of The Lich Queen and its contents can be found here, as well: LINK.

RPG Superstar 2009 Top 16, 2012 Top 32

In case anyone's still looking for new technology-related content:

Animal Races: Clan of the Frog (now available in the Paizo store and here) includes new technological equipment, a cult of technology-worshipping idolators, and a new Technology domain for clerics.


Dreamscarred Press has mentioned they'll be making a book about using the Technology Guide rules with their psionics ruleset.


I'm currently working on a project that works to bring at least a good bit of technology together with mythic.

President, Jon Brazer Enterprises

Here's a web enhancement for Book of Heroic Races: Advanced Catfolk that is all about the tech.

President, Jon Brazer Enterprises

Dale McCoy Jr wrote:
Here's a web enhancement for Book of Heroic Races: Advanced Catfolk that is all about the tech.

*grumble, grumble, grumble* use this link


TarkXT wrote:
I'm currently working on a project that works to bring at least a good bit of technology together with mythic.

I wonder if it has anything to do with this:

Oh look what I got in the email today: The write up for the Machinesmith Mythic Path called Futurist. Here are the 1st two paragraphs. I wonder if this will get you Pathfinder Roleplaying Game​ fans interested:

Technology and science are still quite young disiciplines in worlds where magic has performed all the functions that technology would normally do. However circumstance, discovery, and culture can all contribute to grand leaps in scientific and magical knowledge and from these leaps the futurists rise above all else.

For the futurist all that which is possible to be achieved with the right knowledge and tools becomes reality. That which appears to be magic is broken down into individual processes and formulae which are then used to harness immense power without the necessity of years of magical training or the patronage of alien forces outside of reality. But even more than that the futurist challenges common understanding and prejudices on an esoteric level. A futurist does not merely use technology to improve everyday life he uses technology to delve into the very foundations of reality, to find the very essence of the divine, and to discover those things no man or god could dream.


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Fat Goblin Games just put out my Call to Arms: Fantastic Technology book, which includes a tech tree for kingdom advancement, rules to augment existing gear with tech (like adding a graviton generator to a warhammer or a monofilament edge to a blade, or reinforcing armor with ion tape), artificially intelligent items, legendary item rules for mythic tech gear, and feats for crafting robots and AIs.


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Garrett Guillotte wrote:
Fat Goblin Games just put out my Call to Arms: Fantastic Technology book, which includes a tech tree for kingdom advancement, rules to augment existing gear with tech (like adding a graviton generator to a warhammer or a monofilament edge to a blade, or reinforcing armor with ion tape), artificially intelligent items, legendary item rules for mythic tech gear, and feats for crafting robots and AIs.

You just made my day. I've been searching and begging for melee tech for months.


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Milo v3 wrote:
Dreamscarred Press has mentioned they'll be making a book about using the Technology Guide rules with their psionics ruleset.

very much this. Though. Never knew so much other stuff was happening for tech!

Jon Brazer Enterprises

The Book of Heroic Races: Advanced Compendium has an appendix on Racial Technology and Archetypes.

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