Alpha 10.1 deployed


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Goblin Squad Member

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Being wrote:
Bluddwolf wrote:
If you have to switch to a faster attack; switch to a different weapon; or break off and return to the fight, that sounds like a bug.

Possibly so if the likelihood of interruption is too great, but it seems more likely in my thinking that the counter to a weapon type should be effective and require the player to adapt.

In effect a feature rather than a bug. The player should have to adapt in combat, and his planned rotation should not always survive contact.

As I stated, it is something that may require some testing and tweaking.

I'm not so quick to be apologetic of bugs and call them features or the cliche "working as intended", if a simple tweak could remove a frustrating aspect. It is preferred that situations such as this are instead replaced with a challenge that does not rise to the level of frustration.

Part of the frustration might be the lack of knowing what is going on. That is resolved with putting in condition indicators or by making them more visible.

Goblin Squad Member

Bluddwolf wrote:
If you have to switch to a faster attack; switch to a different weapon; or break off and return to the fight, that sounds like a bug.

I don't see that.

If you're doing a slow attack over and over and getting interrupted every time, you should change something. If changing something works, that's not a bug.

Goblin Squad Member

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Bluddwolf wrote:
Part of the frustration might be the lack of knowing what is going on. That is resolved with putting in condition indicators or by making them more visible.

Yeah, I think this is the important bit.


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Xeen wrote:
Most of the charge attacks do not work correctly.

I've noticed they often fail to close the ground on the first attempt and succeed on the second attempt.

Nevertheless, they still deal their damage and any effects. So gore may not close the ground properly, but it still deals its damage and knocks the wizard down for 2'ish seconds, giving you a brief pause to walk forward or just fire off another gore attack.

Goblin Squad Member

Download is frozen at

Pathfinder_data\Bundles\Prefabs\EnvironmentPrefabs.unity3d

Goblin Squad Member

Conspicuous wrote:

Download is frozen at

Pathfinder_data\Bundles\Prefabs\EnvironmentPrefabs.unity3d

In those cases (has happened to me) I find that my best approach was to cancel, clear those files, make sure it is downloading to "Administrator" (as the user), and start over. If it freezes for more than a few minutes, you are unlikely to get it going again. Unlikely, because it has happened (for me) but not the usual case.

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