Game Mastering theory advice


Advice


Not sure it is the right subforum to post this, but… I'm looking for some general GM advice and techniques. I'm talking about the theory of game mastering, how to run a game, how to handle actions and players at the table, how to plan an adventure, an encounter, in a non-specific pathfinder way. I've been fascinated by Angry DM's blog, the passion this guy puts in creating his game, and he is not even a professional game designer. For example:

These are metagame articles that helped me a lot to understand core concept of game mastering. And there are many things not covered here, like failing forward game system vs binary systems: I think mastering these concepts, even if boring sometimes, can help a GM running a game more than any planar guide or hundreds of tables about whisperings in town. Does anyone know other blogs, magazines, books about these topics? I can't believe that the most famous game designers did not write anything about this.

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