Time for A Mystic Theurge build!


Advice


Now, I'm not going to lie, we all know the Mystic Theurge is absolutely terrible - but it can be worked with in certain builds. And that's why I'm playing around with the idea in my head, the infamous Magus 7/Cleric 3/Mystic Theurge 10 build.

However, with the recent Advanced Class Guide release they have presented an interesting Archetype for the Magus, known as the Eldritch Scion. A spontaneous caster who uses their Charisma stat instead of their intelligence. So, here is my idea:

Eldritch Scion X/ Oracle X/ Mystic Theurge X - all spontaneous casters, and perhaps an absolutely shitnumbers character. Let's work on an interesting character, shall we?

Silver Crusade

What do you plan to do with the magus levels?


That's a good question, because with the Oracle, you need 4 levels instead of the 3 levels from Cleric.

However with the Eldritch Scion Magus, I was thinking an Arcane bloodline - turning him into a danger to most other spellcasters. Perhaps 8 levels in to be able to get both regular Spell Combat and the ability to cast displacement or haste on myself for free.

The more I look into this build, the more I see a front line buffer. They may not be damage heavy (without Spellstrike gloves), but they could definitely become a juggernaut on their own.

Silver Crusade

As a magus, you are prone to melee combat and touch spells. As an oracle, you are open to anything, but as spontaneous, you kinda have to specialize.

What curse? Mystery? Archetypes?


True, that's kind of why I posted it up here to get ideas.

If we're focusing solely in the touch attack/Up close and personal aspect, the Black-Blooded Oracle archetype could be optimized for combat. Especially with the Black Blood Spray (Su), while it may not be powerful, it'd additional 1d8 of Cold Damage as an immediate action.

Of course the –4 penalty on all Dexterity-based skill checks could be a bit of a problem.

As for the Mysteries, however, it is up in the air.
Occult can give us the Ectoplasmic Armor, which seems to stack with Mage Armor or the Shield spell. Or the Ancestor mystery, which can give us the Spirit of the Warrior or Spirit Shield.

Buffing his natural and arcane abilities are important

Silver Crusade

What are you looking for with this character? Single stat mystic theurge? There are plenty of combinations that share single stats and casting type.


Yeah, basically. The Eldritch Scion and Oracle have good synergy state based. The Mystic Theurge is a small versatility thing - having both Divine and Arcane spells at his beck and call.

Plus, it's mostly just for fun. A thought experiment.


You're not planning to use the SLA qualification for Mystic Theurge? Eldritch Scion Magus 8/Wood Oracle 1/MT 10 using Divine Protection seems ... plausible, if not great.


Really, the Wood Oracle mystery? Want to electorate?
I'm mostly just playing with ideas around the MT, because its terrible. Hah!

Silver Crusade

And now, a list of divine and arcane casters that use the same stat,

Intelligence:
No divine casters use intelligence...
Arcane- Witch, Arcanist, Wizard, Alchemist, Magus, Sage Sorcerer, Investigator

Wisdom:
Divine- Cleric, Druid, Inquisitor, Shaman, Warpriest, Hunter, Ranger
Arcane- Empyreal Sorcerer

Charisma:
Divine- Paladin, Oracle,
Arcane- Bard, Sorcerer, Summoner, Skald, Bloodrager, Eldritch Scion Magus

SLA's do help alot.

There are some interesting patterns between the classes.


Mystic theurge isn't a bad prestige class at all, as long as you use the early access trick and don't go past ~ level 14. You lose a caster level and school/bloodline progression in exchange for CL -3 divine casting (or vice versa). It's not better than just straight wizard or cleric, but it is still a strong full caster that competes with the other top tier classes.

In case you haven't checked the FAQ in a year and a half here's what we are talking about.

Dark Archive

Eldritch Scion is a bad archetype for a multiclassed magus. You are vastly decreasing your options for spell combat and you won't get most of the bloodline powers.


Magus in general isn't the right choice for theurge, really. Any class with actual class features is going to suffer: remember that theurge is 1/2 BAB, d6 HP and gives you basically nothing except for lots of spells.


Yeah, I realized that - and honestly after looking up the Eldritch Scion Magus 8/Wood Oracle 1 with Divine Protection seems...amazing. Just becoming a staunch spell absorbent character.

Though you are correct, the Magus isn't optimized for Multiclassing. a straight Magus is fairly good. Though the idea what to have only avoid alot of MAD going on but to still have some decent-ish melee abilities. The 1/2 BAB, d6 HP, and almost no skills really stings hard. But hey, lots of spells and versatility.

And plenty of room for roleplaying.


I'm currently building an MT to replace my deceased cleric. My goal was basically to build a Wizard who could also heal enough to keep the group alive.

I went with Necromancer(Life), Seperatist Cleric of Nethys with the Magic(Divine) and Trickery domain.
Trickery allows early entry into the prestige class, so my new character (starting at level 5) will be Cleric1/Wizard3/MT1.
The life school makes your spells heal the target. It's not much (1 point per spell level) but it does improve your healing by a few points and in a pinch you can stabilize someone with any buff.
The Divine Domain allows you to buff nearby friends a couple of times per day just by casting guidance (or something similar) on yourself.

It's not the super most optimized build ever, but those little tricks should get you through the first few levels until you get useful spells and they will stay useful later.

Other than that, it's basically a Wizarrd who trades one level of spell progression, 1-2 bonus feats and class ability progression to get 11 class levels wotrth of cleric spells. It's not too bad, really.

Dark Archive

Decent melee? A magus8/oracle2/mytic theurge10 will have a BAB of +12. You'll have to take a swift action every other round to use spell combat. You won't have spells above 6th level.

And viable characters can have plenty of room for roleplaying, too.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

For a magus-based mystic theurge, you need at least 6 levels in magus to pick up the Broad Study arcana; without Broad Study, you can't use Spell Combat and Spellstrike with your divine class (i.e., all of the inflict x wounds) spells. You should also use Spell Blending (through the Extra Arcana feat) to pick up heroism, as well as possibly Accurate Strike if you focus even more on magus, to help mitigate the mystic theurge's poor BAB.

Within those constraints, it's only -1 effective attack bonus behind the baseline magus (without heroism) and has many more spell slots available to boost damage with Spellstrike. Not to mention being able to use divine favor (possibly Quickened, at higher levels) and/or blessing of fervor on top of heroism and/or haste. You have to burn spell slots to be effective, but a mystic theurge has a lot of spell slots to burn.

Dark Archive

I wouldn't call 'fights nearly as good as a rogue' decent melee.

Spell Resistance will also be an issue. While using Harm with Spellstrike is nice, having to beat a SR of about 10 + CR will be a problem, even with spell penetration and magical knack.


So from a couple of suggestions, like Avr's and Dragonchess Player, the more suggested build be Eldritch Scion Magus 9/Oracle 1/MT 10 with feats like Divine Protection, the Broad Study Arcana, Accurate Strike Arcana, and Spell Blending Arcana.

Focusing heavily in buffing himself and going for melee touch attacks. He's have a pretty shitty Divine Caster level though, with only one level in Oracle that casts 5th spell at level 20.

Granted, the Bloodrager's bloodline gifts a lot of buffs that don't require spells. Things like the Arcane gifts things like blur, protection from arrows, resist energy, or spider climb on top of displacement or haste. And with Combined Spells, he can shift around spells as he needs.

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