Wondrous item creation?


Pathfinder Society

2/5

I have a question, based on the rules of Crafting skills used in Pathfinder.

I know that items cannot be truly made, but under many Craft skills, they can be bought for the same price as would be required for the raw materials.

My question deal specifically with the Wondrous item, Necklace of Fireballs.

Since fireballs for the necklace are stated as costing 150 gp per d6 in a fireball on the necklace, can individual fireball gems be purchased, then placed on the necklace?

If so, are there any rules pertaining to this particular area of item creation? i.e., Can you only make 3d6 and 5d6 gems when you own a necklace of fireballs type 1? or is there a level cap of 5d6 for that particular necklace?

And, this probably should have been the first question, but does the purchasing rule even apply to the Wondrous Item creation feat?

Sczarni 5/5 5/55/5 ***

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Greetings, and welcome to the PFS forums!

I know it's a daunting read, but the free Guide to Organized Play has many of these sorts of answers. Ctrl+F is your friend.

Page 8 reveals that the Craft Wondrous Item feat is not legal for play, so crafting even one bead of a Necklace of Fireballs would not be possible.

In general, mundane crafting is also not allowed, as also outlined on page 8, so purchasing mundane items for their crafted price would not be possible, either.

If you're looking to purchase a magic item, the Additional Resources document is your next best friend, after the Guide. If you can find a legal source that lists individual Fireball beads, you're good to go (though I'm not aware of any).

The Exchange

Nefreet Ninja'ed again!!!

2/5

thanks for the information. I'll take some time and read the guide as suggested. It's a shame I can't have beads made. would have been cool, as a tiefling, to walk in, blow up the boss, and walk out, letting my reflex save for 1/2 and dr 5 fire soak up all the hurt.

Sczarni 5/5 5/55/5 ***

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That's arguably a good reason to disallow item crafting.

2/5

agreed. It was just one of those things that the gamer in my wanted to try one time, so I could enjoy the game mechanics of it. In any case, thanks for the help, the Guide is a bit thick, and a lot of it I knew already, but the fine-tuning is very helpful, and I can see a few points where I can improve my characters that I wasn't taking advantage of.

Grand Lodge 4/5

2 people marked this as FAQ candidate.

@Nefreet: Since the Necklace of Fireballs, in the CRB, lists information on costs for individual beads, both strengths and costs, would it be legal to buy loose beads?

Necklace of Fireballs wrote:
Spheres come in different strengths, ranging from those that deal 2d6 points of fire damage to those that deal 10d6. The market price of a sphere is 150 gp for each die of damage it deals.

The table that follows lists out the size of the available beads, from 10d6 to 2d6...

So the cost for each size of bead listed is easy to extrapolate:
2d6---300 gp
.
.
.
10d6---1,500 gp

Sczarni 5/5 5/55/5 ***

*strokes chin in thought*

4/5

Okay, I marked kinevon's question for FAQ. I wants me some individual fireball beads.

I also may need to start crafting them in our Reign of Winter Campaign. Bwhahahahahahaha. Hmm, what's the CL for crafting a single bead? Still 10th?

Scarab Sages

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The powers that be have made posts stating quite clearly that you can't buy individual beads:
Mike's ruling.

Granted that post was three years ago so Mike may have changed his mind, but I'd be surprised.

Grand Lodge 4/5 Global Organized Play Coordinator

1 person marked this as a favorite.
niconorsk wrote:

The powers that be have made posts stating quite clearly that you can't buy individual beads:

Mike's ruling.

Granted that post was three years ago so Mike may have changed his mind, but I'd be surprised.

No, I still haven't changed my mind.

Grand Lodge 4/5 Global Organized Play Coordinator

3 people marked this as a favorite.
Wyntir wrote:
thanks for the information. I'll take some time and read the guide as suggested. It's a shame I can't have beads made. would have been cool, as a tiefling, to walk in, blow up the boss, and walk out, letting my reflex save for 1/2 and dr 5 fire soak up all the hurt.

While it sounds very cool as an individual experience, unfortunately it would likely create a poor play experience for the other five players at the table since they wouldn't get to do anything in the final fight except watch you blow up the bad guy in a single action. That would be a anticlimactic end to 4-5 hours of a play experience and likely put everyone in a sour mood.

Sovereign Court 5/5 * Venture-Captain, Texas—Houston

Michael Brock wrote:
Wyntir wrote:
thanks for the information. I'll take some time and read the guide as suggested. It's a shame I can't have beads made. would have been cool, as a tiefling, to walk in, blow up the boss, and walk out, letting my reflex save for 1/2 and dr 5 fire soak up all the hurt.
While it sounds very cool as an individual experience, unfortunately it would likely create a poor play experience for the other five players at the table since they wouldn't get to do anything in the final fight except watch you blow up the bad guy in a single action. That would be a anticlimactic end to 4-5 hours of a play experience and likely put everyone in a sour mood.

Mike makes such a great point, we have an evocation wizard at a decent level who can cast a Fireball that can avoid up to 7 targets within it. In some encounters, when the other PCs are being beaten down (I have really good dice rolls at the wrong time for the PCs, but I also fail saves as the DM usually). So this can 1 shot the boss, but he does everything he can before hand to help the party - using the fireball when he feels it necessary... after using the other spells first to incapacitate what he can so the party gets a chance to act, but they usually tell him when they want him to use his Get Out of TPK Free card. lol

2/5

Kageki wrote:
Michael Brock wrote:
Wyntir wrote:
thanks for the information. I'll take some time and read the guide as suggested. It's a shame I can't have beads made. would have been cool, as a tiefling, to walk in, blow up the boss, and walk out, letting my reflex save for 1/2 and dr 5 fire soak up all the hurt.
While it sounds very cool as an individual experience, unfortunately it would likely create a poor play experience for the other five players at the table since they wouldn't get to do anything in the final fight except watch you blow up the bad guy in a single action. That would be a anticlimactic end to 4-5 hours of a play experience and likely put everyone in a sour mood.
Mike makes such a great point, we have an evocation wizard at a decent level who can cast a Fireball that can avoid up to 7 targets within it. In some encounters, when the other PCs are being beaten down (I have really good dice rolls at the wrong time for the PCs, but I also fail saves as the DM usually). So this can 1 shot the boss, but he does everything he can before hand to help the party - using the fireball when he feels it necessary... after using the other spells first to incapacitate what he can so the party gets a chance to act, but they usually tell him when they want him to use his Get Out of TPK Free card. lol

Pretty much what I had in mind for the fireball scenario. I only thought it up after the Crypt of the everflame's boss killed all but 2 members of our party. the one and only saving grace was that most of those killed were Pregens, so no one actually lost a character with investment behind it.

5/5 5/55/55/5

Its also a matter of a caster effectively doubling their WBL for one feat.

Grand Lodge 4/5

BigNorseWolf wrote:
Its also a matter of a caster effectively doubling their WBL for one feat.

Huh? No one is referring to making the beads themselves, nor paying creation cost, as the price quoted and listed, 150 gp per d6, is market cost, while the crafting price would be only 75 gp per die.

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