MoMS Monk Help?


Advice


Hey guys, I am building a very unique MoMS.

Namely, I am centering my build around the idea of being untouchable, getting into the middle of the fight, and forcing my enemies to attack me.

How? Simple. Amulet of Mighty Fists, Anchoring

I punch someone, and anchor myself to them, and then the fun begins. I force them to attack me by drawing a bottle of beer, Crane Wing them, get up to 3 attacks of opportunity on my turn, and I can fight defensively before hand to give myself up to 4 attacks during my turn on them...and then as many attacks on their turn as they care to give me. Of course taking the extra attack from Snake Fang costs me my ability to drink up the following turn, but it still allows me to draw a fresh bottle to proc their attack.

Additionally I plan to combine the archetype with the Qinggong Monk, the Monk of the Iron Mountain, and naturally the Drunken master for maximum defensive prowess.

Now my current build looks something like this:

1: Crane Style, Combat Reflexes
2: Crane Wing
3: Snake Style
4:
5: Fast Drinker
6: Crane Riposte
7: Snake Sidewind
8:
9: Snake Fang

However, I have an extra feat to spend and I am unsure of what to use it for. I am going to have a bucket of Dex so my damage will be lacking but my ability to lockdown a single enemy is amazing.

Also, any advice I can get is really helpful. Especially on other styles to adopt as I level, maybe Monkey for the bonuses to AC?

Also, any magical item advice is helpful. I am definately grabbing a Monk's Robe but other than stat ups and AC ups I am not sure if there is anything else I should grab.

Scarab Sages

Crane Wing is no longer what it used to be. I would not build a character around it.

For a Single-Class MoMS, I would focus on Snake Fang and Panther Style, but it take a lot of system mastery to pull off, and it's not going to be as good as a Martial Artist, Sohei, or Sacred Fist.


Somehow I doubt this build will work as well as you think it will. It relies on an enemy taking you up on the invitation to AoO every turn.

Which is unlikely. It may work once per combat at best. I'd advise against building your entire character around it since enemies are not forced to take AoOs.


Crane Wing is still +4 and Crane Riposte is still a free AoO, and I will be fighting defensively every round.

The brilliant thing is that even if they do not take an AoO against me, if they try to hit me at all and miss they provoke thanks to snake fang which triggers on every attack they make.

They can't go after someone else because they are anchored to me and must make a DC30 strength check to move 10ft as a full round action, and they cannot destroy my fist without KOing me.

Basically I am a giant wall that gets up to someone and says "Nope."

Silver Crusade

Is the feat Combat Patrol something you've considered?


I hadn't until now, that will work quite nicely...but not until Snake and Crane are maxed first. That means I would spend my human feat on Mobility and pick that up at...level 13.

10 has to be used on a style and 11 is Deep Drinker without the shadow of a doubt.

Darn, a long time to wait.


ShroudedInLight wrote:

Crane Wing is still +4 and Crane Riposte is still a free AoO, and I will be fighting defensively every round.

The brilliant thing is that even if they do not take an AoO against me, if they try to hit me at all and miss they provoke thanks to snake fang which triggers on every attack they make.

They can't go after someone else because they are anchored to me and must make a DC30 strength check to move 10ft as a full round action, and they cannot destroy my fist without KOing me.

Basically I am a giant wall that gets up to someone and says "Nope."

And is then completely worthless thereafter.

"An anchoring weapon remains motionless and cannot be used to attack while it is anchoring a creature."


Crane Wing really sucks now.

Check your swift/immediate action usage. There is little point to Qingong as you have traded away most of your abilities. As per the FAQ you cannot use Qingong to replace other archetype abilities.

You might want to look into Snake and Panther style synergies. Panther allows you to thump people who take AoOs on you.


Right, as a Monk I have two fists. If I anchor someone to me with one of them, I have another fist to punch them with. What part of that is hard to get? I get to choose when I anchor the weapon, fists are two weapons.

The only shame is that I do not have 3 arms so I can wield a blocking weapon and be fixed to my opponent AND still Crane wing each round.

Also yeah, Crane wing Sucks, but Crane Style and Crane Riposte are still good and 4ac is 4ac however you slice it.

Swift and Immediate actions are really tight but still manageable. Mainly Snake style is used for the AoOs upon someone missing me. I prefer drinking on my turn to a little more damage or more blocking since I can +4 to my AC for free every turn I drink.

The only thing I am getting from Qinggong is Barkskin for Wholeness of Body which is not replaced ^_^

Again, Snake and Panther look decent but are not the ideal when I am looking to fix myself in place and force an enemy to attack me (in which case I hit them) or just let me slowly beat them to death.

I understand I am not doing something optimal here, I am doing something fun.

Sovereign Court

Not building a build around Crane Wing because it was nerfed? My bardbarian monk (MoMS) still thinks its awesome :3 Between that and snatch arrows to deflect a ranged attack, I have my AC at about 31 to 37 (after raging and Crane Wing) per attack. I had this cool AC since about level 3 or 4.

So useless? No. To be fair, you DO have to be quite specialized in raising AC.


ShroudedInLight wrote:
Right, as a Monk I have two fists. If I anchor someone to me with one of them, I have another fist to punch them with. What part of that is hard to get? I get to choose when I anchor the weapon, fists are two weapons.

Incorrect. You have a single unarmed strike. It is one weapon, not multiple.

You do not have Punch/Punch/Kick/Kick/Knee/Knee/Elbow/Elbow/Headbutt. You simply have Unarmed Strike.

So when you Anchor someone, you are now unable to attack without drawing another weapon. Which would preclude you from using Crane Wing/Riposte (you no longer have a hand free).


You can use two weapon fighting with only unarmed attacks so it acts differently than a 'normal' weapon. Also the magus FAQ shows that unarmed strikes with your hand are different than one made without them.

Not sure if Anchoring works or not, but it doesn't seem like you can simply treat unarmed attacks/strike like other weapons.

Scarab Sages

Rynjin wrote:
ShroudedInLight wrote:
Right, as a Monk I have two fists. If I anchor someone to me with one of them, I have another fist to punch them with. What part of that is hard to get? I get to choose when I anchor the weapon, fists are two weapons.

Incorrect. You have a single unarmed strike. It is one weapon, not multiple.

You do not have Punch/Punch/Kick/Kick/Knee/Knee/Elbow/Elbow/Headbutt. You simply have Unarmed Strike.

So when you Anchor someone, you are now unable to attack without drawing another weapon. Which would preclude you from using Crane Wing/Riposte (you no longer have a hand free).

If you really wanted to make this concept work, you could get an anchoring brass knuckles/emei piercer/cestus. You would only do the weapon damage on on the attack, but you would leave your unarmed strike free for crane wing and attacks and you would be able to apply unarmed feats to the weapon. You are basically paying to enchant three weapons then, so your wealth will take a hit.


graystone wrote:

You can use two weapon fighting with only unarmed attacks so it acts differently than a 'normal' weapon. Also the magus FAQ shows that unarmed strikes with your hand are different than one made without them.

Not sure if Anchoring works or not, but it doesn't seem like you can simply treat unarmed attacks/strike like other weapons.

Perhaps, but there's also a FAQ that an unarmed strike IS your whole body for spell effects (EX Magic Fang).

The Brass Knuckles thing would work, but he'd have to pay for a +3 weapon, on top of his AoMF, which is a bit much for the effect, I'd think.


That is true, that would work as well and save me the bucks I will need for all the stats (*shakes fists at the MADness of monks*).

Though the weapon would be breakable, which is a downside for sure.

I also disagree though that using my unarmed strike to anchor would somehow magically cause my entire body to no longer be able to use unarmed strikes because that is silly and completely illogical.


ShroudedInLight wrote:

silly and completely illogical.

Welcome to Pathfinder.


Rynjin wrote:
graystone wrote:

You can use two weapon fighting with only unarmed attacks so it acts differently than a 'normal' weapon. Also the magus FAQ shows that unarmed strikes with your hand are different than one made without them.

Not sure if Anchoring works or not, but it doesn't seem like you can simply treat unarmed attacks/strike like other weapons.

Perhaps, but there's also a FAQ that an unarmed strike IS your whole body for spell effects (EX Magic Fang).

Yeah, that was my point. On one hand it's counted as one encompassing weapon and on the other it's treated like a collection of individual ones. I have no idea which way to lean with Anchoring.

Maybe the easiest option is to pick up a bite attack and use it with anchoring then pound them with your unarmed attacks. [adopted->tusked] That way you avoid any table variables.


Makes for a funny image too.

"RAWR I AM A BULLDOG!"

*Punch punch punch*


Rynjin wrote:

Makes for a funny image too.

"RAWR I AM A BULLDOG!"

*Punch punch punch*

LOL Yeah, makes for a good tactic AND great visuals. Now call yourself Lockjaw! :)

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