GM Peachbottom's Curse of the Crimson Throne (Inactive)

Game Master Peachbottom

Chapter Six: Crown of Fangs
Part Three: Legacy of Blood

Charisma Rerolls: A PC can spend a Harrow Point to reroll a Charisma-based check. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to attempt additional rerolls).

Destiny Shall Not Be Denied: A PC can spend a Harrow Point as an immediate action to force the GM to reroll a d20 roll. She must abide by the new result (although if she has additional Harrow Points remaining, she can use them to force additional rerolls).

Psychic Wrath: A PC with levels in a class that grants bonus spells based on her Charisma score can spend a Harrow Point to increase the power of a spell from that class’s spell list as she casts it. She increases the spell’s DC by 2 and gains a +4 bonus on caster level checks to overcome spell resistance and a +2 bonus on attack rolls for that spell.

Roll Card: Gain a +2 bonus on all Charisma-based checks. In addition, he treats his caster level as if it were 1 higher when casting spells gained from a class that grants bonus spells based on his Charisma score.


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How long did you want to take to prepare? Are you going to wait until tomorrow? Or just like an hour?


Get some anti-toxin and anythign else needed and then come back. That sound ok to everyone?


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Sound as good.


Nadya wrote:
Figuring Chittersnap is the greater danger and that the spider's might not even succumb to her abilities

The dream spiders are vermin, and like most vermin, have the mindless quality, making them immune to your evil eye ability, since it is mind-affecting. The ettercap is an aberration, so your evil eye works fine against him.


Don't forget to move your tokens.

Ayako wrote:
Ayako taps Col with the wand of healing

I moved Nadya over a space so Ayako can get within reach of Col. You are all crowded in the doorway right now.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

I figured they were probably mindless. No worries on the move.


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

I just wanted to say that I've never seen anybody else keep track of active effects like that, and I think that it's a great idea.


Yea, good job


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

yes it is really helpful.


Thank you. I'm glad it's helpful. I'm OCD about certain things and organizing things is one of them.


Col, if Ayako heals you, you should still be able to take an action in round 3.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Merry Christmas all!


Merry Christmas!


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

Merry Christmas to all of you too!


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Merry Christmas! And a happy government-sponsored winter-themed holiday too.


Test


Now it works. Merry Christmas.


Moo!


I'm on vacation all this week but I'll still try to get a post in each day. If I can't during the day, I'll be able to at night.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

I'm traveling this week to see relatives. I'm pretty sure I'll be able to post, but GM PC me if I'm holding anything up.


So...looks like we'll need to retreat. Agree?


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

yes, I'm all for retreating (and burning the place down).


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Speaking from a tactical perspective, the only real advantage Chittersnap has is the environment. We have superior numbers and at-least-equal combat ability. If the room weren't completely full of webs preventing our combatants (who lean heavy on the melee; not a lot of ranged power in this group) from closing with him, he would have already been finished.

If Col and Sebastian get torches, we could burn the webs down at a rate of 2/round. And that's assuming that we have to burn each web individually; if the fire can spread from one web to another, we only have to start a couple of them and shut the door while the webs burn down.

Story-wise, I'm in favor of having to let Chittersnap survive. It's more dramatic that way, and he could easily be a future threat (or unlikely ally). Sebastian will not be happy about failing to shut down the shiver operation, but it's unreasonable to expect that we'll be able to eliminate every threat we encounter thoroughly and immediately.


FYI: If you set fire to the web, all the webs in the room will burn in 1 round. You don't need to do square by square.

The ettercap is the same CR as Devargo. He just seems harder because of the environment and some lucky or unlucky rolls.

Retreating is still an option though. Whatever you decide on.


Happy New Year!

If you ask around, you can easily find out that the owners of the other four barges pay regular rent for the honor of attaching to Eel's End. Those who fail to pay or abide by Devargo's laws find their ship cut loose in the middle of the night, often in flames or infested with deadly spiders. So it would not be the first occurrence if you decide to burn the ship down. However, if the Korvosan Guard finds out you did it, they'll have to prosecute you for arson. So it's probably best to just leave the ship alone.

Once you return to Cressida Kroft and report, I recommend you take a week or two to rest and recover from all you ability damage. The campaign is designed with the assumption that you'll take down time so don't worry about doing so.

Feel free to have your characters continue to discuss what your next move will be and when you are ready, I'll advance.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

Happy new year!

Rest sounds good.


Rest sounds good. Ayako can help give long term care to regaina bility points.


Everyone receives 1000 XP each. New XP total is 3,284 / 5,000.

The treasure list is linked at the top. There are still a few unclaimed items. Otherwise, I'll assume you are selling them.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

I'm ok selling everything that isn't claimed.


Ring of Feather Falling, useful if there are any pit traps in the future.

The amulet,necklace and horn still need to be appraised.

Spider venom can be ditched.

No claims on anything else


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

I agree about the ring, it is worth someone keeping, we can sell everything else.


I have a busy day on Monday and might not be able to post. But if I can, I will.


Everyone receives 1280 gp and 5 sp each after selling the treasure you found at Eel's End.


Hmm..Will probably look into a Masterwork sling. Or maybe the required adventurer's Handy Haversack.


You had enough time during the two weeks to spend the money on whatever you want.

Korvosa is a large city, so any item up to 40,000 gp is readily available. Obviously you aren't even close to that amount yet.

Just to note for later, if you ever do wind up with that much cash and want something over 40,000 gp, it will need to be special order.


Bought..2000 for Handy Haversack. Encumbrance? What encumbrance?


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Sorry all, I'm out-of-state at the moment. Posting from me will be spotty again until next week.


Handy Haversacks are awesome.


Korvosa Map updated with Trinia's Flat's location. It is right near the center.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

I am going to be on the road today and in meetings. I won't be able to post until this evening, feel free to bot.


This part, finding Trinia, is a little open ended. I'm not going to just walk you up to her door. The Shingles is a ramshackle maze with no direct way to get anywhere. You'll have to search, gather information, stealth, or whatever you come up with to find her. And there are angry mobs and hellknights around every corner. There is no map for this area. We'll just roleplay through it.


We should look into getting Majenko a little something to help protect him. Maybe a legband of protection.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

More expensive, but what about a wand of invisibility? Especially if the main thing we're going to have Majenko do is scout.


M Human Investigator(Empiricist)/2, Init.+4, Percp.+9 (+10 vs. traps) HP 9/24, AC 17 Fort+2, Ref+7, Will+3

I like the wand idea


M Human Swashbuckler 12 | Init +9 | Percp +9 | HP 93/93 | AC 27| Fort +9, Ref +16, Wil +6 |

Sorry for the absence, I'm back now.

What about underground gambling rings? Imp-versus-pseudodragon matches. Majenko could be a gladiator!


With a female pseudodragon on each arm!


Ayako wrote:


Ayako hurries to see Croft after she arrives and knocks on the door. She hope she can get the girl hustled in safely without a pig and cow show going on.

MOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Ayako sees an accusing pair of big brown eyes glaring at her.

What?!


I guess the cow is in the stocks. Grand Theft Hay.


Everyone gains 1200 xp each for rescuing Trinia.

New total is 4,484 / 5,000 to 3rd.


F Samsaran Witch (Cartomancer) Init +3, Per +0 HP 22/22, AC 12/12/10 (mage armor 16/12/14), Fort +2, Ref +3, Will +4

Almost there!

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