Just a heads up. Lost At Sea, the first adventure from Season of the Shackles, is scheduled to be available for purchase today. I'm guessing this will most likely happen after Paizo opens for the day (10:00 PDT). I'll be on the look out for it, but if anyone sees it flip to where you can purchase it, post here to alert others.
I know I'm looking forward to seeing the awesome things that have been getting talked about in the organized play forum.
a possible spoiler for the third scenario, but I need to get one thing clear:
Does the scenario rule for Salvage Operations have one "not" or "other than" to many: "choose a type of boon other than loot not listed on that location’s deck list, then shuffle in 1 random boon of that type."
It makes more sense to shuffle in a loot that isn't listed of the second rule in that scenario: "When you encounter a boon of a type not listed on that location’s deck list,"
You pick a card type with 0 in that location (so if a location doesn't have any allies, but 2 spells, you could pick allies but not spells). They specify other than loot so that you don't take a loot card and put it in, because you're not allowed to.
So, say a location has 0 allies, and you pick Ally. Shuffle one in. If you encounter an ally there, it isn't on that location's list, so you trigger the scenario power.
I thought that it was worth it; the scenarios seem both challenging and interesting. Think of it as a 30% increase in adventure deck cost to more than double the number of scenarios you get to play.
I haven't seen what the scenarios are like in this pack nor have I seen the scenarios in Adventure deck 1 and 2 to compare how different they are, but I think that the 6 bucks is worth it just to have 6 more official scenarios to feed my PACG addiction. That is $1 per scenario
At $1 per scenario, I'd definitely say it's worth it. With the rest of the adventures only having 4, I'm interested to see if it drops to $4 for those, or keeps at the current $6 cost.
My home group is going to play through them for the added gaming while we wait for deck 3. At the current rate I would say they are a steal, not just a good value.
Just glanced at the rules and it looks really neat. I love the idea of unlocking perks, like playing Jirelle, even if it's stuff we're unlikely to use because we probably won't play in an OP setting.
I think we're going to wait until at least a few more adventures are out though. We've already got two S&S parties and now a RoRL homebrew going. If we have to reset the box for one more group I think I might go crazy.