Devil armies for mass combat


Homebrew and House Rules


Devil Army Stats:

Platoon of Erinyes (XP 4,800)
LE Medium army of Erinyes
hp 44; ACR 8
DV 32; OM +12; ranged
Tactics dirty fighters, sniper support, spellbreaker, taunt
Resources magic weapons
Special darkvision, fear, flight, grab, immune (fire, poison), significant defense (electricity, good), spell resistance, spellcasting (4th), teleportation
Speed 2; Consumption 6
Commander erinyes, Cha +6, Leadership 15, Morale +6; Boons - hit and run

Platoon of Osyluth (XP 6,400)
LE Medium army of Osyluth
hp 49; ACR 9
DV 33; OM +13
Tactics cautious combat, defensive wall, dirty fighters, expert flankers
Special darkvision, fear, flight, immune (fire, poison), invisibility, poison, significant defense (electricity, good, silver), spell resistance, spellcasting (4th), teleportation
Speed 2; Consumption 4
Commander osyluth, Cha +5, Leadership 16, Morale +5; Boons - flexible tactics

Platoon of Hamatula (XP 12,800)
LE Medium army of Osyluth
hp 60; ACR 11
DV 35; OM +15; ranged
Tactics dirty fighters, expert flankers, false retreat, relentless brutality, spellbreaker
Special bleed, darkvision, fear, grab, immune (fire, poison), significant defense (electricity, good), spell resistance, spellcasting (4th), teleportation
Speed 2; Consumption 5
Commander hamatula, Cha +5, Leadership 17, Morale +5; Boons - merciless

Squad of Pit Fiends (XP 38,400)
LE Diminutive army of pit fiends
hp 77; ACR 14
DV 43; OM +23; ranged
Tactics cautious combat, dirty fighters, false retreat, full defense, relentless brutality, sniper support, spellbreaker
Special darkvision, disease, fear, flight, grab, immune (fire, poison), poison, regen 5, significant defense (electricity, good, silver), spell resistance, spellcasting (9th), teleportation
Speed 4; Consumption 7
Commander Pit Fiend, Cha +8, Leadership 28, Morale +8; Boons - merciless

Platoon of Pit Fiends (XP 307,200)
LE Medium army of pit fiends
hp 110; ACR 20
DV 49; OM +29; ranged
Tactics cautious combat, defensive wall, dirty fighters, expert flankers, false retreat, full defense, relentless brutality, sniper support, spellbreaker, taunt
Special darkvision, disease, fear, flight, grab, immune (fire, poison), poison, regen 5, significant defense (electricity, good, silver), spell resistance, spellcasting (9th), teleportation
Speed 4; Consumption 10
Commander Pit Fiend General, Cha +10, Leadership 30, Morale +10; Boons - merciless

Company of Pit Fiends (XP 2,457,600)
LE Gargantuan army of pit fiends
hp 143; ACR 26
DV 55; OM +35; ranged
Tactics all
Special darkvision, disease, fear, flight, grab, immune (fire, poison), poison, regen 5, significant defense (electricity, good, silver), spell resistance, spellcasting (9th), teleportation
Speed 4; Consumption 13
Commander Morax, Cha +10, Leadership 44, Morale +10; Boons - loyalty

Platoon of Barbazu (XP 1,600)
LE Medium army of barbazu
hp 27; ACR 5
DV 25; OM +5
Tactics full defense, relentless brutality
Special bleed, darkvision, grab, immune (fire, poison), significant defense, spell resistance, teleportation
Speed 4; Consumption 2
Commander hamatula, Cha +4, Leadership 16, Morale +4; Boons - merciless

Platoon of Narzugon (XP 3,200)
LE Medium army of narzugon
hp 38; ACR 7
DV 32; OM +15; ranged
Tactics calvary experts, full defense, relentless brutality
Resources improved armor, improved weapons, mounts
Special darkvision, fear, flight, immune (fire, poison), powerful charge, significant defense, spell resistance, spellcasting, trample
Speed 6; Consumption 5
Commander erinyes, Cha +5, Leadership 14, Morale +5; Boons - sharpshooter

Host of Narzugon (XP 51,200)
LE Colossal army of narzugon
hp 82; ACR 15
DV 42; OM +23; ranged
Tactics calvary experts, full defense, relentless brutality
Resources improved armor, improved weapons, mounts
Special darkvision, fear, flight, immune (fire, poison), powerful charge, significant defense, spell resistance, spellcasting, trample
Speed 6; Consumption 7
Commander Narzugon cavalier 10, Cha +4, Soldier 10 ranks, Leadership 21, Morale +6; Boons - Defensive Tactics, Flexible Tactics, Hit and Run

Expendable Lemure Mass (XP 400)
LE Medium army of lemures
hp 5; ACR 1
DV 21; OM +1
Tactics standard only
Special darkvision, immune (fire, mind-affecting, poison), mindless, significant defense (electricity, good, silver)
Speed 1; Consumption 0
Commander merregon, Cha +0, Leadership 3, Morale +0; Boons - merciless

Expendable Lemure Horde (XP 1600)
LE Huge army of lemures
hp 27; ACR 5
DV 25; OM +5
Tactics standard only
Special darkvision, immune (fire, mind-affecting, poison), mindless, significant defense (electricity, good, silver)
Speed 1; Consumption 2
Commander merregon, Cha +0, Leadership 3, Morale +0; Boons - merciless

[size=120]Expendable Lemure Wave (XP 6,400)[/size]
LE Colossal army of lemures
hp 49; ACR 9
DV 29; OM +9
Tactics standard only
Special darkvision, immune (fire, mind-affecting, poison), mindless, significant defense (electricity, good, silver)
Speed 1; Consumption 4
Commander merregon, Cha +0, Leadership 3, Morale +0; Boons - merciless

Unique Devil Armies:
The Infernal Charge (XP 102,400)
LE Medium army of narzugon cavalier 10
hp 93; ACR 17
DV 46; OM +26; ranged
Tactics calvary experts, defensive wall, dirty tactics, expert flankers, false retreat, full defense, relentless brutality, siegebreaker, sniper support
Resources magic armor, magic weapons, powerful mounts
Special challenge, darkvision, fear, flight, immune (fire, poison), order, powerful charge, significant defense (electricity, good, silver), spell resistance, spellcasting, tactician, trample
Speed 6; Consumption 12
Commander Natara, Cha +7, Soldier 25 ranks, Leadership 32, Morale +12; Boons - Bloodied but Unbroken, Defensive Tactics, Flexible Tactics, Hit and Run, Loyalty, Merciless

Dark Flight Special Forces (XP 76,800)
LE Medium army of cornugons
hp 88; ACR 16
DV 43; OM +23; ranged
Resources magic weapons
Tactics full defense, relentless brutality
Special bleed, darkvision, fear, flight, immune (fire, poison), regeneration 5, significant defense (electricity, good, silver), spell resistance, spellcasting, stun, teleportation
Speed 3; Consumption 10
Commander Ruthegax, Cha +9, Soldier 30 ranks, Leadership 39, Morale +15; Boons - Bloodied but Unbroken, Defensive Tactics, Flexible Tactics, Hold the Line, Hit and Run, Loyalty, Merciless

The Dark Eight (XP 614,400)
LE Diminutive army of advanced pit fiends
hp 220; ACR 22
DV 54; OM +34; ranged
Tactics all
Resources artifact armor, artifact weapons
Special create spawn (undead), darkvision, disease, fear, flight, grab, immune (fire, poison), invisibility, poison, regen 10, significant defense (electricity, epic, good and silver), sneak attack, spell resistance, spellcasting (9th), teleportation, weapon specialization
Speed 4; Consumption 17
Commander Dagos, Cha +9, Soldier 30 ranks, Leadership 39, Morale +15; Boons - bloodied but unbroken, defensive tactics, flexible tactics, hit and run, loyalty, merciless, sharpshooter

Units tend to follow the organization set down in Gates of Hell by Dicefreaks. Thus,a squad is 9 devils (diminutive), a platoon is 81 devils (medium) and a company is 729 (gargantuan). The army blocks are designed for mass combats, although some of the higher level ones are downright apocalyptic. I suppose that's appropriate, if 700 pit fiends show up and start blowing things up, it might as well be the end of your world. Most likely though, mass combats using diabolical armies will use Medium sized or smaller armies, so that's what I focused on.

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