Way of the Wicked recruitment


Recruitment

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Dotting for interest, but given the way work has been I may be too busy to fully get a character up... been looking at making a dhampir slayer though... this would put her darker than initially envisioned, but not terribly so.


Hey spooky you never comented on the Path of the Devil or on Gabriel's backstory. Just wondering how you felt about them. Thanks


No. Not quite. Your anti paladin seems much more subtle in her manipulation. Cedric on the other hand is not. But having never gotten to play him or this ap, I have to say let's hope the male wins out haha


And my question on weird words...

Shadow Lodge

Pathfinder Adventure Path, Lost Omens Subscriber

Dotting with intense interest! I have several ideas - possibly reprising my role as Lord Donovan Vossler, a disgraced nobleman and antipaladin whose devil-worshipping noble house was discovered and rooted out of the city's elite in a night of blood and magical strife. Those who survived were executed or imprisoned, and with the fall of the house of Vossler, the family's favored son and champion of the Prince of Hell swears vengeance upon the city which rejected his dark lord.

I am also contemplating a fetchling Shadow Caller summoner, whose shadow is possessed by a powerful devil. When the devil is active, the shadow tears itself from its master and attacks his foes as an eidolon, but when it slumbers, dark dreams emerge forth from it to take the form of the caster's summon monster spell-like ability.


How many submissions are we allowed? I have cool ideas for an inquisitor, a cleric, and a sorcerer, but I'm having a hard time deciding. Can I put the burden of choice on you? :)


Nor mine about the question about deity woreship whilst being made to swear fealty to Asmodeus.


I'm definitely nearing completion on the character. Thinking he's going the tiefling route, so that I can dip into the fiendish vessel version of cleric if need be.

But I should have him done by tonight. I'm assuming the variant versions of tiefling's are allowed?


Lol I'm already a fiendish vessel cleric tiefling, shadowy... :P


Also, would cannibalism be murder, or its own crime?


Well that makes me all the more likely to stay away from that then! Lol I have a feeling my guy may be quite happy to meet you. That definitely makes it easier (to not have to multi-class).


:) I have been loving most of the stories and profiles here. Most of them would go very well with my cleric and his background, and now you just made me very curious to what you have in mind!


A member of House Barca. Cavalier (Daring Champion) who belongs to the Order of the Star. And guess what deity is his religion of choice. ;)

Just have to decide on race and feat.


Well, you could always look at the Pummeling Style/Charge chain and the MoMS monk... I have a half-Orc in another game (higher level, table top, not pbp) riding a wolf with undersized mount. It's nasty :) adding Horn of the Criosphinx and Spirited Charge, things get funny quickly.


A cannibal witch is all I really have so far.

Dark Archive

Nohwear, you might want to look at the Scarred Witch Doctor. You can combine with urban barbarian to control the rage for Con too. It's a funny witch to play. The beast bonded witch however is the most ridiculous witch ever... I don't even usually allow on my games. I like the idea of an evil children cooking witch with cauldrons because of all the story possibilities, although way of the wicked might not be the ideal campaign for it (just my humble opinion of course... Whatever comes I'm sure will be fun to see). Cheers

Shadow Lodge

Wade Willhelm v2 wrote:

Why wouldn't aasimars be allowed?

Fallen angels are the best, peri explicitly have such a reputation (mostly outdated/unfounded)

still curious about this


I'm really liking the idea of staying away from a mount. I'm just trying to figure out how he'll do the banner, later down the line.


So aasimars are not allowed???? Sorry. That's the life blood of half my tragedy if they are disallowed I may have to withdraw or change applications.


the GM wrote:
@Wade: Might want to fix the formatting on your backstory collapse, it's not spaced right and comes out to kind of hard to read. Although in general, Aasimar aren't allowed.


Gah. I shouldn't try writing posts up in the space between waking up and trying to catch my bus to school. But, it does give you a glimpse into what I like to think is the most charming part of being in a game I run; I'm a shambling human mess.

@Nemenia: I'd probably go with the suggested revision. It seems a lot more sensible to me.

@Wade: My Wrath of the Righteous group has four Aasimar in it, so it's largely down to wanting different things in this one.

@DM Aron Marcyzlo: By my reading of what is asked of you, no, I don't see how you'd make the whole Lamashtu thing work. It's not quite a "swear into service" so much as a "swear to", period.

@Gabriel: Path of the Devil looks fine. Backstory is the sort of thing where it gets really tedious giving confirmation to every passable backstory, so unless I take issue with anything assume it's fine. Although I don't automatically read backstories when posted, just because there's often a lot of text and I come back after a few hours to multiple people posting. Generally, you'll know if something is wrong just fine.

@Olmek: For now, only one. That might change, but for the momnent that's where we are. Unlike Wrath of the Righteous I'm recruiting by roles instead of Path, which means less chance of being really thin in one direction.

@Nohwear: Arcane casters begin with a day's worth of spells prepared, but that's it. Anything past that will have to wait until you're out of the prison. I imagine cannibalism would qualify as murder. Just, special murder. The kind that brings you to special hell.


@Spooky: Fair enough, thanks for answering the question anyway. Hmm...hard to really think of another kind of villain as most villains I've been making are far too loving, plus chances are I have other games available and don't want to take on too many games so I will step down.


Spooky GM wrote:
I imagine cannibalism would qualify as murder. Just, special murder. The kind that brings you to special hell.

The kind they reserve for child molesters and people who talk at the theater?

(Also, I too am a shambling human mess. High five.)


Well if aasimars won't be getting looked at I will sadly bow out. Its just an integral part of my character with him being destined for greatness by his father but falling to lowest level thing. .

And I just don't have the will to make another character save some half brained half crazed bard based off kefka.


Jasper Vraxis wrote:
Spooky GM wrote:
I imagine cannibalism would qualify as murder. Just, special murder. The kind that brings you to special hell.
The kind they reserve for child molesters and people who talk at the theater?

"Oh I'm gonna go to the special hell." One of my favorite episodes!

But here's a Gnome Bard (Prankster) that I'm working on. I'm working on writing out the background and stuff. But the basic idea is that he was a minor noble in court, who grew to worship Asmodeus. He forged a seditious letter from a high ranking official that had been getting in his way. The letter was supposedly a request for an assassin to kill the king. The forgery was discovered and Rentammoran tried to leave before evidence could be obtained pointing to him. He was seen preparing and his suspicious attempt at departure lead those investigating to said evidence.


I'm definitely interested. I'll have a character in the next day or so. It is likely to be a Mutagenic Mauler Brawler. My crime will be High Treason and I'll probably be aiming for lichdom later on. I have been part of a Way of the Wicked campaign before but it was stopped pretty early in the first book we were just about to start our first real objective.

My main skills will be intimidate, diplomacy, and perception as well as having a small sprinkling of other skills all around. I plan on using tripping a little bit and most of my damage will be none lethal (back story will explain) except when it's not possible.


-waves at Shadowy- Hey there! Good to see you again. :)

Working on a backstory now for the fetchling sorcerer. Should hopefully have it up tonight or tomorrow night at the latest.

Grand Lodge

Just working on my Fire Shaman Backstory hopefully I'll have something up later tonight, early tomorrow sometime.


Cool! Nemenia is final after adopting Sound Striker, though it makes no difference at first.

Shadow Lodge

Rentammoran wrote:
Jasper Vraxis wrote:
Spooky GM wrote:
I imagine cannibalism would qualify as murder. Just, special murder. The kind that brings you to special hell.
The kind they reserve for child molesters and people who talk at the theater?
"Oh I'm gonna go to the special hell." One of my favorite episodes!

I wonder what kind of penalty to the DC it would be to preform (juggle) if you were to use live Geese.

Firefly, why were you cancled?

@spooky: I might rework the character into a kitsune or just quit, haven't decided


Lord Inventor Reldic Emerson wrote:
save some half brained half crazed bard based off kefka.

Cue evil laugh


Character:

Nalerok Vivesu
Male Half-Orc Oracle 1
LE Medium humanoid (human, orc)
Init +2, Senses: Darkvision 60ft, Perception -1

Defense:
AC 12, touch 12, flat-footed 10 (+2 Dex)
HP: 12 (1d8+4)
Fort +3, Ref +2, Will +2

Offense:
Speed 30ft.
Melee:
Bite +3 (1d4+4)

Statistics:
Str 16(+3), Dex 15(+2), Con 16(+3), Int 10(+0), Wis 8(-1), Cha 14(+2)
BAB +0, CMB +3, CMD 15

Spells Known:
0:
Create Water
Detect Magic
Guidance
Spark
1 (4/day):
Cure Light Wounds
Shield of Faith
Summon Monster I

Feats: Two-Weapon Fighting

Skills: Intimidate +8 (1 rank), Knowledge (religion) +4 (1 rank), Perception +3 (1 rank), Sense Motive +3 (1 rank)

Special Abilities:
Legalistic Curse: 1/day, +4 morale on roll to fulfill promise
Skill at Arms: proficient with martial weapons + heavy armor

Languages: Common, Orc

Traits: Blessed Touch, High Treason, Scrapper


I'll post my backstory soon.


Here is Morrigan's sorcerer.

Also, Firefly is awesome. :)


Alrighty, done with some minor tweaks.

Alicia will definitely fill the frontliner role for a party, if chosen.


The Emerald Duke presents: Ivy Renauld, slayer and assassin of men.

Her crime: attempted Assassination of the crown princess. (See my backstory for more details on the how's, why's, and what went wrong's.)

I envision her has a heavy damage person, with long term goals in the "order to be established" of forming a cult of assassins (think the Dark Brotherhood from The Elder Scrolls series and you have where I am thinking) to help keep the land cleansed of those who "wrong" the wrong people.

I don't see prestige classes in her future, and while I can see her consorting with vampires I don't see her wanting to become one... at least not off the bat.

I also enjoy Firefly, but my favorite line from that episode is where Mal tells Jane that his "days of not taking you seriously are coming toward the middle".


Okay, roster time. These are the submissions that have both crunch and backstory finished, and that I don't have any unaddressed issues with. Alternately I may have missed someone, so if your application is some measure of "complete" and you're missing, just let me know.

@Alexandria: Didn't peek at the sheet until now, but no Aasimar.

Arcane:
-Eamch Stone, Human Wizard (Evoker)
-Jasper Vraxis, Human SUmmoner
-Saphirra, Fetchling Sorceror (Wildblooded)

Divine:
-Roet Heinous, Tiefling Cleric (Fiendish Vessel)

Martial:
-Alicia d'Kouzra, Human Fighter
-Gabriel Hale, Tiefling Ranger (Beast Master)
-Ivy Renauld, Dhampir Slayer

Skill:
-Nemenia Faireyes, Gnome Bard (Song Healer, Sound Striker)


Yay I am the only antipaladin remaining ;).

I'll transform her to a fetchling which has suitible abilities for her. Too many tieflings anyway :p.

So she will end up somewhere between martial and skill, with manipulation, disguise and some stealth.

Should have changes done tonight.


Hmm..looks like when you are first in, you are not always noticed...lol...I posted the monk Esen right at the beginning...but perhaps you did not notice...no problem, he is right here!! Hope he meets your requirements..

Shadow Lodge

Pathfinder Adventure Path, Lost Omens Subscriber

I still haven't submitted mine, which is likely to be an antipaladin. :P He'll be up soon - work has taken quite a bit of effort as of late.


I've got my fluff done and I'll have my crunch and description of Zadaal up tomorrow.

Back Story:
Zadaal was raised by orcs on the outskirts of a forest he doesn't know the name of. His mother was the Orc's play thing for her entire bleak life, one that Zadaal doesn't speak of. Zadal was the runt of the litter for the half orcs which put him on not only the bottom of the totem pole as far as the Orc's were concerned, but also the other Half-Orcs. As a resalt he received regular beatings from not only the Orcs in his tribe but also from his "brothers" as he was someone they could all take his frustrations out on. Zadaal's normal days were spent mostly unconsious, beaten phiysically, or eating what little scraps he could to survive. The Orcs regularly forced him into unfair fights to the death where he was forced to fight with nothing but his fists while his opponents had weapons made of glass or crudely made daggers. This caused Zadaal to learn to fight not only dirty and his fists but also with his mind.

Zadaal was a weird kid in the orc tribe always thinking that this chaos was not how it should be but rather there should be some sort of order in place. He was also the only child who cared for his "mother" or at least who he thought was his mother as there were too many of the play things to be sure. His mother was forced to do unspeakable things and he was often forced to watch because it amused the Orcs to see him cry. His mother in a rare moment of clarity and while alone with Zadaal said she would help him escape. She instructed Zadaal to grab the key off the wall unlock her and she would run out and cause a distraction he was to run North to the closest city and find a monastery to take care of him. As she kissed her son goodbye and ran into the camp letting him escape he ran North as he was instructed. Once he was on top of a hill about a mile out he turned in hopes he would see his mother. Unfortunately he did he saw her head severed and her body being used as if it were still there. Zadaal ran crying vowing to get his revenge on these chaotic monsters.

Zadaal found a monastery after about a week travailing on the lands. It was in a small town not found on most maps. Once he was let into the monastery and they found he could fight with his fists he was trained in the ways of the monk. However he did not do well Zadaal enjoyed the structure he was not familiar with but disagreed with the way everyone acted so honest and friendly it bothered him. A combination of this and not wanting to conform to the style of fighting the monks instructed him in but rather use his own style formed by his pit fights he was kicked out of the monastery. This was when he 14 or so a year after he was admitted into it.

Zadaal spent the next couple of years of his life doing work as security at different bars and events to make ends meets using nothing but his fists and wits to control the crowds. However he always felt like an outsider not because of his race which was accepted although weirly he didn't agree with the way people acted they were so honest and good while he believed that deception and manipulation were the only ways to move up in the world.

Zadal wanted to learn more about "The Fallen" and did research on him and found how he would like the world to be one as if it were ruled by this man...no this divine being Asmodeus. Zadaal went on to try and change the world to fit this mans ideals. However he knew it would not be easy so he tried to control people with fear to control them. He would use his skills of manipulation both of documents and of his intentions to get information over guards of estates. His goal was to try and show the world of the terrible deeds that the members of the Talingarde government does. This was his downfall one of the guards he thought he was controlling was in fact manipulating him. When he was getting important papers form a nobleman's house he was attacked on all sides and arrested on the spot. His crime High Treason on grounds of attempting to overthrow the crown.

Purpose:
Zadaal's purpose is simple revenge and order. He wants revenge on those chaotic monsters that attacked and killed his "mother" as well as having the world bent to his whims through manipulation. He wishes not to be the face of the ruler but be in the shadows one of the real rulers of this world that manipulates everything and secretly eradicates those who go against him in any way whether that be through belief or action.


@Esan: Yep, he did indeed slip right past me. Fixed that on my Notepad file, he'll be in the next post.


Here is Angelica Luris, inquisitor of Asmodeus!

Stats:
Female Human
Inquisitor of Asmodeous 1
LE Medium humanoid (human)
Init +3; Senses Perception +7
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 10
Fort +4, Ref +3, Will +6
--------------------
Offense
--------------------
Speed 30 ft.
Melee unarmed strike +2 (1d3+2 nonlethal)
Ranged n/a
Special Attacks judgement (1/day)
Inquisitor Spells Known:
0th (DC 13)detect poison, light, read magic, resistance
1st (DC 14) (2/day)command, divine favor
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 14, Int 12, Wis 16, Cha 8
Base Atk +0; CMB +2; CMD 15
Feats Point-Blank Shot, Precise Shot
Traits Blasphemy, Indomitable Faith, Lost Nobility
Skills Bluff +7, Intimidate +8, Knowledge (nature) +5, Knowledge (the planes) +5, Knowledge (religion) +7, Perception +7, Ride +7, Sense Motive +8, Stealth +7, Survival +7
Languages Common, Infernal
SQ inquisition (heresy), monster lore, stern gaze

Backstory:
Angelica Luris is the youngest daughter of noble House Luris in Talingarde. The apple of her father's eye, Angelica was a paragon of everything the nobility of Talingarde had to offer. She was athletic, clever, and enchantingly beautiful. All in her family's court agreed that a bright future was in store.

She also possessed a headstrong and independent streak unseemly for a woman of her station. Angelica had no interest in being a 'proper lady.'
Luckily for her, her parents were forgiving of her unorthodox interests and she found a fast friend in the son of one of her father's attendants, a talented and handsome young man named Cormac. Cormac and Angelica were inseperable. When the other girls were learning needlepoint and dancing, Angelica and Cormac practiced archery and riding. She ignored music and adored the hunting trips with her father. She also found joy in exploring all the nooks and crannies of the old keep in which her family resided. It was during those treks that she found a secret shut away in one of the towers.

In the attic room were the remnants of the old religions of the kingdom, hurriedly hidden but never discarded by her grandparents: relics, books, and trappings dedicated to the old gods — the gods forbidden by the Church of Mitra. Fascinated, Angelica spent hours shut away with them, reading tomes, admiring icons, and dancing around while draped in altar hangings. She told no one of her discovery, not even Cormac, intuitively knowing the trouble it would get her in.

All was well, for a time, and Angelica knew happiness. Cormac joined the military of Talingarde, leaving her without a close friend. Her parents increasingly became less tolerant of their daughter's eccentricities now that she had reached marrying age. Many a fine and noble suitor was snubbed by Angelica . She had no desire to marry, no desire to tie herself down to another person. Instead, she rededicated her focus to her hobbies and, especially, to the hidden shrine.

Her parents were patient. They knew that there would be time to ease her fears of married life and turn her heart to love. For her part, Angelica was not afraid; she was angry — angry that she was expected to be dragged to the temple of Mitra and bound for the rest of her life to a man in order to continue his bloodline. She longed for the days of old when she could have devoted herself to a deity as a temple maiden, untouchable except by those she chose. She looked into the sacred writings and found oaths to Asmodeus: oaths that bound one to his service and devoted them to him as defenders against the enemies of the faith. She swore them, determined to help bring the old ways back and make herself an untouchable bastion of the church, beyond the reach of suitors and the demands of noble blood.

One fateful day, Angelica was made to endure a garden party by her parents. Unfortunately for her, they had a surprise for their willful daughter. In the middle of the event, surrounded by friends and family, a mystery suitor appeared: Cormac had returned heroically from his tours against the goblinoids in the northern reaches of Talingarde.

Unbeknown to Angelica, Cormac had always loved her and had petitioned her parents many times for her hand. They always refused, deeming his status too low to marry their child. When he returned home from the northern campaigns with a bounty of glory and freshly-knighted, he immediately petitioned again for the right to marry Angelica. Out of other options, her parents agreed to the arrangement, hopeful that this childhood friend that shared Angelica's interests would finally bring their daughter in line.

The result could not have been further from that hope. In front of the gathered guests, Cormac proceeded to recite an ode to his bride-to-be’s beauty. Angry and embarrassed, Angelica fled to her tower sanctuary, barricading the door behind her. Furious at her closest friend's betrayal and at her parent's collusion, she gathered up a twin-bladed sacrificial knife and, standing in front of a large mirror, dragged it down her face in an attempt to remove the beauty that seemed so important to everybody but her. She spared her eyes, but left a pair of twin trails through her flesh. Meanwhile, her parents had reached the limits of their patience. They followed her to the tower with her Cormac in tow. The men forced their way in, finding Angelica in the midst of her self-mutilation, surrounded by the forbidden trappings of her makeshift shrine.

Cormac took one look, turned, and left without a word.

Her parents wept.

Angelica laughed. She was laughing still when guardsmen — arriving to investigate the Cormac’s report — arrived to arrest her. Charged with blasphemy, she was sent to Branderscar to await the pyre. In some ways,
she finds this end preferable.

Appearance:
Angelica is a tall, statuesque woman, standing 5 feet 10 inches tall and weighing 170 pounds. With her high cheek bones and sea green eyes, she would be considered an exquisite beauty. However, the left side of her face bears a quartet of scars, two from forehead to just above the eyebrow, and two from cheekbone to jawline. Her once shoulder-long blonde hair is cut short, ragged from the dagger she used to cut it short. On the right, spiked piercings frame her eyebrow and angle down her cheek.

Personality and Goals:
Angelica spurns most current social conventions, finding them nothing more than empty trapping. She finds proof of this in how quickly she was abandoned by Cormac, who supposedly loved her, yet abandoned her the moment her faith was made known. Likewise, her parents who spoke of the bonds and commitment of family put up no resistance at the time of her arrest. She does not desire power so that she can lord over another, but so that another cannot tell her what to do or how to act.

She finds her structure in personal commitment to a cause, be it the study of archery or the defense of a religion already beaten into submission. She respects the clergy of Mitra for their dedication, but despises them for encouraging what she perceives as the sham of social niceties and propriety.

Her renowned beauty is just another illusion to her. She will seek various body modifications—piercings, tattoos, brands — to alter her appearance into a form she finds pleasing, the opinions of others be damned. She looks upon the brand she received at Branderscar to actually
be a blessing.

Angelica throws herself headlong into her interests. This tendency is not some youthful fit of pique, wandering from one thing to another like a dilettante; instead, she fixates on something and immerses herself in it, applying all her discipline and attention until pulled away by some other passion. Even then she does not abandon prior devotions. She trained ardently at archery in her youth, and the bow is still her favored weapon. Knowledge and study of the old gods is still important to her, but loyalty to Asmodeus and destruction of his enemies holds primacy. That those enemies fuel the useless social trappings that she despises only furthers her drive to serve Asmodeus. Obsession fuels her drive to learn. If something holds no interest
for her, she forgets it rather quickly.

Naturally competitive, Angelica will often challenge her companions to contests. She enjoys passing the time by keeping score, whether it’s a contest to see who can kill the most guardsmen during a battle or a game of “I Spy” during a long trip.

Angelica desires to shoot down an angel if the opportunity ever presents itself. She daydreams about it and often brings down birds on the wing to help her visualize the event and practice against flying targets.

Group Role:
Angelica would bring a number of talents to the party if chosen. As an inquisitor, she has access to an eclectic array of social, knowledge, and nature skills. In combat, Angelica initially brings her skill with a bow to add a ranged element to the fight. Eventually, between her teamwork feats and spells, she'll be able to help buff the party.

If you have any questions, please let me know!


No problems....just enjoyed the little bit I got to play before and really want a chance to get into another game, is all!


All done with the changes Spooky.

I made her a dhampir and rewrote her story a great deal to fit it. Please check her page.

Her role is socialite and corrupter out of combat and during combat she will be a tanky bad toucher with her lay on hands and channels as well as plain fighter. Eventually she will be able to command foes in battle and even charm then to set them upon their enemies. I think that her sway over others is second to none and it will be fun to have her manipulate her enemies to fight among themselves.

She is a patient plotter who enjoys seeing her plans come to fruition. As long as her party members share her goal she will have no problem with them and be best of friends. She needs some new strong pawns after all ;). If they prove themselves worthy and strong useful allies she will respect them all the more.

As her immediate goal she will go after the witch hunter who caught her and as most of her old paladin order as she can. If possible she will corrupt them from within beforehand to turn many over to her cause.

After the paladin order has been corrupted beyond belief she can turn her focus on the stupid populace. She looks forward to corrupt lawmakers and the like to control the country from behind the screens and eventually take to the stage when everything is set. Her ultimate win would be to have to king be killed by his own daughter or wife.


Presenting Richard, my go to guy for WotW recruitments. Arcane most heavily filled already, but whatcha gonna do.

I gotta update to the stats for this game, but the general build is there for viewing.

Just realized I havnt actually gotten my crime in there. Extortion is what it will be, will hammer out the details.


Hey there Spooky. Myself and a friend were looking around for any available games where we can let loose with our evil-ness, do you still have room up in this here campaign?


Until recruitment closes there is only room. People only get picked at the end.


Like a few others, I'd be a character that got far enough to break out of jail and start the test and not much more (one of a few characters that I've tried that with).

Anyhow, I'd like to submit this character -- will need to be dropped back to level 1, though.


@ Spooky

Ah, that took about an hour to do but I THINK I have my very favorite half ogre ready for your inspection.

First, his stats:

Spoiler:

Male Half-Ogre
Invunerable Rager Barbarian 1
Age: 16, Height: 7'10"
Weight: 400
NE Medium humanoid (half-ogre)
Init +7(dex +1, Improved Initiative +4, Reactionary +2); Senses Perception +3, Darkvision
Speed: 40 ft(30 base +10 Fast Movement)
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 16
Fort +6, Ref +1, Will -1
--------------------
Offense
--------------------
Speed 30 ft.
Melee unarmed strike +6 (1d3+5 nonlethal)
Ranged n/a
Special Attacks: Rage 8/day

--------------------
Statistics
--------------------
Str 20, Dex 13, Con 18, Int 10, Wis 8, Cha 10
Base Atk +1; CMB +7; CMD 17
Feats Intimidating Prowess, Improved Initiative
Traits: Reactionary, Bred for War, Attempted Murder
Skills: Acrobatics 1, Climb 8, Craft 0, Handle Animal 0, Intimidate 13, Knowledge 0, Perception 3, Ride 0, Survival 3, and Swim 5.
Languages: Common, Giant
SQ: Darkvision, Intimidating Presence, Rage, Fast Movement Ogre Blood

Talk about a frontliner if you've ever seen one.

Next: Backstory

Spoiler:

"V"

That's his name, or label. The people who raised him claimed it was the number of men it would take to bring him down in a fight. Said numerically, 5. He never cared about the origin of his name though, nor much of anything. V is a simple man, but he has extreme aspirations. To be the greatest gladiator the world had ever seen. Killing has been second nature to this product of illigitimate "love" ever since he could remember. Abandoned in the extreme elements as a child, his mother hoped to save him the embarassment that would become his life by leaving him for death(in hindsight, a fairly silly conclusion to jump to).

Found crying by travelling hunters, V's immense size even as a child proved to be a curiosity substantial enough to stir the minds of the hunters that day as to what he would grow up to become. They took the baby back to their village and cared for him, hoping for him to be the greatest hunter their humble village could ever ask for. However, V found himself unsatisfied killing animals with a bow and arrow. The frustration of merely attempting to master the strange instruments proved to be the powder keg that would help him find his true calling. In a rage, the child took off for the game the hunters had picked out for him, arrow in hand, jumping on the creature and stabbing it repeatedly through the chest. While the hunters of the men rejoiced in his killing potential, the other boys were jealous of the then called -NewBoy- and insisted on proving his size was merely show.Regularly they would pick fights with him, only to be thrown off and beaten by the enraged half ogre.

Soon the vilage saw an oppertunity in front of them, as V was not troubled by the bullying, nay, he relished in lashing out, fighting back, and sending the boys to a healer each time they grew a new backbone. A rudimentary pit was set up when V was but a teenager, though his size would never indicate that to anyone, and he began taking part in pit fights with the other men of the village. With the introduction of gambling in fights, the transition to such a barbaric practice was simple for V, but not for the village. Soon V was banished, having inspired such barbarous practices in the men of the village, and insisting on fighting any who would dare challenge him, inside or outside of the pit.

V was not troubled, no no, he wished for more. That pit was a child's play pen to this man. Travelling the world V found himself interested in the bare knuckle brawls he would find in the small villages, but he needed more than that. the satisfaction of slamming a fist into a man and nobody knowing if the end result was death was good, but knowing death, was far more refreshing. Soon V found himself in cities, which would organize behind the scenes gladiatorial fights. Now this was a challenge. Weapons evened the odds a bit. As large as he was, V could just as easily be cut as anyone else, and he enjoyed that fact immensely.The pain was a rush, the victory was glorious, and the pay offered him more than he could ever dream of in feast, drink, and women.

Then came the day the wrong person muttered the word 'thug' under his breath at V's passing. V is a great many things. A war monger, an abomination of human and ogre, even a killer, but a mere thug? Such a word is insulting more than to those who have never touched a weapon in their lives. Unluckily for the brutish man however, the offending man was no mere passerby, but a noble of enough influence to surround himself with five armed guards. True to his name, it possibly took all five to bring him down and keep him until he was collected by the city watch. Now he awaits in a prison, his property taken, his armor, his weapons, everything gone, with nothing but the chopping block awaiting the man who dare attempt to murder a 'man of noble blood'. This might seem like the end for our intrepid brute, but...possibly...this is merely the beginning.

Typed that in notepad, tried to keep his origin setting slightly vague as I'm not sure if your world has the available snow fields I usually play him hailing from.

And finally, Crunch:

Spoiler:

V offers few things to the party admittedly, but what he does offer is not only in substantial proportion, but invaluable to any adventurers, no matter race, creed, or profession.

The killing potential of a brute this size on anything unlucky enogh to get in his way alone renders him a brute, but his ability to take just as much punishment as he recieves renders him naught but a juggernaut. Woe betide any who would take a good fight from his grasp, he will insist on tanking as many enemies as he can possibly handle, and with his "Come and Get Me" rage power(which he will develop later), V can retaliate to any vast quantity of opponents simultaneously, unless they manage to take his massive form down first. As far as something V is capable of outside of battle, social interactions among those who stand in the way of a party are easily 'delt with' almost merely by his presence. Naturally he is intimidating to merely stand in the same room with, but if he tries, V is capable of reducing a king with vast armies at his command to a puddle of piss. Though, for added fun, as much of a fierce warrior as V is, he has no direction, and no capability of discerning danger, or mistrust. He is easily manipulated by even the most casual of lies, and could be tricked into believing an innocent child is a human incarnation of Demogorgon, or that the man standing with a knife at his throat was merely there to protect him from other dangers.

One of the greatest things I love about this character is not his strenght, or tankyness, but how gullible he is. Not only is this incredibly fun in a group of evil characters, to manipulate V into doing whatever their greedy little blackened hearts desire, but it's also fun for the GM. Manipulating V into doing adverse things, and making the party react, is a joyous occasion for an evil GM to take part in. Once, V was hypnotized by a vampire into, and I quote "Beating a motherf@@$er with another motherf+#+er."

Side note: Apparently using a half elven ranger counts as an Exotic Weapon that does Greataxe damage.


ok, since my antipaladin is out, I will be sumbitting a arcanist based off kefka from FF6.

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