New Paladin Help


Advice


First I'm sorry if this in the wrong board, I'm new to pathfinder society. Though not new to Pathfinder itself I haven't played in organized play and want to make sure everything is kosher and that my character is viable.

Name: Hysman Me
Class: Paladin (Sacred Servant-Erastil- feather subdomain)
Race: Nagaji

Stats after racial mods
str-18
dex-12
con-14
int-8
wis-8
cha-16

skill ranks in knowledge religion and knowledge nobility.

traits- armor expert and magical knack
fear- scale mail, heavy wooden shield, cold iron spiked gauntlet, trident and net

Now first I wanted to make sure even with a -1 to int I still get both languages and skill points, if not thats okay, I just wanted to check.

Second yes I know Trident may not be the best weapon but I noticed Erastil's religious leadership had jobs in the community on top of being a cleric or whatever so I decided to make him a fisherman. So that's a flavor thing for him to start out with at level one.

third, do I still get knowledge nature as a class skill with the feather domain?

finally I have NO IDEA what feats to take, other than boon companion when I get my animal companion. I originally was going to take spit venom, but then I read that whole mess.

So yeah, sorry for the text wall.

Grand Lodge

You still get both natural languages, just no additional ones.

As for skill points, you get 2(base) + -1(Int Mod) for 1 skill rank per level. That said, you can still take the favored class bonus to make it 2 ranks per level.

Since you left Dex so low, I take it you are tossing out using a Longbow? (Erastil's Favored Weapon)

Fisherman is fine, but I do suggest you put 1 skill rank into Profession Fisherman. Fits the theme, and allows you to do a daily job check. Not much gold, but every copper helps when you need better gear.

You do still get KN Nature as a class skill with the feather domain. However, you do not gain the Domain until level 4 so it is a cross skill until then

Because you are dropping Int, I suggest skill feats to help ya. Keep in mind, you wont get the Animal Companion till level 7 (Druid level = to Cleric -3, Cleric level = to Paladin -3)


Looks legal to me

With the -1 int mod, you get 2 for being a paladin, -1 skill point per level, so 1. If you put your favored class bonus into skills instead of hitpoint you can still get 2 skill points.

From a slightly min max point of view, if you drop your int down to 5 you still get the same number of skill points. But at that point you think forest gump is smrt so its up to you if you want to role play that.


My goal was to make him more like The Tick than Gump, constant use of malapropisms, incorrect analogies etc. Though I was under the impression that using the favored class bonus on skills was generally considered a waste?

Grand Lodge

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wes f wrote:
Though I was under the impression that using the favored class bonus on skills was generally considered a waste?

Only if you go by the idea that combat optimization is the only way to optimize a character in PFS. Having played PFS for over 2 years and D&D much longer than that, I would disagree strongly with that philosophy. Having skills allows you to participate out of combat more frequently, which in turn, means you can participate more in the game overall, which means more overall enjoyment of the game. It also helps accomplish out of combat goals and some skills are useful in combat at well. Of the 18 characters I have created for PFS I have only 3 that used their Favored Class Bonus for Hit Points: one was a front line defender style monk that needed all the HP he could get; one was a ninja who already has plenty of skill points but not enough HP; and one was a barbarian just because I wanted to see how many HP I could give him. All of the others either took skill points or alternate favored class bonuses.


wes f wrote:
My goal was to make him more like The Tick than Gump, constant use of malapropisms, incorrect analogies etc. Though I was under the impression that using the favored class bonus on skills was generally considered a waste?

That is silly. The HPs is often a best choice for many builds, but a 5 int taking it is almost a give in.

My 5 int high cha character I use bluff heavily to hide his stupidity because he knows he is dumb and ashamed of it.

You do not have to be like forest gump. You could still easily pull the tick off with a 5 int.

Grand Lodge

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
BigNorseWolf wrote:

Looks legal to me

With the -1 int mod, you get 2 for being a paladin, -1 skill point per level, so 1. If you put your favored class bonus into skills instead of hitpoint you can still get 2 skill points.

From a slightly min max point of view, if you drop your int down to 5 you still get the same number of skill points. But at that point you think forest gump is smrt so its up to you if you want to role play that.

BNW --

I thought that the skill points per level did not drop from reduced int, so that no matter how low your int was, you still got the base skill points given by your class.

Hmm


Nope, it just can't reduce below 1. You definitely can go under your "base" for your class.

Grand Lodge

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Oh, that's awful... Why would anyone dump int?

Hmm


well if you already only get 2 skills, you could increase your con to a 14 for 1 point if you drop your int to a 7, and then take favored class skill point. Then you still have 2 skills and a higher con score. Or if you don't care about skill points at all. Or if you get a lot of skills and don't need them all, like a bard and you only "need" to be good at 4 skills can drop it to a 7. Or humans, a human automatically get an extra skill, so dropping in to 7 and being a human and FCB can get you 3 skills a level for you 7 int. But really it all comes down to wanting more points to raise your other stats.

Silver Crusade

Hmm wrote:

Oh, that's awful... Why would anyone dump int?

Hmm

No idea. Personally I never run a character with less than INT 12, and if he's not human, he's in one of the high skill point classes. Also, never spend the favored class bonus on the hit point. Skills are critical to just about everything, combat included for some of them.

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