PFS Trait Legality Question: Shield-Trained?


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http://www.d20pfsrd.com/traits/religion-traits/shield-trained

Quote:

You were trained to use shields as weapons.

Benefit: Heavy and light shields are considered simple weapons rather than martial weapons for you. Heavy shields are considered light weapons for you.

Source: Pathfinder Campaign Setting: Inner Sea Gods

I stumbled upon this trait while looking up potential picks for my Sword and Board fighter and this just blew me away. I don't have the PDF myself and I'm not sure I want to spend 30 dollars checking to see if this trait has a specific deity requirement (as it is from Inner Sea Gods). Additional Resources says all traits from the book are legal, but can someone confirm this doesn't have hidden strings? Because this might be an auto pick for anyone making a Two-Weapon Fighting shield build (all three of us).


If you're a fighter, why would it matter if its a martial weapon or a simple one? Are you taking an archtype that removes your proficiency with martial weapons?

If it still matters, the trait requires that you worship GORUM! the lord in iron.


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BigNorseWolf wrote:
If you're a fighter, why would it matter if its a martial weapon or a simple one? Are you taking an archtype that removes them?

I'm going to be playing a Slayer, but it's not the proficiencies -- it's making heavy shields to be considered light weapons instead of one-handed weapons, which means you can Two-Weapon Fight at less of a penalty with a heavy shield. Going from a light to heavy shield in your offhand while Two-Weapon fighting steps the damage die up one step and gives you a bonus 1 AC.

Shadow Lodge

Nicolbolas Cage wrote:

http://www.d20pfsrd.com/traits/religion-traits/shield-trained

Quote:

You were trained to use shields as weapons.

Benefit: Heavy and light shields are considered simple weapons rather than martial weapons for you. Heavy shields are considered light weapons for you.

Source: Pathfinder Campaign Setting: Inner Sea Gods

I stumbled upon this trait while looking up potential picks for my Sword and Board fighter and this just blew me away. I don't have the PDF myself and I'm not sure I want to spend 30 dollars checking to see if this trait has a specific deity requirement (as it is from Inner Sea Gods). Additional Resources says all traits from the book are legal, but can someone confirm this doesn't have hidden strings? Because this might be an auto pick for anyone making a Two-Weapon Fighting shield build (all three of us).

http://www.archivesofnethys.com/Traits.aspx?Type=Religion

Looks like it requires worship of Gorum, per Archives of Nethys.


Taja the Barbarian wrote:


Looks like it requires worship of Gorum, per Archives of Nethys.

Sold. If that's the only requirement then I'll pencil that on the new character's sheet and be on my merry way. Thanks!

Shadow Lodge

Nicolbolas Cage wrote:
Taja the Barbarian wrote:


Looks like it requires worship of Gorum, per Archives of Nethys.
Sold. If that's the only requirement then I'll pencil that on the new character's sheet and be on my merry way. Thanks!

Well, it's PFS so you also need to own the book or pdf that anything you use comes from.

Sczarni

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It's threads like this that make me want to reiterate the usefulness of ArchivesOfNethys over d20pfsrd. The latter has had to change much of their content to avoid copyright infringement, but AoN is nearly always accurate.

Scarab Sages

It's also probably the best quality golarion-specific hardcover released. I HIGHLY recommend inner sea gods.

One note, to take Gorum specific traits/feats/whatever, you will need to be within one step of CN.


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Nefreet wrote:
It's threads like this that make me want to reiterate the usefulness of ArchivesOfNethys over d20pfsrd. The latter has had to change much of their content to avoid copyright infringement, but AoN is nearly always accurate.

People use D20pfsrd because of how easy it is to search. I use both sites. Most of the heavy lifting I do on the D20 then I switch to AoN just to finish. If you don't have perfect spelling or don't know what you are looking for AoN isn't the most friendly site.


Shield Master (which you will pick up at level 6 with your slayer talent) will do even better than treating your shield as a light weapon.

Also, you should consider that you should treat your shield as your main weapon (and you should because it will be better than your other one) and your other weapon should be the light weapon you dual wield with.


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Claxon wrote:

Shield Master (which you will pick up at level 6 with your slayer talent) will do even better than treating your shield as a light weapon.

Also, you should consider that you should treat your shield as your main weapon (and you should because it will be better than your other one) and your other weapon should be the light weapon you dual wield with.

The other weapon is another shield, Claxon. What kind of a foolish warrior would go into battle with only a single shield for protection?


Well, in that case Shield Master gives you double the benefit of not taking the penalty for TWF.

The feat would work well until you could pickup the feat at level 6, but after that would be a waste. I guess it depends on how badly you want to dual wield shields before level 6 as to whether or not you should take this, and whether or not you can find a better trait to fill that slot.


Nicolbolas Cage wrote:
BigNorseWolf wrote:
If you're a fighter, why would it matter if its a martial weapon or a simple one? Are you taking an archtype that removes them?
I'm going to be playing a Slayer, but it's not the proficiencies -- it's making heavy shields to be considered light weapons instead of one-handed weapons, which means you can Two-Weapon Fight at less of a penalty with a heavy shield. Going from a light to heavy shield in your offhand while Two-Weapon fighting steps the damage die up one step and gives you a bonus 1 AC.

Yeah, I stumbled upon this as well. Like you, I nearly wet myself when I saw how great this is for sword and shield fighters with TWF.

Sovereign Court

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N N 959 wrote:
Nicolbolas Cage wrote:
BigNorseWolf wrote:
If you're a fighter, why would it matter if its a martial weapon or a simple one? Are you taking an archtype that removes them?
I'm going to be playing a Slayer, but it's not the proficiencies -- it's making heavy shields to be considered light weapons instead of one-handed weapons, which means you can Two-Weapon Fight at less of a penalty with a heavy shield. Going from a light to heavy shield in your offhand while Two-Weapon fighting steps the damage die up one step and gives you a bonus 1 AC.
Yeah, I stumbled upon this as well. Like you, I nearly wet myself when I saw how great this is for sword and shield fighters with TWF.

Or shield & shield for that matter. That way you'd only have to take 1 set of weapon focus/spec feats and get full advantage out of them.

Scarab Sages

Or a Two-Handed Shield user in a class that only gets simple weapons, like Warpriest, Inquisitor, or Shield Champion Brawler.

Sczarni

Warpriests are proficient with martial weapons.

Scarab Sages

Nefreet wrote:
Warpriests are proficient with martial weapons.

doh, I meant cleric there. Just have warpriest on the brain I guess.

Silver Crusade

With Shield Master, there are no longer two-weapon fighting penalties for attacks with your shield, but the other weapon still takes them. Also, the critical threat range for a shield is not the largest there is. Getting a free shield bash on confirmed criticals is an important part of sword-and-board fighting.

So, if you want to use a one-handed weapon, and large shield, this trait is superb.


Imbicatus wrote:
Or a Two-Handed Shield user in a class that only gets simple weapons, like Warpriest, Inquisitor, or Shield Champion Brawler.

I think Shield-Trained actually makes two-handing a heavy shield worse. The trait makes it a light weapon so it can't benefit from 1.5xStr and 2-Handed Power Attack.

Scarab Sages

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The trait allows you to treat it as a light weapon, but it's still a one handed weapon. You aren't forced to treat it as a light weapon if you choose not to, despite the trait.


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Quote:
You were trained to use shields as weapons. Heavy and light shields are considered simple weapons rather than martial weapons for you. Heavy shields are considered light weapons for you.

Doesn't say you "can/may" treat a heavy shield as a light weapon, just that the character considers it a light weapon.

I read that as if one takes the trait, they're boned when wanting to two-hand/power attack combo a heavy shield because it's a light weapon and better for two-weapon fighting. A trade-off in benefits. Much like how mithral breastplate is a light armor and doesn't count as medium anymore for Defender of the Society trait (+1 trait bonus to AC when wearing medium or heavy armor).


I have to agree with Protoman. You don't get the option, it changes the class of heavy shields to light for the character with the trait.


Protoman wrote:
Quote:
You were trained to use shields as weapons. Heavy and light shields are considered simple weapons rather than martial weapons for you. Heavy shields are considered light weapons for you.

Doesn't say you "can/may" treat a heavy shield as a light weapon, just that the character considers it a light weapon.

I read that as if one takes the trait, they're boned when wanting to two-hand/power attack combo a heavy shield because it's a light weapon and better for two-weapon fighting. A trade-off in benefits. Much like how mithral breastplate is a light armor and doesn't count as medium anymore for Defender of the Society trait (+1 trait bonus to AC when wearing medium or heavy armor).

Going to have to disagree. Mithral breastplate changes the nature of the breastplate itself. Shield-Trained doesn't change the shield. The shield remains a "one-handed" weapon. The trait merely changes it to a light weapon for you.

A light weapon doesn't benefit from two hands because it is "light." In this case, the heavy shield weighs the same.

PRD wrote:
Wielding a Weapon Two-Handed: When you deal damage with a weapon that you are wielding two-handed, you add 1-1/2 times your Strength bonus (Strength penalties are not multiplied). You don't get this higher Strength bonus, however, when using a light weapon with two hands.

Bold added.

The rule says "a light weapon." The shield is not a light weapon, it's only considered light for the one person. While I can agree that this could be an intended trade off, it would be non-sensical that a person would suddenly not be able to use the shield two-handed for more damage since the rule's logic is a function of the weapon's weight. Where as the trait changes the user's skill with the shield.

Barring clarification, I will allow a person to use a heavy shield, two-handed, for extra damage with the trait, why? Because the shield itself, is not a light weapon. If Shield-Trained actually made the shield weigh less, then I would agree with you.


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Mithral longsword is half the weight, still a one-handed weapon. Weight/encumbrance doesn't affect the light/one-handed/two-handed status of a weapon for a character. It's whatever the rules state it to be.

The rules state two-handed 1.5xStr and power attack don't work for light weapons, which the trait makes the heavy shield to be for that character that has the trait. "Heavy shields are considered light weapons for [that character]." Its light or one-handed weapon status for other characters without the trait doesn't mean anything to that character. So that character's use of Power Attack is dependent on his own abilities/limits with that weapon.

When a character with less than +5 BAB has Weapon Versatility on a longsword, he MAY use a swift action to change the damage type. Even though it's a slashing weapon, if he changed it to a piercing weapon, he still needs another swift action to use it as a slashing weapon again. Even if he dropped it and picked up that weapon again. Rules state he needs to shift his grip again.

A trait that turns a one-handed weapon into a light weapon whenever it's beneficial and still keeping it as a one-handed weapon for whenever that's beneficial? That's not what Shield-Trained is currently describing. The trait is currently worded that it does a specific thing for characters using a heavy shield, it's considered a light wapon for them. Not "they may consider it as a light weapon."


When I say, weight, I mean weight distribution/balance. Obviously some light weapons weigh more than one-handed weapons.

Protoman wrote:
A trait that turns a one-handed weapon into a light weapon whenever it's beneficial and still keeping it as a one-handed weapon for whenever that's beneficial?"

And yet, that's what Shield-Trained logically allows. The benefit of Shield-Trained is that the character is more skilled with the weapon, not that the character trades one set of benefits for another.

The weapon is still a one-handed weapon. The nature of the feat is skill based benefit. Not a magical transformation of the weapon.

Your logic suggest that if a feat could only be applied to "martial" weapons, then it couldn't apply to your shield because you treat it as a simple weapon. The use of it as a light weapon doesn't have to be symmetrical as you suggest. By RAW the weapon doesn't change its nature and it's ambiguous if feats like Power Attack are limited by the actual weapon or one's ability/requirement to treat it differently.

You're free to rule how you feel.

EDIT:
In the interest of integrity, I could see the counter argument is that by gripping the shield in a certain way, you avoid the penalty, but it reduces your ability to use it as a heavy weapon. So I wouldn't be put out if a FAQ agreed with your interpretation. A more reasonable clarification would state that the weapon can be used as a light weapon or a one-handed weapon at the player's choice for that round and all penalties/benefits apply as the type of weapon chosen.


I'd like to think that shield-trained works that way also; but with the ruling on martial/exotic weapon proficiency bastard swords/katanas a while back, I guess the only other situation of a stated change in # of handed status on a weapon with a feat, I can personally only conclude that a trait would change the # of handedness weapon category unless it states otherwise.

EDIT: Though reading the FAQ more carefully, maybe you're right that if one is benefitting from it being light, then can't treat it as one-handed or vice versa.


Should have checked earlier, but I guess Power Attack doesn't care if the weapon is light or not.

Scarab Sages

N N 959 wrote:

Should have checked earlier, but I guess Power Attack doesn't care if the weapon is light or not.

It does indirectly. Power attack does -1/+3 if you are using a one handed weapon in two hands. If you can only treat a heavy shield as light, then you can never two hand it for extra damage.


Way I read it, it prevents its use as a two-handed weapon.


Secret Wizard wrote:
Way I read it, it prevents its use as a two-handed weapon.

The way I read it, the feat doesn't prevent that. The feat doesn't say anything about using two hands. When you take Exotic Proficiency in Bastard Sword, you aren't precluded from benefiting from using two hands. Shield-Trained should be no different.

Dark Archive

You could two-hand a shield, nothing says you can't. But with this trait you would gain no additional strength benefit from doing so. You could, however, still benefit from any archetype or other effect which benefits weapons wielded in two hands.


Protoman wrote:
I'd like to think that shield-trained works that way also; but with the ruling on martial/exotic weapon proficiency bastard swords/katanas a while back, I guess the only other situation of a stated change in # of handed status on a weapon with a feat, I can personally only conclude that a trait would change the # of handedness weapon category unless it states otherwise.

Not quite sure what you're saying here. But when I look at the Bastard Sword example, it seems to fundamentally address the same issue. A bastard sword is a two-handed weapon. With a feat (like Shield-Trained) you can use the weapon as a one-handed weapon for the same amount of damage. However, your damage bonus is dependent on how many hands you use, not how you treat the weapon.

I regret sounding like a broken record, but Shield-Trained doesn't change the shield. It merely allows you to treat it as a light weapon. Why would everyone else in the world get the benefit of two hands and a person "shield-trained," would not? The trait is not worded as a sacrifice or trade-off or as intending to have a consequence. In fact, few if any traits are designed that way.

There's no reason why the wielder could not forgo the benefit of the training and use it as a one-handed weapon...with two hands. It's exactly what happens when a person with EWP (Bastard Sword) does when they grab the sword with two hands.

And more to the point, if a person is using both hands, they aren't exceeding the rule of thumb regarding STR bonus to damage because they aren't normally wielding another weapon.

EDIT:
The best counter argument I'll offer is that there is nothing from presenting the character from electing to forgo the benefit of using the trait and treat the shield normally in any given round. Since using two hands would render the benefit of treating a heavy shield as a light weapon mostly moot, there's no fairness issue.


That Crazy Alchemist wrote:
You could two-hand a shield, nothing says you can't. But with this trait you would gain no additional strength benefit from doing so.

Feat doesn't say that. That's an interpretation.

Dark Archive

N N 959 wrote:
That Crazy Alchemist wrote:
You could two-hand a shield, nothing says you can't. But with this trait you would gain no additional strength benefit from doing so.
Feat doesn't say that. That's an interpretation.

Which part?

Grand Lodge

So, now you can wield Huge size Shields?


That Crazy Alchemist wrote:
N N 959 wrote:
That Crazy Alchemist wrote:
You could two-hand a shield, nothing says you can't. But with this trait you would gain no additional strength benefit from doing so.
Feat doesn't say that. That's an interpretation.
Which part?

The trait doesn't say you don't get a benefit from using two hands on a shield. There's nothing preventing a character from electing to use the shield normally. The trait gives "training," it does not magically transform the shield into a different thing.

The only reason to try and impose this type of restriction is if it allowed something unfair. There's nothing unfair about a person using two hands on their shield and getting a normal benefit.

Edit:
I suppose the question is whether one could use Weapon Finesse and two-hand at the same time. But as I said before, the solution is letting the person decide if they are using it as a light weapon or a one-handed weapon and then the appropriate rules apply.

Dark Archive

If you take this trait "you treat heavy shields as light weapons". Light weapons gain no additional benefit from two-handing them over one-handing them per the rules of one handed weapons:

Weapons wrote:
Light: A light weapon is used in one hand. It is easier to use in one's off hand than a one-handed weapon is, and can be used while grappling (see Combat). Add the wielder's Strength modifier to damage rolls for melee attacks with a light weapon if it's used in the primary hand, or half the wielder's Strength bonus if it's used in the off hand. Using two hands to wield a light weapon gives no advantage on damage; the Strength bonus applies as though the weapon were held in the wielder's primary hand only. An unarmed strike is always considered a light weapon.


Yes, and I can elect to use the shield normally and not benefit from the trait. Just as I can use a Bastard Sword with two-hands even thought I get to treat it as a one-handed weapon.

Stop and think instead of being pedantic. One of the tenants advocated by the designers is that the rules are to be read with common sense.

Dark Archive

N N 959 wrote:

Yes, and I can elect to use the shield normally and not benefit from the trait. Just as I can use a Bastard Sword with two-hands even thought I get to treat it as a one-handed weapon.

Stop and think instead of being pedantic.

Rather than insulting me, please stick to facts. Lets lay out these facts shall we?:

1) There is no rule that states you can "turn off" the effects of any trait, feat, spell, race, anything unless it says you can.

2) This trait does not say you can turn it off. The typical verbiage for such a thing is usually something like "You may (or can) treat heavy shields as light weapons". This trait has a distinct lack of such escape clauses.

If you take this trait, by RAW, you will forever treat heavy shields as light weapons. There is no way around that unless you find some other effect to override that.


1. You're wrong.

I can use a weapon I am proficient in as an improvised weapon.

I can cast a spell at a lower caster level than the one I am at so long as it is equal to the spell's level (though this one is admittedly spelled out).

2. The trait doesn't need to say you can turn it off because it's not a supernatural ability, you are "trained."

3. You're entitled to your opinion.

4. It's a "fact" that you're suppose to read the rules with "common sense." Common sense says if I use two hands with a one-handed weapon, I get the same damage as everyone else.

Dark Archive

1) True but then it'd be an improvised weapon and all that that implies (-4 to attack and all that). But you are correct that would be a way of getting the full 1.5 Str just at a to-hit cost.

2) It doesn't need to be a Supernatural ability for it to be optional. There are many feats and traits that use the verbiage I mentioned above to be optional (and therefore able to be "turned on or off"). Power Attack for instance.

3) ...you are as well. Though none of what I've stated was opinion it was all facts. For it to be an opinion it would have to have come from my own imaginings rather than being spelled out rather clearly by the book.

You are welcome to continue trolling if you'd like. I've answered the question above, and pointed out the "hidden string" the OP asked about. I'm out.


That Crazy Alchemist wrote:
You are welcome to continue trolling if you'd like.

Rather than insulting me, why don't we stick to the facts.

Quote:
3) ...you are as well. Though none of what I've stated was opinion it was all facts. For it to be an opinion it would have to have come from my own imaginings rather than being spelled out rather clearly by the book.

On the contrary, your conclusion is an opinion. What is a fact is that the shield is still a one-handed weapon. What we don't know is if the rules regarding STR damage are based on how you treat the weapon or what the weapon actually is/how many hands you use.

What is also a fact is that the devs follow rules of thumb regarding damage bonuses and the like. Allowing someone with Shield-Trained to treat the weapon normally when using two hands, does not violate any disseminated rules of damage.

Scarab Sages

Guys, can we keep the personal attacks out of the argument please? I can see a compromise that would let you choose to use the shield as a one handed weapon instead of light without retraining out of the trait or deciding to worship another deity.

The trait lets you treat heavy shields as light simple weapons, but they are still one-handed martial weapons. If you had proficency in martial weapons, you could still use that separate proficency to use the shield as it normally is instead of the modified proficency the trait gives you.


Imbicatus wrote:
... or deciding to worship another deity.

Ha...genius!

Player 1: GM, this round, my character no longer worships Gorum. Btw, I am using my shield bash with two hands.

Scarab Sages

N N 959 wrote:
Imbicatus wrote:
... or deciding to worship another deity.

Ha...genius!

Player 1: GM, this round, my character no longer worships Gorum. Btw, I am using my shield bash with two hands.

Well, the atonement spells do get pricey if you want to go back and forth that way. :)

Sczarni

blackbloodtroll wrote:
So, now you can wield Huge size Shields?

This seems to have been missed or past over...

So, if the trait allows you to wield a heavy shield as a light weapon can you now use a large heavy shield as a one handed weapon and a huge heavy shield as a two-handed weapon?

I'd like to hear the answers/rationale.


BigNorseWolf wrote:

If you're a fighter, why would it matter if its a martial weapon or a simple one? Are you taking an archtype that removes your proficiency with martial weapons?

If it still matters, the trait requires that you worship GORUM! the lord in iron.

A lot of us have the bad habit of using the word "fighter" when we mean "martial class melee character".

I mean, it's what the word MEANS, the fact that it's also a class is one of those unfortunate confusions like "going up or down a level".


The trait was quoted above. "Benefit: Heavy and light shields are considered simple weapons rather than martial weapons for you. Heavy shields are considered light weapons for you."

There is nothing in the rules about treating your simple weapon as a martial weapon. There is nothing in the rules about treating your light weapon as if it was one-handed or two-handed. If there was we'd have discovered a way to get Slashing Grace to work with daggers by now.

The trait, as written, says you treat shields as simple weapons rather than martial weapons. So you can't treat it as a martial weapon anymore. It also says that heavy shields are light weapons for you. Again, not a "can" or a "may", but "are". So no changing there.

And yes, it apparently does let you use a Huge Heavy Shield. At that point we're approaching tower shield size territory, I think.


A recent dev post here:

http://paizo.com/threads/rzs2qb03?Bastard-Sword-and-heirloom-weapon-trait#1 9

Sheds light on the possible answer.

Stephen Radney-MacFarland wrote:
Neo2151 wrote:


Can a Bastard Sword be chosen for the Heirloom Weapon trait, since it becomes a Martial weapon when used in two-hands?

No. It is always an exotic weapon. It can be used as a martial weapon two handed, but that does not make it a martial weapon. Like I can use pencils as chopsticks, but that does not make them chopsticks. It's physical properties are that of an exotic weapon, and the trait has restrictions based on the physical properties of the weapon. See the FAQ for the distinction between the physical properties and the rules for how your are using the weapons given their exception for two-handed use.

A bastard sword is a set of things. Things that talk to its construction and its physical properties are treated that way.

A bastard sword can be used a different way than other weapons of similar construction and physical properties. Things that talk to the exceptions of its use, are treated a different way. That does not change its construction.

Emphasis mine.

Though a little cryptic, applying a similar logic, the heavy shield is still a one-handed weapon, regardless of what traits/feats you posses: "Things that talk to its construction and physical properties are treated that way." If STR damage for two hands is based on the weapons construction, then using two hands would apply extra damage.

The only caveat I see is if a character doesn't have training with martial weapons, would you be subject to a non-proficiency penalty? Or put another way, do you have to be able to use the shield as a martial weapon to avoid a improvised weapon penalty when using two hands?

Sovereign Court

N N 959 wrote:

Though a little cryptic, applying a similar logic, the heavy shield is still a one-handed weapon, regardless of what traits/feats you posses: "Things that talk to its construction and physical properties are treated that way." If STR damage for two hands is based on the weapons construction, then using two hands would apply extra damage.

The only caveat I see is if a character doesn't have training with martial weapons, would you be subject to a non-proficiency penalty? Or put another way, do you have to be able to use the shield as a martial weapon to avoid a improvised weapon penalty when using two hands?

By that ruling - when you have this trait a heavy spiked shield would become the 2nd weapon which you could TWF with it only and get dex to damage so WF etc would apply to both weapons. (though not with both weapons like sawtoothed sabres)

I'm not saying that I disagree, I'm just pointing it out.

Edited: my wording was horrible

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