Looking for 2 or 3 players for an open ended homebrew campaign, Rune Lords emphasis.


Recruitment

51 to 90 of 90 << first < prev | 1 | 2 | next > last >>

HP: 1d10 + 1 ⇒ (7) + 1 = 8
HP: 1d10 + 1 ⇒ (4) + 1 = 5
HP: 1d10 + 1 ⇒ (3) + 1 = 4

Including lvl thats.. 29..damn.. Will go +1 HP a level for 32,


You said you don't understand my characters motivation?

Grand Lodge

HP: 1d10 + 1 ⇒ (1) + 1 = 2
HP: 1d10 + 1 ⇒ (4) + 1 = 5
HP: 1d10 + 1 ⇒ (7) + 1 = 8
HP: 1d10 + 1 ⇒ (4) + 1 = 5

Total 18 which is exactly what I would have had if I had taken average.


Sorry. That's 28.. Which I'll keep. Need the extra skill points >.>.


HP: 4d10 + 12 ⇒ (6, 10, 1, 10) + 12 = 39
Rerolling 1: 1d10 ⇒ 6
Total: 44


I should have access to my pc later today.

Dark Archive

My dice rolls for HP... Writing down the background as we speak :) I changed the concept but I think it's something you'll like hehe

3d8 ⇒ (8, 2, 7) = 17

Dark Archive

Timm Tones - Bard (Celebrity)

Background

Spoiler:
Timm Tones was never a poor orphan in an alley. Neither rich, either - he was just some boy being raised with a normal childhood on his average sized village. Timm (whose actual name was Teemo) saw the most miserable of his friends get out of the streets and embark in adventures to save princesses and slay dragons, watched the empowerment of the once frail boy and the special calling of the forgotten girl... Saw the richest of his friends challenge family and authorities in name of justice for all, and he's pretty sure he even saw one of his friends get his parents killed and start dressing as a bat. Or maybe he was a shapeshifting druid, Timm can't recall... But he seemed destined to have no special destiny at all.

Getting to his adult age and not being able to enlist for any army or militia, neither able to properly shoot a bow or conjure the fiercest beasts from hell, Timm tried to go for the temple. Who knows, maybe he could fetch water for some priests and have a lesser god decide to give him powers. Well... It didn't quite work as he predicted. Apparently faith requires some level of sincerity. At the temple, however, Timm got a side job announcing events for the community. It didn't pay well, but he had to at least do something with his life. Things work in mysterious ways...

After a good time doing that job, he actually started to like it - and people liked him! His voice was heard, and it was inspiring everybody - for bad or worse. Feeding his own selfish desire for fame and a glorious fate, Timm started chanting stories of empowerment. Most of them he was just pulling out of his creativity, but yet people would hear him... And as people hear him, they would contribute. To the church, to the bar, to wherever he would be. The years transformed him in a celebrity! Everybody wanted to be in one of Timm Tones's famous speeches.

He finally could go on the life of adventures he always wanted. He's still incapable of properly using any weapons or channel the most positive energy of a god, but through his voice he's even capable of doing small tricks that end up perceived as pure arcane magic. Timm is a celebrity bard - a charismatic charlatan with fabulous hair and enticing voice who thinks he's on the same level of other adventurers... At the end of the day, though, even if he's not... Who knows? Mysterious ways!

Sheet will be posted soon :) I hope you guys like the concept.


GM, can i have the Demon hunter's part of Raised in a church, be replaced by having been around devils? It would compliment my background.

Are wondrous items allowed for purchase?


Characters so far...
Damphir priest undead lord- #13 or 14
Menhir Savant Druid- jesuscraig
Alken Kerelinth, Catfolk Bloodrager- Avoron
Alexander Dart Dumonte Ranger archetype(unkown)- Rorek55 (Lord inventor reldic)
Daniel Chelas Human fighter
Derik Henderthane, aasimar male paladin
Dairkal

Dairkal, 4th level and expand your backstory to accommodate the advancement!

Daniel I will look into it. Remind me tomorrow if I have not responded. In your background you can have whatever.

All magical items can be purchased, anything over 1,000 gp needs to be okayed.

Someone wanted a +1 agile breastplate and that is okayed.

Dark Archive

Hey Wolf... What about my concept? Do you like it? :)


I have one item over 1k , its a +1 composite longbow (+3)

also, I will possibly go with demonslayer, with one questions, would it be possible to transfer the demon specific buffs to devils? or does PF not differentiate much? The reason I ask is because I figured it would suit his background better, if not I may just go normal ranger :/


How is that 1k+? I had it at 775, 300 for mwk, 400 for making the +3 dmg and 75 for being a longbow.


+1 enhancement=1k. +3 composite longbow=400g.


But mwk gives +1 and just adds 300 to the base weapon's price


but not the +1 to damage, its a magic longbow :p


Ah....that way.


I am going to be taking the Dream-Called trait, and my magic item is the Cloak of the Hedge Wizard(Illusion)

While its not overly combat oriented, being able to cast Prestidigitation and Ghost Sound at will really fits Dair's performer background. That I can also cast Color Spray 1/day is an added bonus, but I would have picked it without that.


If the infernal taint on Daniel's body should be given a reference,

Think of Zerg Kerrigan from starcraft. His eyes and voice would be like that, with a guy's voice of course.

Putting the finished stuff up in a bit


Backstory Elaboration:

Alken sold the majority of his parents' former possessions and used the money to buy a good bow and armor. He did, however, keep two wands that he discovered in a trunk. One of them seemed to make him grow in size, while another healed wounds with a strange power. He didn't know the demonic associations of those wands, but he didn't care. He believes that objects are good when used for a good purpose.
Once he traveled toward the center of Cheliax, he broke into a few libraries and had a few close calls getting out. He discovered more about demons in general, but it didn't seem to help him. He eventually gave up on just searching for information, and began to wander and experience more of what had been around him that he had ignored. He got into a sort of brawl involving an official of Cheliax, and got thrown in prison. He managed to break out and retrieve his items, but he had to find a different town. Since then he hasn't done much except helping a local posse near the outskirts deal with a string of murders. He's wandered a lot, and is beginning to feel that his "quest" is just a tedious journey with no destination.
Recently, he's discovered strange transformations whenever he flies into a rage. He teeth grow into sharp fangs, and horns grow from his head. He believes this has something to do with his parents associations, and this has renewed his interest in the information he set out to find.


adsapiens, I like the concept! That might be good for a 2nd level character so perhaps spin some tales and they can be embellishments after all you are the star!

Dairkal, make sure to incorporate it into your background story! Sounds like a good pick for the trait.

Demon Hunter: Raised in a church, you've focused your indoctrinated fervor primarily on the elimination of demons. You gain a +3 trait bonus on Knowledge (planes) checks about demons and a +2 trait bonus on Will saves against mind-affecting spells and effects from demons. Bonus?
This trait focuses on the ability to hunt demons, then again you need to know your allies just as much as your ememies so I would allow it to be used on Devils and Demons.

Alexander, actually the bow that you are asking for would be 2,700 gp. So I doubt you have the money for that, but if you do I could go for it. 2,000 for the +1 enhancement, 300 gp for mastercraft, and 400 gp for the base (+3 Str) composite longbow.

Final submissions due tomorrow night at 10 pm. 29 hours from now!

If you have any questions ask them now! ;)


oops. thats right, I was thinking armor. haha. well, I guess I DON'T have anything above 1k. (but IIRC, mastercraft cost is added into the base cost (the 2000) for magic weapons/armor is it not?)

Grand Lodge

Oh I just wanted to clarify. Derik is human not Aasimar :)


Good luck to everyone

Dark Archive

Updating the background to add more meat, and adding the sheet ;)

Timm Tones - Bard (Celebrity)

Background

Spoiler:
Timm Tones was never a poor orphan in an alley. Neither rich, either - he was just some boy being raised with a normal childhood on his average sized village. Timm (whose actual name was Teemo) saw the most miserable of his friends get out of the streets and embark in adventures to save princesses and slay dragons, watched the empowerment of the once frail boy and the special calling of the forgotten girl... Saw the richest of his friends challenge family and authorities in name of justice for all, and he's pretty sure he even saw one of his friends get his parents killed and start dressing as a bat. Or maybe he was a shapeshifting druid, Timm can't recall... But he seemed destined to have no special destiny at all.

Getting to his adult age and not being able to enlist for any army or militia, neither able to properly shoot a bow or conjure the fiercest beasts from hell, Timm tried to go for the temple. Who knows, maybe he could fetch water for some priests and have a lesser god decide to give him powers. Well... It didn't quite work as he predicted. Apparently faith requires some level of sincerity. At the temple, however, Timm got a side job announcing events for the community. It didn't pay well, but he had to at least do something with his life. Things work in mysterious ways...

After a good time doing that job, he actually started to like it - and people liked him! His voice was heard, and it was inspiring everybody - for bad or worse. Feeding his own selfish desire for fame and a glorious fate, Timm started chanting stories of empowerment. Most of them he was just pulling out of his creativity, but yet people would hear him... And as people hear him, they would contribute. To the church, to the bar, to wherever he would be. The years transformed him in a celebrity! Everybody wanted to be in one of Timm Tones's famous speeches.

Timm next steps were clear: adventure! His fame is his strongest weapon. His first one wasn't traditional, however. He was in a tavern, selling miracles to the peasants ("Here! Hear His voice, and purchase your very own spot in the heavens!") when it was invaded by orcs. No, they weren't pillaging or anything: they had an orc baby on the arms, and were cheering for his birth! After a lot of conversation, Timm convinced them he could give the newborn a special kind of blessing. And so they paid, and for the rest of the night the entire group laughed and entertained on the little orcboy initiation for the world.

By the end of the night, however, a troop of guards surrounded the tavern to arrest the orcs. At this point, Timm convinced them they had to flee and keep him and the baby safe, until the first light of the sun would come out. Persuaded with the right amount of beer and silver, the barkeeper showed them a passage through underground tunnels from the bar, directly to the abandoned mine. And so the drunken party crawled in the dungeon!

It could be a lie, of course, but even to these days, Timm narrates the time when he led four orcs and a baby through the den of the soon-to-be-awaken dragon god, infested with dangerous lich-like gnolls and kobolds. According to his story, Timm left the immense dungeon in victory, but with only a single companion: a now on his mid 20s orc barbarian, who used to be a baby! Of course, they lost contact as the years passed...

He was now on the life of adventures he always wanted.
He's still incapable of properly using any weapons or channel the most positive energy of a god, but through his voice he's even capable of doing small tricks that end up perceived as pure arcane magic. Timm is a celebrity bard - a charismatic charlatan with fabulous hair and enticing voice who thinks he's on the same level of other adventurers... At the end of the day, though, even if he's not... Who knows? Mysterious ways!

Behavior and Role

Spoiler:
Teemo 'Timm Tones' is a celebrity on his home village, and his fame already started spreading. He is known for being friendly, verborrhagic and persuasive, a star on the cunning art of selling hope to the faithful with great and eloquent speeches of self empowerment.

With Aasimar lineage, Timm is handsome and well spoken; he's naturally nice but also smart and articulated. He's clearly built to become a "face of the party" type of character, with much more utility out of combat than in-combat (at least for the next 2 levels, at which point he becomes an excellent crowd controller). As time passes he's probably going to develop more on the party buffing side, but he's still not quite there yet.

Character sheet

Spoiler:
Timm Tones
Male Musetouched Assimar Bard (Celebrity) 4 of Desna
CG Medium Outsider (Native) and Humanoid (Human)
Init +6; Senses Darkvision 60 ft.; Perception +0
------------------------------
Defense
------------------------------
AC 20, touch 14, flat-footed 16 (+4 dexterity +4 armor +2 shield)
HP 29 (4d8+4)
Fort +3, Ref +9, Wis +9
(+4 vs. bardic performance, sonic, and language-dependent effects.)
(+2 vs. effects with the evil descriptor and on Constitution checks to stabilize)
Resist acid resistance 5, cold resistance 5, electricity resistance 5.
------------------------------
Offense
------------------------------
Speed 30 ft.
Melee +3, Ranged +7
Masterwork Longsword +4 (1d8)
Spell-Like Abilities (CL 4th; concentration +8)
.. 1/day - Glitterdust (DC 16)
Bard Spells (CL 4th; concentration +8)
.. 2nd (2/day) - Gallant Inspiration, Sound Burst
.. 1st (4/day) - Charm Person, Cure Light Wounds, Grease, Saving Finale
.. Cantrips (At will) - Dancing Lights, Detect Magic, Mending, Prestidigitation, Read Magic, Summon Instrument
------------------------------
Statistics
------------------------------
Str 11, Dex 18, Con 13, Int 12, Wis 11, Cha 19
Base Atk +3; CMB +3; CMD +7
Feats Ability Focus (Bardic Performance), Angelic Blood
Traits Patient Optimist, Reactionary, Talented
Skills Acrobatics +9, Diplomacy +14 (+15 to influence hostile or unfriendly creatures, may try twice), Escape Artist +9, Perform (Comedy) +13, Perform (Oratory) +14, Perform (Percussion) +13, Sense Motive +14, Spellcraft +8, Use Magic Device +11
Languages Common, Celestial
SQ Spell-like abilities, Bardic Performance (14 rounds/day)
Equipment Pathfinder's Kit (12 gp), Masterwork Drum (100 gp), Masterwork Chain Shirt (250 gp), Masterwork Heavy Wooden Shield (157 gp), Masterwork Longsword (315 gp), Cloak of Resistance +1 (1000 gp)
Other gear 2166 gp
------------------------------
Special Abilities
------------------------------
Ability Focus (Bardic Performance) Choose one of the creature's special attacks. Add +2 to the DC for all saving throws against the special attack on which the creature focuses.
Angelic Blood You gain a +2 bonus on saving throws against effects with the evil descriptor and on Constitution checks to stabilize when you are reduced to negative hit points (but not dead). Furthermore, each time you take bleed or blood drain damage, each undead creature or creature with the evil subtype that is currently adjacent to you also takes 1 point of damage.
Azata-Blooded (Musetouched) The musetouched epitomize freedom and joy, and travel the world to liberate less fortunate individuals.
Bardic Knowledge (Ex) A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Bardic Performance A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level. Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time. At 7th level, a bard can start a bardic performance as a move action instead of a standard action. At 13th level, a bard can start a bardic performance as a swift action. Each bardic performance has audible components, visual components, or both. If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and many such performances are language dependent (as noted in the description). A deaf bard has a 20% change to fail when attempting to use a bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to bardic performances with audible components. If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.
Bardic Performance: Countersong (Su) (DC 18) At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.
Bardic Performance: Distraction (Su) (DC 18) At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the Distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the Distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the Distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.
Bardic Performance: Fascinate (Su) (DC 19, 2 targets) At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability. Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect. Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.
Bardic Performance: Inspire Competence (Su) (DC 18) A bard of 3rd level or higher can use his performance to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear the bard. The ally gets a +2 competence bonus on skill checks with a particular skill as long as she continues to hear the bard’s performance. This bonus increases by +1 for every four levels the bard has attained beyond 3rd (+3 at 7th, +4 at 11th, +5 at 15th, and +6 at 19th). Certain uses of this ability are infeasible, such as Stealth, and may be disallowed at the GM's discretion. A bard can't inspire competence in himself. inspire competence relies on audible components.
Darkvision Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)
Favored Class Bonus (Aasimar Bard) +2 (4 x +1/2) levels of a single performance (Fascinate)
Famous At 1st level, a celebrity bard may choose a region where he is famous, and within that region, the locals are more likely to react favorably toward the bard. The bard gains a bonus on Diplomacy and Intimidate checks in that area and to influence people from that area. At 1st level, this region is a settlement or settlements with a total population of 1,000 or fewer people, and the modifier on Diplomacy and Intimidate checks is +1. As the celebrity grows more famous, additional areas learn of him (typically places where he has lived or traveled, or settlements adjacent to those where he is known) and his bonuses apply to even more people. At 5th level, the region is a settlement or settlements with a total population of 5,000 or fewer people, and the modifier on Diplomacy and Intimidate checks is +2. At 9th level, the region is a settlement or settlements with a total population of up to 25,000 people, and the modifier on Diplomacy and Intimidate checks is +3. At 13th level, the region is a settlement or settlements with a total population of up to 100,000 people, and the modifier to Diplomacy and Intimidate is +4. At 17th level and above, the bard’s renown has spread far, and most civilized folk know of him (GM’s discretion); the bard’s modifier on Diplomacy and Intimidate checks is +5. This ability replaces inspire courage.
Patient Optimist As a worshipper of a good and kindly god, you know that Asmodeus's dominion over Cheliax will pass in time and are used to having to repeat arguments multiple times to convince even the most stubborn believer. You gain a +2 trait bonus to influence hostile or unfriendly creatures, and if you fail at such an attempt you may retry it once. You gain diplomacy as a class skill and if already a class skill you gain +1 trait bonus.
Reactionary You gain a +2 trait bonus on initiative checks.
Scion of Humanity Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.
Talented (Oratory) You are a virtuoso musician, actor, or storyteller. You gain a +1 trait bonus on checks with a single Perform skill (your choice), and all Perform skills are always class skills for you.
Versatile Performance (Ex): Oratory At 2nd level, a bard can choose one type of Perform skill. He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the bard uses his total Perform skill bonus, including class skill bonus, in place of its associated skill's bonus, whether or not he has ranks in that skill or if it is a class skill. At 6th level, and every 4 levels thereafter, the bard can select an additional type of Perform to substitute. The types of Perform and their associated skills are: Act (Bluff, Disguise), Comedy (Bluff, Intimidate), Dance (Acrobatics, Fly), Keyboard Instruments (Diplomacy, Intimidate), Oratory (Diplomacy, Sense Motive), Percussion (Handle Animal, Intimidate), Sing (Bluff, Sense Motive), String (Bluff, Diplomacy), and Wind (Diplomacy, Handle Animal).
Well-Versed (Ex) At 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.


Sorry guys I have really been busy the last few days and have not had much time for my online games. Work and sleep mostly. I will review the characters again tonight and get a response to you. I would like to see a post from each of you, to indicate that you still are wanting to play. Also a 2nd level potion.


Still around.


Hellooo.

Dark Archive

Still around of course! And eager ;)


Still here.


4 more hours!!!

Alexander the 2,000 gp is just the magical enhancement for weapons or 1,000 gp for armors. You also need to apply mastercraft price unless the item is made out of a special material that states that the cost of mastercraft is included.

Timm Tones, under your special ability, please separate them by class, race and other. Also in that other label them accordingly, such as feats, traits, etc.

Wow, I thought this post and another with it got up. Darn the internet goblins!!!!!!!

My apologies:

Sorry everyone, I have been rather busy this week and dead tired. I actually got some good sleep on Thursday, I crashed from 4 p.m. to about noon on Friday. Then Halloween showed its ugly head and life sucked me away again. Yes it was a long week. I am just catching up and hope to keep things going smoothly this weekend and the days following. Please forgive me and on with the games.

THE LIST OF ACCEPTED!!!

Please report to the gameplay thread, explaining how you are getting to the dragon's draught! Also I hope you guys brought your A game and roll some good checks when dealing with NPCs otherwise it could get ugly. ;P

If you have any questions please ask!

.... Drum roll ....

Alexander Dart Dumonte

Daniel Chelas

Dairkal

Timm Tones

Reserve: Derik Henderthane
Reserve: Alken Kerelinth, Catfolk Bloodrager- Avoron


Cool, hell tainted reporting for duty.


Hell hunter reporting.

Do we need to just "enter" the bar?


My brother is officiating several matches for a local independent wrestling show tonight, which I am attending, will post either late tonight or tomorrow at some point. Thanks for the acceptance!!

Dark Archive

Yay thanks! I'll update Timm and post this Monday. :)


What Alexander was asking.
Do we overhear the current group's convenience of extra hands?


And here's Timm :) I updated the profile as you asked, Wolf; I'm gonna search for the campaign now to report there.


I got hit by a rather annoying ads virus last night, making it rather difficult to use any websites. Finally fixed the problem(I hope) when I got up today, but still running diagnostics on my laptop.

Thus, Dair is not yet fully finished. Will get him leveled up tonight for sure.


Most likely each of you came to the Dragon's Draught either by a passenger air ship or by horse. It depends on your background, though coming for work by way of hearing of the bounties or general adventuring.

Grand Lodge

Still keeping an eye out. Please let me know if a spot opens up :) If I could trouble you to PM I'd be more likely to see that. Thanks.

51 to 90 of 90 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Looking for 2 or 3 players for an open ended homebrew campaign, Rune Lords emphasis. All Messageboards

Want to post a reply? Sign in.