Slayer Scorpion Whip Wielder


Advice


Hi. I came up with this idea for the campaign my group is running. I thought it sounded neat, though I'm not saying it's the most optimized. I'd appreciate any thoughts or comments on it. Maybe something I forgot that keeps it from working? He's a two weapon fighting slayer, who uses scorpion whips to fight from the second rank.

We're fighting in a dungeon that, typically, is a 2 square wide hallway when not in larger rooms. The gang up feat lets his attacks almost always be considered sneak attacks, since the front line will be adjacent to the creatures we're fighting. I thought about going rogue, but I really like the full BAB, better saves, and flavor of the slayer class. Also, a neat aspect of this build is that the studied enemy ability of the slayer (which is basically a half strength favored enemy) works as an immediate, not move, action when doing sneak attack damage.

Rank Fighting allows you to ignore the cover provided by allies if you're attacking past them with a reach weapon. It's a 3rd party feat that's listed in the d20pfsrd, and I can't remember what book/publisher.

Maneth Lemthot
Human
Slayer 6

Str 11
Dex 19
Con 11
Int 16
Wis 17
Cha 17

Favored Class: Human alternate 1 / 6 Slayer Talent

Skills 6+3+1 (Class, int, human)

Perception 6
Acrobatics 6
Sense Motive 6
Stealth 6
Survival 6
Bluff 6
Intimidate 6
Heal 6
Disable Device 6
Climb 2
Swim 2
Ride 2

Feats 4

H Combat Expertise
1 Gang Up
3 Exotic Weapon Proficiency Scorpion Whip
4s Weapon Finesse
5 Rank Fighting
6s Two-weapon Fighting
6s Improved Two Weapon Fighting

Slayer Talents
2 Trapfinding
4 Finesse Rogue
6 Ranger Combat TWF
6b Ranger Combat TWF

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