Warpriest build, with a Level Inquisitor. Is it ok?


Advice

Liberty's Edge

Ability Score Points: High Fantasy 20 (I dont want to play characters with a negative score, so Int and Cha are 10)

Half-Elf N/G Warpriest of Desna (Warpriest level 1 / Inquisitor level 1)

(It will only have 1 Inquisitor level because of the Spellbreaker Archetype and for the Class Skills)

Str 14 +2
Dex 16 +3
Con 14 +2
Int 10 0
Wis 14 +2
Cha 10 0

Fort: +6
Ref : +3
Will: +9

Ini: +9

AC: 19 Lamellar leather + Heavy wooden shield

*Dual Minded: +2 bonus on all Will saving throws. This racial trait replaces the adaptability racial trait.
*Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
*Spellbreaker (Archetype) Strong-Willed (Ex): The spellbreaker rolls twice and takes the best result when making a Will saving throw against a mind-affecting effect. (Replaces monster lore)

Traits:

Reckless:+1 bonus on Acrobatics checks, class skill
Indomitable Faith: +1 trait bonus on Will saves.
Elven Reflexes: +2 trait bonus on initiative checks.

Drawbacks: Headstrong

Blessings: Luck Blessing and Travel Blessing, number of times per day 3+1/2 his warpriest level
(Lucky Presence. The main reason of this build, Travel Blessing because of Dimensional Hop. Dimensional Hop a good escape of grapples, ...)

* Lucky Presence (minor): Roll any one ability check, attackroll, saving throw, or skill check twice and take the better result.

Lucky Presence + Strong-Willed: Do I have 3 dices or 4?

* Agile Feet (minor): At 1st level, as a swift action you gain increased mobility. For 1 round, you ignore all difficult terrain (including magical terrain) and take no penalties for moving through it.

Class Inquisitor: Domain: Travel Increase your base speed by 10 feet.

Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Judgment 1/day

Inquisitor Orisons: Detect Magic, Detect poison, Guidance, Read magic.
Inquisitor Spells lvl 1: True strike, Comprehend Languages
(As I can never again change the Spells of the Inquisitor I would say this is the best choice I can do.)

Feats:

Weapon Focus: Dagger (Sacred Weapon)
Improved Initiative

I chose the Dagger because with the Sacred Weapon it will have a good Damage, and I can chose between slashing and piercing Damage. As light weapon I can also use it to attack while grappled.

Skills: 1 Skillpoint in those 8 ( get the +3 Trained Class Skill bonus)

Acrobatics
Climb
Diplomacy
Heal
Kn. Religion
Perception
Sense Motive
Survival

After lvl 2 ...

Shall I take Step 1 and then Step 2, or only Step 2?

Step 1 (Half Tank)

Improved Unarmed Strike and Weapon Focus: Improved Unarmed Strike (Sacred Weapon). With that I would be able to overcome all damage reductions of slashing, piercing and bludgeoning.(Strong in no weapon fights and for fun.)

Step 2 (Full Archer)

* Point-Blank Shot
* Precise Shot
* Weapon Focus: Longbow (Sacred Weapon)
* Weapon Specialization (As Warpriest (Hybrid) I can take this feat?)
* Many Shot ( I know I need Rapid Shot, but I'm not a fan of taking penalties to do more damage. I rather do less damage and I am sure to hit.
* Clustered Shots
* Point Blank Master

Core Item:

Armor: Agile Breastplate Mithral. Lowest weight and still able to move at 40 speed.

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