Advice needed on Damage for Solid Dex Monk


Advice

Sczarni

Hey guys. I've been wrapping this around my brain lately, and I've done a ton of research but I'm starting to really lose focus. I'm trying my best to really amp up the Static Damage of a solid Qinggong-Flowing Monk of the Sacred Mountain. I can take 1 or 2 levels dip at the most... but I really don't want to sully it up if I can help it.

Preferences:
Primary Dex, Secondary Wis, Tertiary Con.
Unarmed Strikes Only
Snake Style/Sidewind/Fang is a necessity.
AoMF +4 w/ Agile

Traits would probably be Bullied and Quain Martial Artist.

I've lost my mind over Feats at this point. Wonderous/Magic items are questionable as well. I know Strong Jaw is my best bet for more damage if I have someone to cast it on me. I just need to stack on damage as much as possible on this guy, preferably static primarily, and variable damage(dice) as secondary.

Could you guys please help me out? I feel like I'm in the middle of a desert without water here!

Grand Lodge

Amulet of Mighty Fists Agile, add DEX to damage

1 level dip for Hunter, forgo companion to give yourself the animal focus, gain access to Lead Blades Spell and CLW.

Grand Lodge

Perhaps give it up as never going to work very well?


See if the GM will let you use the Deadly Agility feat from the Path of War.

Grand Lodge

Table of damage for Unarmed Strike with Lead Blades and Strong Jaw
......... LB .... SJ ..... Both
1-3 ..... 1d8 ... 2d6 .... 3d6
4-7 ..... 2d6 ... 3d6 .... 4d6*
8-11 .... 2d8 ... 3d8 .... 4d8*
12-15 ... 3d6 ... 4d6* ... 5d6*
16-19 ... 3d8 ... 4d8* ... 5d8*
20 ...... 4d8 ... 5d8* ... 6d8*

Rules do not quite cover the number of dice you are rolling. I am making guesstamates based on the table in Monk on Large creatures and the table in CRB (Table 6-5). Any marked with * are subject to GM approval I would think.

Edit: Sorry, I can not get the table format the way I want, hope it is easy enough to read.

Shadow Lodge

If you are willing to play a halfling, or take Racial Heritage(Halfling) on a human/half-human race, you could take Risky Striker for a pseudo-power attack with the penalty going to AC.

As far as dips go, 1 level of Warpriest and 1 level of Cleric both will give you a nice pool of spells with which you can prepare a bunch of Divine Favors(more if you stock up on Pearls and Runestones), which combined with Fate's Favored can give a decent buff. Wise choices of domains would also help. Growth Domain would be a recommendation, but it does come at an attack roll penalty. Law, Travel, Liberation and Luck are all fantastic as well. For blessings, Law, Travel, Liberation, and Luck are all good still, as well as Destruction.


You are making a build not tuned for damage in feats nor in features. You want to increase your damage, do what we all do -

- AoMF
- Monk's Robe
- Wands of Strong Jaw
- Wands of Enlarge Person
- Dip in Urban Barbarian for a +4 Dex bonus
- Dip Mutagenic Mauler Brawler for +2 damage and +4 Dex bonus (and -2 Wis penalty)
- Daring Champion Cavalier gives you Challenge and Precise Strike if you stay for long enough.


Unarmed strikes count as light weapons, so you can use Weapon Finesse and Piranha Strike. Since monk's don't have an off hand for unarmed strikes, you'll get the full damage bonus for all attacks. (Weapon Finesse is also on the Flowing Monk bonus feat list.)

If you have a 13 strength, you can do the same thing with Power Attack, but you'll still probably want Weapon Finesse to improve your attack rolls.

Flowing Monk/Monk of the Iron Mountain can be a really solid battlefield control build. You won't be dealing the most damage on the field, but you can be very effective.

Sczarni

Thank you so much! These are all great ideas I can put to use.

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