Social Inquisitor


Advice

Grand Lodge

I'm taking one for the team in creating a human Inquisitor that's completely skewed towards social skills. At third level he's 10-14 in Bluff, Intimidate, Perception, Sense Motive, and Survival. Did this by making him high wisdom and using traits, his inquisition and feats to shift many skills including these off of Charisma to Wisdom and buff them. Basically he's an unappealing drunkard that you can't resist once he opens his mouth. Any time I see spy, negotiate, gather information, or find out in a mission description, I pull him out.

Here's the question. He's weak in attack capabilities. Only +4 with a light crossbow. I had come across a Wand of Scorching Ray and got wide-eyed until I remembered that's an Arcane item. With Charisma ending up being a dump ability for him, his Use Magic Device would be pathetic. Is there a Rod or Wand of similar power that he might be able to wield as an offensive item. I might even be happy if there was an item he could use that would simply handicap the enemy and/or buff the party every time. I'm just stuck in this spot and looking for ideas please.

Grand Lodge

One more thought. I just leveled him to 3rd ad haven't played him there yet so I have leeway in his 3rd level feat option. I've taken Precise Shot for now. Is there a feat similar to Wisdom in the Flesh that will allow me to trade out a Charisma Skill for Wisdom? That would allow me to continue to stack on that ability and at least get me 10-14 again in use Magic Device to make it less risky to use.


Inquisitor - Weapon and Armor Proficiency wrote:
An inquisitor is proficient with all simple weapons, plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity.

You should never ever ever use crossbows unless you're a Bolt Ace or you have no choice. Specifically, Inquisitors get longbow proficiency. Sadly, you've already used all those precious feats elsewhere. You can get a late start on the archery feat progression, but you've given up such an advantage using your bonus human feat like you did.

Just picking the Conversion Inquisition makes you a great face inquisitor without giving up any spellcasting or battle power by putting point in CHA. I guess you could throw some tanglefoot bags, smokesticks, alchemist's fire, etc. It's a far cry from what an Inquisitor can truly do is all.

Grand Lodge

Acid splash spell is an option, 1d3 acid damage, touch AC.

There is also Disrupt Undead for undead focused games, 1d6 positive energy, no save, touch AC.

Wand of spiritual weapon is another option, might even be more damage then the wand of scorching ray, in the long run.

As for wis to UMD, none I know of, sorry.

Inquisitor gets its real powerhouse at level 5 when it gets Bane. The damage jumps like a cat with its tail stepped on between lvl 4 and 5 because of it.

Sovereign Court

Take Precise Shot, take the longbow instead of the crossbow, and at level 5 take Rapid Shot, then enjoy going postal with your Bane longbow.

The nice thing about inquisitors is that you can easily be both good at combat and good at 1-3 other things, like social and stealth.

Grand Lodge

I use a crossbow instead of a longbow because He's also a weakling. His focus is on WIS, followed by INT, DEX, and CON in that order. I don't apologize for taking him down a completely different path than the killer most want in Inquisitor to be. Socially he's a beast and it's been a cake walk through tedious information gathering parts of adventures. Even gets lots of extra help in advice and resources. It's fun to be able to talk most anybody into anything. Especially for a follower of Cayden Cailean who just wants everybody to have a good time.

I have also thought about multiclassing him at 4th with Wizard. He's Intelligent enough to pull it off for a few levels. Then he can have access to Mage Armor since he's kind of soft and then have some choice wands.

Grand Lodge

Shield would be better then mage armor as you can wear breastplate armor.

Longbow vs Crossbow, age old argument.

Personally, I like longbow more, but I recognize the xbow gets more crits and has better damage until you get second attacks.

Is retraining out of the question?

For 2 feats, you can use Cayden's favored weapon, Rapier with dex, and add dex to damage (need to have DM approve the Fencing Grace feat from Advanced Class Origins)

Grand Lodge

This sounds like PFS?

One option is to spend 5 PP and retrain into Sacred Huntsmaster from the ACG. Then your Animal Companion can put out the hurt and your relative lack of combat ability is less pressing.

Dark Archive

Yeah, if re-training is available going with the hunter or slayer archetype nets you a much less flexible, but much less feat-taxing way to be good at combat. With your stat focus I would highly suggest Dafydd's answer as that will suddenly put you at doing your 3rd stat(the one that should be a 13-14) to hit and damage rather than your dump stat. If you would want to save a feat and you don't mind dipping then dip 1 in the rapier focused swashbuckler and then pick up the feat to give you Int+Cha to Panache, deeds that will assist your defense, weapon focus and dex to hit with rapier, and you can then take fencing grace as you qualify for it.

Grand Lodge

It's PFS, but he's only been played once at 1st level and his additional levels have all been GM credits, so he's pretty free to do anything at this point until I play him at a Con this weekend.

Love the Sacred Huntsmaster concept. I think gaining a furry meatshield is a good tradeoff for a judgement. Adds a dimension I hadn't considered and it can easily be worked into his backstory. Then I can put some focus into some arcane ability and employ him as a spell caster.

Grand Lodge

If you're going with Huntsmaster and being a general non-combatant, consider using True Strike with Shared Spells. Particularly with Combat Maneuvers, +20 (and ignoring miss chance) goes a long way.

Dark Archive

Here, check out the profile and stats on Milton, he is a PFS legal Inquisitor that does much of what you're describing. He is quite effective in combat.

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