
Maverick898 |

As the title says I'm joining a game on sunday and i want to play an orc bloodrager (do not try to convince me of another race please)
I'm still trying to get the premise of the bloodrager, but it seems like I should be a primalist and I'm thinking crossblooded with elemental and draconic.
I'm looking for help with feats especially.
Here are the stats (we rolled)
18
17
16
15
15
13

TheAtlasDomain |

If your playing as primalist so I assume you want to use crossblooded just for the spells?
As for feats, what weapon are you going to use? If you went with draconic for your first ability you could use claws. I know you said not to try to convince you of another race but would you consider half-orc? They get a bite, no reduction to charisma, and the same weapon proficiency.
You also might want to look into Eldrich Heritage I would use that and go with Orc Bloodline for strength a bunch of other bonuses. However that would be hard to manage if you play as orc because of the charisma reduction

Houngan |

As the title says I'm joining a game on sunday and i want to play an orc bloodrager (do not try to convince me of another race please)
I'm still trying to get the premise of the bloodrager, but it seems like I should be a primalist and I'm thinking crossblooded with elemental and draconic.
I'm looking for help with feats especially.
Here are the stats (we rolled)
18
17
16
15
15
13
I think an Orc will make a fine BR. Stat order isn't bad, though I may have put the 17 in CON. One negative, as Primalist and Crossblooded both alter your bloodline choices, I don't think they can be taken together.
As far as feats, what is your goal?
For example, for damage Power Attack and Arcane Strike are good feats. At later levels you may also wanna look at Raging Deathblow and Raging Brutality.
For defense, I like Endurance and Diehard or Raging Vitality so you can keep raging when you get in trouble. Combat Reflexes and the Stalwart feats may be a good follow up to Diehard.
For tanking, Combat Reflexes and Stand Still or Power Attack and Pushing Assault could be one way to go.

Maverick898 |

I forgot to mention that I am joining this game with the characters at 4th level, and this is how i'm thinking of arranging the stats
str 18 (22)
dex 13
con 16
int 15 (13)
wis 15 (13)
cha 17 (15)(16) 4th lvl ability point
The reason I'm thinking crossblooded is because I'm going for flavor over optimization. Fire elemental and a Red Dragon bloodlines seem to flow well together with plenty of options, and the powers i don't like I can swap out for rage powers thanks to primalist.
For example I don't like the first powers of either bloodline so I would choose Reckless Abandon and beast totem lesser. But at 4th I like the dragonic bloodline power so I take that. at 8th lvl the bonus movement speed. at 12th more rage powers like beast totem and beast totem greater. at 16th the dragon wings and at 20th elemental body. The hardest part is feats, weather to take metamagic ones, and how to fuse it with combat.

TheAtlasDomain |

I forgot to mention that I am joining this game with the characters at 4th level, and this is how i'm thinking of arranging the stats
str 18 (22)
dex 13
con 16
int 15 (13)
wis 15 (13)
cha 17 (15)(16) 4th lvl ability pointThe reason I'm thinking crossblooded is because I'm going for flavor over optimization. Fire elemental and a Red Dragon bloodlines seem to flow well together with plenty of options, and the powers i don't like I can swap out for rage powers thanks to primalist.
For example I don't like the first powers of either bloodline so I would choose Reckless Abandon and beast totem lesser. But at 4th I like the dragonic bloodline power so I take that. at 8th lvl the bonus movement speed. at 12th more rage powers like beast totem and beast totem greater. at 16th the dragon wings and at 20th elemental body. The hardest part is feats, weather to take metamagic ones, and how to fuse it with combat.
More dex. nuff said.
seriously your going to be lacking in ac if you don't put more into dex

Chess Pwn |

Primalist can't swap out the lv1 powers. Only lv4 powers and above. So unless you're getting a houserule that you can, you can't get reckless abandon and beast totem at lv1. I'd recommend Taking 1 or the other bloodline taking the lv1 cause you have to, and trading what you don't like for rage powers. Then you're not taking a hit to your will save, and no question if it's allowed.
Also, unless you're going metarager archetype, don't go for metamagic feats, you don't have the spell slots to power them, and they'll take longer to cast.
Really, if you're not going to devote a ton into spell casting you only need a 14 charisma to cast your spells. Use them mainly for buffs. Leave the spells with a save or damage to someone else.
I'd recommend
str 18 (22)
dex 16
con 17 (18)lv4 point
int 13 (11)
wis 15 (13)
cha 15 (13)just put a point in here before gaining lv 4 spells like at lv12.
This will give you a better AC and I bet you'll not notice a difference with your spells.

Houngan |

Arachnofiend |

Houngan's got the right of it; they both modify the bloodline class feature since both allow you to pick and choose bloodline powers.
I'd recommend you not go Crossblooded. The will penalty hurts a ton; your teammates will hate you when you end up turning around and killing the party because of it.
Elemental (Air) is a really powerful choice for a Primalist Bloodrager because you get flight at 8th level, but it sounds like you want to go for a more firey character so you can just stick with the Draconic bloodline.
I'd also recommend you go Steelblood so you can keep dexterity low while still having a good AC.

Maverick898 |

Ok. Thanks for the clarification on the stacking archtypes.
And yes I know the crossblooded archtype has the -2 will save draw back, but I'm ok with that. I'm not going for optimization, but flavor.
Besides everyone needs a weakness.
Now for feats I'm thinking Power Attack, and either Improved Initiative or Raging Vitaility

Arachnofiend |

Ok. Thanks for the clarification on the stacking archtypes.
And yes I know the crossblooded archtype has the -2 will save draw back, but I'm ok with that. I'm not going for optimization, but flavor.
Besides everyone needs a weakness.
Now for feats I'm thinking Power Attack, and either Improved Initiative or Raging Vitaility
You're choosing to be a ticking time bomb waiting to blow up on your teammates by choosing a -4 to will compared to a regular Bloodrager. It's a selfish way to play.
At least pick up the Destined bloodline and Fate's Favored trait.

Maverick898 |

well last i checked i was allowed to play what I want; and as an orc it seems perfectly reasonable.
Here's what I got though
Male Orc Cross blooded (Draconic [black],Elemental[earth]) Bloodrager
CN Medium humanoid (orc) Init +7; Senses darkvision 60 ft.; Perception +8
DEFENSE
AC 19, touch 13, flat-footed 16 (+7 armor, +3 Dex, +1 Natural, –2 rage)
hp 68 (4d10+28)
Fort +11, Ref +5, Will +1
Resistances 5 Acid
Defensive Abilities ferocity, uncanny dodge, draconic resistances, blood sanctuary
OFFENSE
Speed 40 ft. 30 ft in armor
Melee Dragons Bite +13 (2d6+12 /x3) or +11 (2d6+18 /x3)
Ranged Longbow +8 (1d8+6 /x3)
Spells CL 4th
1st (1/day) - Shield, True Strike, Endure Elements
Special Attacks Bloodrage (16 rounds/day), Elemental Strikes (3/day +1d6 acid)
Base Statistics When not raging, the Rar'Kull stats are AC 21; hp 60; Fort +9, Melee Dragon's Bite +11 (2d6+10 /x3) or +9 (2d6+15 /x3); Str 22, Con 18, CMB +10, CMD 23; Skills Swim (Str) +13
STATISTICS
Str 26, Dex 16, Con 22, Int 11, Wis 13, Cha 13
Base Atk +4; CMB +12; CMD 25
Feats Power Attack, Improved Initiative, Eschew Materials
Skills Acrobatics (Dex) +10, Perception (Wis) +8, Survival (Wis)+8, Swim (Str) +15
Languages Common, Orc
SQ fast movement, weapon familiarity
Gear Dragon's Bite (+1 Earth Breaker), +1 Dragonhide Breastplate, +1 Cloak of Resistance, Potions of lesser healing (3), Potion of true strike, rope, water skin, rations, bear trap, 33 arrows
So here's what happened in the game. I was discovered in the slave barracks of a drow warship surrounded by dead bodies, mostly that I had killed before the drow left me unconcious. So after a brief healing stint i had 20 hps got my gear and went up to the top of the ship to see what was happening.
That was when some custom naga creatures swam up and 8 of them launched themselves onto the ship; one of which struck me. So I went into a bloodrage and started attacking, killing one of them. Little did I know that the party had perviously made allies with these same creatures.
So next thing i know i'm being attacked by 7 naga creatures, and the rest of the party to stop me from killing them. Spells are flying, attacks are being dodged, and thanks to Ferocity I'm going until I was at -18 and the gunslinger decides to pistol whip me trying to knock me out. Does 3 damage and the gm tells me to make a fort save to resist becoming unconcious. the dc was 31 and I needed a natural 20 to resist...naturally a 20 came up on the dice. But before It got to my turn the cleric went and managed to knock me out.
So to avoid them killing my character; the naga wanted retribution for killing them. So the gunslinger pulled out a tusk of mine; and thats where the game ended.
Now I'm wondering how do I move forward with the character. I will get the tooth replaced with an iron one, but what feats and gear should i look into getting?