Meet up Saturday and Sunday to fight escalations.


Pathfinder Online

Goblin Squad Member

Let's all try to meet up around 1:30 PM Eastern both days, after they have done their maintenance for the day, and try to take down the escalations around us. Join in when you can, drop out when you have to. We will go until we are done or bored. Meet up by the bank in Stoneroot Glade or if you get in later, just send out a shout. :P

We want as many groups as possible and clear as many hexes as possible

Goblin Squad Member

Hmmm sounds fun, I need to see some combat action to learn. What is that in GMT time?

Goblin Squad Member

Countdown to Kabal ethnicEscalation Cleansing pt 1

I tried to use "Great Dismal Swamp National Wildlife Refuge" time, but that isn't an option.

Goblin Squad Member

I believe it is GMT-4. we get enough folks we can clean up the whole Free Highlanders area and then work on those areas our other friends live in. :-)

I think within a couple of hexes of SG village we have Razmirans, Broken Men, Burning Skeletons and a few Ogres making their presence known.

The evil guys will just have to either clean up their own messes or subvert them to join their cause.

Goblin Squad Member

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Both smart and cool, Caldeathe. Hmm that means I can make it, pretty sure my gf will like to hear (we are at quite a distance right now) "Sorry, hon, can't talk tonight, have a raid..." :-)

Goblin Squad Member

A saturday and sunday clean up would be nice

Goblin Squad Member

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And the new folks in town can meet the old crotchety ones who will tell them endless stories of how easy they have it now because "back in the day of Build 4 ....." :-)

Goblin Squad Member

Bha, you kids today .. Back when I played we had only text ...

Goblin Squad Member

Escalations can be fun. I grouped up yesterday for some Goblin Ghoul slaying. Got Ghoul Slayer up to level 6 (started at 0). But only reduced the escalation down by about 20% roughly and we couldn't free enough slaves fast enough to finish the quest.

Goblin Squad Member

yep, a dozen or more folks are needed to really seriously try to clear an escalation. Hoping we can get 30 or 40 folks to show up during both days and see how many hexes we can clear.

Maybe just maybe we can also get a lot of wizard spells out of it too. My wizard has only found one spell, fireball, and nothing else in this time. So here is hoping. :-)

Goblin Squad Member

For these Escalations you NEED a full raid group as a bare bare minimum.
Having TWO Full raid groups will guarantee cleaning a hex before it's re-enforced back to full.

Though if you really want to weaken it (with minimal forces), we have to target the source of the escalation first.
This will weaken the escalations in the other infested hex of that escalation group and stop the escalation re-enforcement.

A Full raid group is 4 parties of 6.

Goblin Squad Member

Well we have a nice monster home hex two hexes east of Stoneroot Glade Village, I figure we will head that way pretty quickly.

How about a full raid group being 8 parties of 3? That way each person gets credit for kills and such. :-)

We can even make a little game or challenge out of it. A party of 3 Fighters vs a party of 3 Wizards vs a party of 3 Rogues vs a party of 3 Clerics vs a couple of parties of mixed roles and see who kills the most and who dies the most.

Any takers on that?

Goblin Squad Member

As I pretty sure I will add quite little to a group in the beginning, I prefer larger groups ...

Goblin Squad Member

As much as 8 parties of 3 still is the same number of players, it helps the group see more of the overall health of the full raid group.

And if each group has a cleric, the HP can be maintained more easily.
Further more if there should be a rule, if someone is fighting something don't target it, let them kill it.
The only exception is yellows and reds.

Scarab Sages Goblin Squad Member

RHMG Animator wrote:

For these Escalations you NEED a full raid group as a bare bare minimum.

Having TWO Full raid groups will guarantee cleaning a hex before it's re-enforced back to full.

Though if you really want to weaken it (with minimal forces), we have to target the source of the escalation first.
This will weaken the escalations in the other infested hex of that escalation group and stop the escalation re-enforcement.

A Full raid group is 4 parties of 6.

48 people in one hex? That definitely constitutes a stress test for the servers.

Each group will be able to patrol a very small area, and hit any spawns that pop up within mini-map range.

Goblin Squad Member

The problem is the escalation pillars, (i.e red threat NPCs) you'll need a 1 to 2 parties to squish them without more than half the group dead.

Tried soloing one, and quickly did the math, you need a strong team.

Scarab Sages Goblin Squad Member

RHMG Animator wrote:

As much as 8 parties of 3 still is the same number of players, it helps the group see more of the overall health of the full raid group.

And if each group has a cleric, the HP can be maintained more easily.
Further more if there should be a rule, if someone is fighting something don't target it, let them kill it.
The only exception is yellows and reds.

Important Note on Healing

There is a bug in the game that makes healing dangerous to the reputation of the healed person.

Player A is fighting an ogre. Player B heals Player A. When the ogre dies, the autotargeting system may set Player B as Player A's next target. If Player A is spamming an attack when the ogre dies, then the next attack may very well hit Player B. If this happens too often, Player A can lose a lot of reputation in a short time.

Goblinworks is aware of this bug.

Ryan Dancey wrote:
Autotargeting someone who heals you is a bug and it will be fixed asap.

For now, if you get healed, make sure you're still targeting the enemy before you launch your next attack.

Goblin Squad Member

Ouch talk about a bad bug.

Scarab Sages Goblin Squad Member

RHMG Animator wrote:
Ouch talk about a bad bug.

Yeah, it's pretty nasty. Until this is fixed, some people may ask clerics to only heal them when they're bleeding out.

Goblin Squad Member

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We had a good run on Saturday night - about 12 players at the escalation hex next to Stoneroot Glade and then the monster hex next to that one. Hopefully we can do it again this coming Saturday with a few more players.

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