ideascale: Keyword System adding more than just a numerical bonus


Pathfinder Online

Goblin Squad Member

Not sure how many of us are still frequenting ideascale but wanted to see what the community thought about the Keyword System adding more than just a numerical bonus?

Heres the idea:

Make the keywords do more than just add a numerical bonus. I like the keyword matching system, but I definitely feel the keywords should do more, much more (eventually). The system itself has a large number of possibilities. I'm looking forward to slaying weapons, flaming, frost, lightning, life stealing, returning (if and when we can throw weapons and not just shoot arrows), and vorpal (actually causing wounds), as well as many other classic Pathfinder weapon and armor, magic or mundane, abilities.

I feel that your keywords on items and attacks should do something more than just add a +5 bonus to damage or defense, but actually penetrate armor better, if it has that keyword, bypassing some of the physical protection the armor normally grants, or the slashing keyword being much more effective against leather and cloth. Obviously, the higher end keywords would most likely need to be attached to at least a tier 2 weapon (because it would require Masterwork to enchant at that level). When enchanting comes into play, hopefully you will be able to specify exactly the keywords you want on a weapon, armor, or item, to perfectly match up to your play style. That would also mean that eventually they may need to let you customize your feat keywords to match them up with your enchanted item keywords for even more specialization.

Anyway, please go vote on the idea and feel free to refine or better define the limited outline of the idea I've given.

Ideascale listing

Goblin Squad Member

What you are suggesting sounds like the Enchantment system, which is already in production.

Goblin Squad Member

TEO Cheatle wrote:
What you are suggesting sounds like the Enchantment system, which is already in production.

Do we have a good outline of the enchanting system and what it will provide? I haven't seen any detail on it so don't really know what it will be doing. If it is designed to make keywords do something other than a numerical increase that is great. If it is just going to use the same keywords but make the item, like a flaming sword apply a stack of burning, and they keywords still are just numerical bonuses, it would be a little different. Have any good links to what enchanting will be like?

Goblin Squad Member

I hope that eventually key words can act as they were presented early on: a sword might have the consecrated keyword, allowing it to slot both fighter attacks *and* battle focus attacks, for example. That provides a nice niche market for characters working on more specific concepts.

Goblin Squad Member

I thought Enchanting was to allow crafters to put keywords of their choice on items, to create combinations that wouldn't otherwise exist. Wexel's suggestion seems to take that to a place that'd combine well.

Goblin Squad Member

Enchanting from the way it was described was to add flaming, Cold, Electricity, elemental defenses, hit points, and other stuff to armor/weapons, while coats, hats, and what not get bonuses to crafting, refining, stealth, perception, knowledges.

Scarab Sages Goblin Squad Member

There's definitely a difference between a) giving mechanical effects to more of the existing keywords, b) adding keywords to an existing item, and c) customizing the keywords on an item while it's being crafted.

I think Wexel's original post was about a), and Enchanting will be b) or c).

Goblin Squad Member

It is indeed about giving more effects to the existing and future keywords and just ties into enchanting as a way to customize the item. The real idea is that keywords are more than a numerical bonus and have an actual effect allowing something like a spear with 2 active keywords of (made up keywords that may not actually be on it) piercing and penetrating to not only add a generic +10 to over all damage but also allow it to bypass half the opponent's physical protection with penetrating, and possibly piercing could allow you to ignore certain keywords on armor such as thick.

We have all these wonderful keywords, but they could for all intents and purposes be called keyword 1, 2, and 3, or just be replaced with +5, +10, and +15 damage/protection, except for having to match the keywords in the feat used with it.

I'm sure GW has something in the works for the enchanting system but I don't have any idea of what it will be or how robust. It will start with MVP and depending on the priority it gets in crowd forging can build up faster. Just trying to get the idea out there.

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