Question on new Cheliax AP


Pathfinder Adventure Path General Discussion

Silver Crusade

James, how is pazio going to handle the problem of rebellion with in a Lawful Evil society with out an outside nation attacking the nation.

With the use of magic and powerful Devils that support Cheliax I find it hard to believe an external rebellion has any chance of prevailing.

The prevailing government and church would crush any form of external rebellion against it. Internal Rebellion [within the state or the church] has a better chance of succeeding until the powers that be suspect the plotters and bring bring forth powers of church and state against them.

I am looking forward to the AP. I am playing in Mummy's Mask and having a great deal of fun.

Paizo Employee Creative Director

Lou Diamond wrote:

James, how is pazio going to handle the problem of rebellion with in a Lawful Evil society with out an outside nation attacking the nation.

With the use of magic and powerful Devils that support Cheliax I find it hard to believe an external rebellion has any chance of prevailing.

The prevailing government and church would crush any form of external rebellion against it. Internal Rebellion [within the state or the church] has a better chance of succeeding until the powers that be suspect the plotters and bring bring forth powers of church and state against them.

I am looking forward to the AP. I am playing in Mummy's Mask and having a great deal of fun.

All of that is actually a very significant part of the Adventure Path, and it's FAR too soon for me to start going into details there. You'll just need to wait till next August to see how we'll handle it!


James Jacobs wrote:
Lou Diamond wrote:

James, how is pazio going to handle the problem of rebellion with in a Lawful Evil society with out an outside nation attacking the nation.

With the use of magic and powerful Devils that support Cheliax I find it hard to believe an external rebellion has any chance of prevailing.

The prevailing government and church would crush any form of external rebellion against it. Internal Rebellion [within the state or the church] has a better chance of succeeding until the powers that be suspect the plotters and bring bring forth powers of church and state against them.

I am looking forward to the AP. I am playing in Mummy's Mask and having a great deal of fun.

All of that is actually a very significant part of the Adventure Path, and it's FAR too soon for me to start going into details there. You'll just need to wait till next August to see how we'll handle it!

Another question: Will the AP use the Kingdom-building or downtime rules from UCam?

Paizo Employee Creative Director

pennywit wrote:
James Jacobs wrote:
Lou Diamond wrote:

James, how is pazio going to handle the problem of rebellion with in a Lawful Evil society with out an outside nation attacking the nation.

With the use of magic and powerful Devils that support Cheliax I find it hard to believe an external rebellion has any chance of prevailing.

The prevailing government and church would crush any form of external rebellion against it. Internal Rebellion [within the state or the church] has a better chance of succeeding until the powers that be suspect the plotters and bring bring forth powers of church and state against them.

I am looking forward to the AP. I am playing in Mummy's Mask and having a great deal of fun.

All of that is actually a very significant part of the Adventure Path, and it's FAR too soon for me to start going into details there. You'll just need to wait till next August to see how we'll handle it!
Another question: Will the AP use the Kingdom-building or downtime rules from UCam?

No kingdom building in this one. There MIGHT be some organization building or down time stuff, but I'm not sure yet.


Wait, the next AP (I assume after Giantslayer) is in Cheliax?

Well tickle me pink and delighted! Time to whip up a Tiefling Arcanist!


Hmm ... how about making the BBEG a giant gopher named Snuffles?

Grand Lodge

@Aneirin Rhodri,

Here's 530+ posts from the Thread we've been playing with for the last few months.

The Thread begins leaving the realm of "Gee Neat!" posts and starts with more substantive posts about midway through page 3.


James Jacobs wrote:
pennywit wrote:

Another question: Will the AP use the Kingdom-building or downtime rules from UCam?

No kingdom building in this one. There MIGHT be some organization building or down time stuff, but I'm not sure yet.

OK. I've been intrigued with the kingdom-building rules since I started with Kingmaker, and I loved both the rules update and the downtime rules (particularly organizations and buildings) in UCAM. A Cheliax rebellion scenario has always struck me as a great place to either use the kingdom rules or expand the buildings and organizations rules (along with mass combat) as players build political factions within Cheliax.

Paizo Employee Creative Director

2 people marked this as a favorite.

I'm 99% sure the organization rules will play a role in "Hell's Rebels." I'm 100% sure the mass combat rules will NOT play a role. Also 100% sure the Kingdom rules won't play a role.

Organization stuff is more than enough.

Shadow Lodge

Will there be chance to overthrow nidal???

Paizo Employee Developer

That is not the focus of this AP.

Shadow Lodge

Adam Daigle wrote:
That is not the focus of this AP.

but nidal is cheliax's vassal state and it is connected to cheliax

Paizo Employee Creative Director

equinoxmaster wrote:
Adam Daigle wrote:
That is not the focus of this AP.
but nidal is cheliax's vassal state and it is connected to cheliax

Doesn't make a difference. That's not what this Adventure Path is about.

Nidal will play a VERY minor role in the AP, but more because of sheer proximity than anything else.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
equinoxmaster wrote:
Will there be chance to overthrow nidal???

Considering the AP doesn't even offer the opportunity to overthrow House Thrune*, I really don't see why it would provide an opportunity to overthrow Nidal.

*:
Although that might show up in the 'Continuing the Campaign' section at the end...


James Jacobs wrote:

I'm 99% sure the organization rules will play a role in "Hell's Rebels." I'm 100% sure the mass combat rules will NOT play a role. Also 100% sure the Kingdom rules won't play a role.

Organization stuff is more than enough.

No idea on how that works. I'm not sure how crazy I am not AP specific mechanics as I feel they have been hit and miss.

I favour the simpler ones like the fame mechanic. Is the organization building simple?

Also this AP is probably the one I'm most pumped about, maybe because Council of Thieves was the first AP I played and this is going back to familiar ground. Or maybe because I feel this more than any AP has the most potential for some serious rping and an intriguing storyline. Plus Cheliax! :)

I pine for the player's guide. ;)

Dark Archive

I'm a little concerned about this AP. The sheer volume of players attempting it is going to stretch the resources of the Hellknights to their limit attempting to stamp down these upstarts. Is there going to be an option to possibly contract out help to go house to house seizing the copies of the AP, and incarcerating players who aid or abet said rebels? We're going to have our hands full here.


Is it possible to know what is supposed to be the fate of westcrown at the beginning of the AP? I'm far into 6th book of CoT and my players are struggling to ovethrow House Thrune and I'm taking time because I really want to play this AP and I feel like incouraging them or simply allowing them to make Westcrown indipendent could lead to problems with HR. There's a Continuing the Campaign scenario were Westcrown becom indipendent. Now, will the Crown of the West be regarded as a rebellion sparkle in the south or is it going to be ignored? Also, Hell's Rebels takes place before or after CoT? Thank you :)

Paizo Employee Creative Director

Giuseppe Capriati wrote:
Is it possible to know what is supposed to be the fate of westcrown at the beginning of the AP? I'm far into 6th book of CoT and my players are struggling to ovethrow House Thrune and I'm taking time because I really want to play this AP and I feel like incouraging them or simply allowing them to make Westcrown indipendent could lead to problems with HR. There's a Continuing the Campaign scenario were Westcrown becom indipendent. Now, will the Crown of the West be regarded as a rebellion sparkle in the south or is it going to be ignored? Also, Hell's Rebels takes place before or after CoT? Thank you :)

As with pretty much all of our Adventure Paths, "Hell's Rebels" will most likely NOT assume Council of Thieves has started. It'll be like all other APs—it can start before, during, or after any other AP.

That said, we'll certainly talk somewhere about what to do if you want to put Hell's Rebels before or after or during Council of Thieves.


equinoxmaster wrote:
Adam Daigle wrote:
That is not the focus of this AP.
but nidal is cheliax's vassal state and it is connected to cheliax

I think that Nidal isn't a vassal of Cheliax any longer, it's an independent country who is an ally and trade partner of Cheliax.

Grand Lodge

For me Nidal has been reabsorbed fully into Cheliax. (same with Isger ... & Korvosa after CotCT)


i have kids, so i try not to mention Nidal, i also knew too many people in high school into self-flagellation so i'm not a fan of that area at all, except for the shadow aspects


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
W E Ray wrote:
For me Nidal has been reabsorbed fully into Cheliax. (same with Isger ... & Korvosa after CotCT)

How did that come about? Especially concerning Korvosa?

Grand Lodge

Not nearly as cool as it may sound....

I think the word "Nidal" sounds dumb *Nidal will help you get your Zzz's. and I don't like it. So I erase it from my game. "Pangolais," on the other hand, and The Uskwood, sound really cool to me so for me Cheliax rules all the land surrounding the Uskwood, including Nisroch. The ShadowCallers of the Uskwood still "rule" from Pangolais but they are strong allies with Cheliax (as strong as LE allies can be, at least) and only control the preturnaturally dark forest -- I pretty much use the novel Nightglass (GREAT book btw) as the basis for the Uskwood's Fluff. The Shadowcallers still maintain a strong presence in Nisroch, obviously led from the Bone Cathedral, but it is a Chelaxian port city.

Korvosa, on the other hand... I ran a PC in CotCT who was Lawful Evil and after the events of volume 6 he and the other PCs became NPCs in my game -- my old PC travelled back to Cheliax where Abrogail, through Gorthoklek, said he was bringing back Ileosa as a public figurehead in Korvosa -- like the Queen of England, Ileosa doesn't have much real political power, the government is run by others, but she is the public Queen and the face of Cheliax in Korvosa. (In our CotCT game, knowledge of Ileosa's deeds never really came to light to the public.)

Korvosa as fully part of Cheliax was never an idea for me until the end of CotCT and then it seemed obvious. Of course, our group ended probably quite differently than did many other groups who played it.


James Jacobs wrote:
Giuseppe Capriati wrote:
Is it possible to know what is supposed to be the fate of westcrown at the beginning of the AP? I'm far into 6th book of CoT and my players are struggling to ovethrow House Thrune and I'm taking time because I really want to play this AP and I feel like incouraging them or simply allowing them to make Westcrown indipendent could lead to problems with HR. There's a Continuing the Campaign scenario were Westcrown becom indipendent. Now, will the Crown of the West be regarded as a rebellion sparkle in the south or is it going to be ignored? Also, Hell's Rebels takes place before or after CoT? Thank you :)

As with pretty much all of our Adventure Paths, "Hell's Rebels" will most likely NOT assume Council of Thieves has started. It'll be like all other APs—it can start before, during, or after any other AP.

That said, we'll certainly talk somewhere about what to do if you want to put Hell's Rebels before or after or during Council of Thieves.

Many thanks James! I tought of something similar to Shattered Star, which was a "sequel" to SD, CoCT and RotRL, but maybe it's better if things happens separately: after all, having a potentially rebellious city with whom the PCs can ally (Westcrown) could substantially change the adventure.

The Exchange

James Jacobs wrote:

I'm 99% sure the organization rules will play a role in "Hell's Rebels." I'm 100% sure the mass combat rules will NOT play a role. Also 100% sure the Kingdom rules won't play a role.

Organization stuff is more than enough.

How about using the troops mechanic from Reign of Winter, though? I'm asking because as far as I understand these do not count as mass combat.

Paizo Employee Creative Director

Lord Snow wrote:
James Jacobs wrote:

I'm 99% sure the organization rules will play a role in "Hell's Rebels." I'm 100% sure the mass combat rules will NOT play a role. Also 100% sure the Kingdom rules won't play a role.

Organization stuff is more than enough.

How about using the troops mechanic from Reign of Winter, though? I'm asking because as far as I understand these do not count as mass combat.

There might be something with troops showing up, but the troop monster type is not mass combat. It's a variant of the swarm subtype and that's pretty much it.


You know what's really cool about this AP?

It's basically Way of the Wicked in reverse. Think about that for a second.

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