Alcoholic potions: do they work?


Rules Questions

Scarab Sages

I was thinking of making a drunken master, and looking at the action efficiency, I was wondering if it was possible to make a potion that was also alcoholic, so that when I drank it I get the benefits of the potion (say, Mage armor) as well as a drunken ki point. Is there a way to do this by RAW, or is this just a pipe dream?


VampByDay wrote:
I was thinking of making a drunken master, and looking at the action efficiency, I was wondering if it was possible to make a potion that was also alcoholic, so that when I drank it I get the benefits of the potion (say, Mage armor) as well as a drunken ki point. Is there a way to do this by RAW, or is this just a pipe dream?

RAW, no. Just because of the action efficiency thing.

That said, I would allow it in a home game after a bit of research on the part of the potion maker.


thorin001 wrote:


That said, I would allow it in a home game after a bit of research on the part of the potion maker. halfing or gnome has gone through your potion stacks!

fixed for my group^^

Liberty's Edge

PRD wrote:
At 3rd level, a drunken master can drink a tankard of ale or strong alcohol and gain one temporary ki point.
PRD wrote:
Physical Description: A typical potion or oil consists of 1 ounce of liquid held in a ceramic or glass vial fitted with a tight stopper. The stoppered container is usually no more than 1 inch wide and 2 inches high. The vial has AC 13, 1 hit point, hardness 1, and a break DC of 12.

A ounce is about 30 milliliters, a pint, a normal size for tankards, is about 470 ml, more than 15 times the size of a normal potion.

RAW you can't do what you want, in my games, where we use encumbrance, you could do that with custom potions with a higher cost and vastly higher encumbrance.

Searching the Internet I have found this for the size of a glass:

Quote:
I glass = 1 cup which is = 8oz of water so if you don’t want to pre-measure, its about ¾ full for a tall glass compared to the short chubby ones.

so even if we assume that the drunken master is using some liquor and not ale, we are still speaking of something that is 8 times as large as a potion.

Edit:

PRD wrote:

At 3rd level, a drunken master can drink a tankard of ale or strong alcohol and gain one temporary ki point.

The act of drinking is a standard action that does not provoke attacks of opportunity.

The specific act of drinking a tankard of ale don't provoke for the drunken master, but he would provoke as normal if imbibing a potion, even if it contain ale.


..So How many "magic" substances have you combined with alcohol? <.<

I'd agree with thorin001 here... but I can't seem to find rules about poisoning or drugging a potion. (Alcohol is, after all, a drug in high concentrations-- And I'm assuming you don't want to drink a diluted litre of liquid just to benefit from both.)

Edit: Post irrelevant due to Diego's contribution.


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Just make a talodrian wagon bomb

Tankard of ale with enlarge person as a drop shot


Diego Rossi wrote:
PRD wrote:
At 3rd level, a drunken master can drink a tankard of ale or strong alcohol and gain one temporary ki point.
PRD wrote:
Physical Description: A typical potion or oil consists of 1 ounce of liquid held in a ceramic or glass vial fitted with a tight stopper. The stoppered container is usually no more than 1 inch wide and 2 inches high. The vial has AC 13, 1 hit point, hardness 1, and a break DC of 12.

A ounce is about 30 milliliters, a pint, a normal size for tankards, is about 470 ml, more than 15 times the size of a normal potion.

RAW you can't do what you want, in my games, where we use encumbrance, you could do that with custom potions with a higher cost and vastly higher encumbrance.

Searching the Internet I have found this for the size of a glass:

Quote:
I glass = 1 cup which is = 8oz of water so if you don’t want to pre-measure, its about ¾ full for a tall glass compared to the short chubby ones.

so even if we assume that the drunken master is using some liquor and not ale, we are still speaking of something that is 8 times as large as a potion.

Edit:

PRD wrote:

At 3rd level, a drunken master can drink a tankard of ale or strong alcohol and gain one temporary ki point.

The act of drinking is a standard action that does not provoke attacks of opportunity.
The specific act of drinking a tankard of ale don't provoke for the drunken master, but he would provoke as normal if imbibing a potion, even if it contain ale.

But what about a Drunken Brute Barbarian?

Now you have done it, you made me remember a character concept that I had shelved: Ulf Flagonslayer, Brunken Brute/Alchemist.


Anyone every use "Cure Poison" spell, to sober up the drunken master. To weaken him, for a few rounds, till he gets the drink back into him ??

Liberty's Edge

thorin001 wrote:
Diego Rossi wrote:
PRD wrote:
At 3rd level, a drunken master can drink a tankard of ale or strong alcohol and gain one temporary ki point.
PRD wrote:
Physical Description: A typical potion or oil consists of 1 ounce of liquid held in a ceramic or glass vial fitted with a tight stopper. The stoppered container is usually no more than 1 inch wide and 2 inches high. The vial has AC 13, 1 hit point, hardness 1, and a break DC of 12.

A ounce is about 30 milliliters, a pint, a normal size for tankards, is about 470 ml, more than 15 times the size of a normal potion.

RAW you can't do what you want, in my games, where we use encumbrance, you could do that with custom potions with a higher cost and vastly higher encumbrance.

Searching the Internet I have found this for the size of a glass:

Quote:
I glass = 1 cup which is = 8oz of water so if you don’t want to pre-measure, its about ¾ full for a tall glass compared to the short chubby ones.

so even if we assume that the drunken master is using some liquor and not ale, we are still speaking of something that is 8 times as large as a potion.

Edit:

PRD wrote:

At 3rd level, a drunken master can drink a tankard of ale or strong alcohol and gain one temporary ki point.

The act of drinking is a standard action that does not provoke attacks of opportunity.
The specific act of drinking a tankard of ale don't provoke for the drunken master, but he would provoke as normal if imbibing a potion, even if it contain ale.

But what about a Drunken Brute Barbarian?

Now you have done it, you made me remember a character concept that I had shelved: Ulf Flagonslayer, Brunken Brute/Alchemist.

Different ability:

PRD wrote:
Raging Drunk (Ex): While raging, the drunken brute can drink a potion, or a tankard of ale or similar quantity of alcohol, as a move action that does not provoke attacks of opportunity. A potion has its normal effect, while an alcoholic drink allows the barbarian to maintain her rage that round without expending a round of rage for the day (instead of the alcohol's normal effects). For each alcoholic drink consumed while raging, the barbarian is nauseated for 1 round when her rage expires, in addition to the normal fatigue that follows a rage. Tireless rage does not negate this nauseated condition but the internal fortitude rage power does. This ability replaces fast movement.

It explicitly allow the Drunken brute to drink a potion without provoking, something that isn't there in the Drunken master ability.


Well, I think it would fall under the same auspices as combining two different potions...

IRL if you mix two medicines, you can have various outcomes, from them having no effect on each other, to chemical reactions that cause unwanted and undesired effects.

So, I think it could be a wildcard in combining potions together.

Liberty's Edge

GreyWolfLord wrote:

Well, I think it would fall under the same auspices as combining two different potions...

IRL if you mix two medicines, you can have various outcomes, from them having no effect on each other, to chemical reactions that cause unwanted and undesired effects.

So, I think it could be a wildcard in combining potions together.

There was a table for that in 1st ed. AD&D, you could benefit from only 1 potion at a time, taking 2 had strange effects, some even beneficial, but as each single potion was different (not each kind of potion, each potion could have several different recipes) you were unsure about what would be the final outcome.

I recall an adventure where you did found 7 Polymorph and 7 cure serious wound potions. Mixing those potions made the polymorph effect permanent.
I think there was some note hinting to that effect but not the specific recipe for those potions, so it was practically impossible to duplicate the effect.
The wizard in the group sold the potions as a way to change face for wanted people. He did put together a side trade with those and a girdle of gender change that did work forever and was capable to return the wearer to the original sex if donned again. The crafter (that wasn't the player but a NPC) was interested in experiencing everything.

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