Child house of terror


Homebrew and House Rules


I know I posted this before but I am going to run it an wanted some las min look overs.

This is set to work at level 8
Background: Pavo was the son of two Andoran noble. His father Gurckalus use to live in Cheliax and found the Devil worship left a bad test in his mouth. When het 18 he grab his brother Alexite and headed. Gurckalus flourished in Andoran found an amazing women (His future wife Kale), got an partnership to an banker, and was well on his way. His brother found he hated Andoran, he liked the worship of Devils. He was unable to work in Andoran and spent his time stuck in his brothers shadow. Pavo as a baby was quiet and just stared at the walls. His maids would quit saying that they could hear voices. Gurckalus and his wife could hear nothing, but his brother could voices whispering nursing his hated. As Pavo grew he showed magic ability casting simple spells. This was the last straw for his uncle who killed his brother and sister in law. As he turned his attention to Pavo he the patron who granted Pavo spells twisted the world around him making the world around him a plane of his new instantly, and the nightmares of all around as Pavo killed his uncle.
Plane stats: The plane has a constant is constant night with a storm going, Rain pounding down and thunder. Those that come in from the plane and were not made or there when it changed feel both tired, and freighted. Much like they had spent all night having nightmares. This cause them to take -2 to Fear and Sleep effects, and the nightmare spell, it also removes the all those not interned in the plane lose their immunity’s to fear effect, and the spells, Nightmare, Dream, Sleep, and Deep slumber but does not affect resistances, but those who are normally immune gain a + 2 to there saves. The plane also resets the traps every 24 hour.
Suggestions: I suggest to use the heroic NPC stats on page 452 of the Pathfinder core rule book. Also I would tell the PCs as a possible about the manor and have them not start off with any special materials.
Approaching the manor: Lighting snaps across the sky as the rain pounds down. A manor is sits in the distance is storm shutters closed while some are gone. The wood looks warped and manor seems to glare down.
Level 1

A1: The green house
Description: The leafs and plants have over grown. Holes in the ceiling drip rain down to the plants. The leaves rustle and move.
Creatures: 5 Jak-o-Lanterns (CR 1) if the Lanterns hear screaming from the fear trap they rush out the attack.
Trap: Symbol of fear trap CR 7 (Perception 31/ Disable device 31)

A2: Cemetery Description: The ground is muddy water mixing with the dirt. The graves stone are worn down by the rain leaving it hard to read.
Creatures: 8 Zombie lords (CR3) (Bestiary 4, Page 286), burst out the mud as the PC arrive. All Zombies lords have Cloak of resistance + 1.

A3: Entrance Room Description: Many suits of armor stand on the walls, A red rug leads to the stars leading up to the upper story.
Creatures: 4 Giant Phantom Armors (CR4) attack any people who come in here. Replace all Giant Phantom Armor’s Heavy flail with + 1 Heavy flail. Heavy flail + 8 (2D8 + 8/19-20)
Treasure: Panting of a princess and one of a prince worth 100GP each, and a painting of a queen and one of a king worth 750GP each

A4: Kitchen storage Description: Can lay littered on the floor. A dead body lies here a knife in his back. The rest of the food is rooted.
Treasure: A full thing of Restorative ointment a DC 20 perception check to find

A5: Kitchen Description: Chopped human body parts are on a cutting board. A Pie tin holds human organs.
Trap: Insanity Mist trap CR: 8 is on the oven next to the door to A6 (Perception 25)

A6: Cleaning Room

Treasure: A box sits on the shelf with a potion of Bear’s endurance, Bull’s strength, Eagle’s splendor, Fox’s cunning, Cat’s grace, and Owl’s wisdom

A7: Servants quarters
Description: 3 Bunk beds with each with 2 sleeping people in each. The people here are trapped in eternal nightmares.
Dream warp: (CR7) The sleeping people have mixed causing a effect on the waking world. Each person that comes into the room is hit with the compulsion to lay on the lay bed and fail the save vs Deep slumber. Targets sleeping this room are subject to Nightmare. Subjects do waken until magic is dispelled (CL: 10th/ Suggestion DC: 17/Deep slumber(Up 15HD) DC: 18/ Nightmare DC: 20)
Creatures: The nightmares in this room have caused an Animate dream (CR8) to show up.

A8: Shadows in the library
Description: Shelves line this room. Books lie torn all over the. Blood is splashed on some of the books. A Candle flickers causing shadows to dance around the room. This is where Alexite killed his brother and sister in law.
Creatures: A Greater shadow (CR8) is in here
Treasure: The candle is a Everburning candle, a spell book containing: All catnips, 4D4 first level, 3D4 second level, 2D4 second level, and 1D4 fourth level

A9: Descent into darkness.
Description: A stair well leading into the basement.

A10: The betrayers ghost.
Descriptions: This was once a bedroom, now filled with dust and negate. The body of a man dressed in noble cloths.
Creatures: Alexite is the one laying here. He has manifested as a ghost driven by fear and madness. (Male Ghost Aristocrat 9)CR9.
Treasure: + 1 rapier, + quilted cloth, Ring of protection + 1
Destruction: As long as Pavo lives Alexite ghost will keep coming back.

A11: Stairs
Description: Stairs to the basement.
Basement

B1: Stairs
B2: Basement Description: It a stone basement with a large furnace and rotted barrels.
Creatures: The guard captain meet his end by Alexite’s rapier, and Alexite throw his body into the furnace. This caused guard captain to raise as a undead. He is now a (Burring Skelton champion fighter 7 CR 8)
Level 2

TF1: Entrance

TF2: Hallway
Trap: 10 feet from the top of the stairs is a hall of bolts trap CR 6 (Perception 25/ Disable device 20)

TF3: Master Bedroom
Description: This the master bedroom but the door is locked Superior Lock with arcane lock (DC:50 Twice) and it requires two keys.
Creature: Pavo (Young Human NE Witch 12/ CR:10) and 1 Advanced Soul Bound Mannequin 2 CR:8 (That contains two masks on either side of it’s head that look like Pavo’s parents. Treasure: Plague rat belt, A gold chest set worth 500GP, a gold puzzle box worth 500GP, and a wooden toy in the shape of nightmare worth 100GP

TF4: Play room
Creatures: 8 Soulbound Dolls (CR2)

TF5: Spider stair way
Description: Spider webs and the stair way to the attic
Creatures: Advanced Nightmare Deathweb (CR8)

TF6: Storeroom
Treasure: a Broom of flying is among the normal broom
Trap: A symbol of pain trap CR 6 (Perception 30/ Disable device 30)

TF7: Guard room (CR8)

Creature: 4 Toy soldiers (Advanced, wooden, Medium, animated object)

TF8: Pavo’s room (CR10) Description: A child’s room
Creatures: A Bogyman (CR: 10) lives here trapped in the room and unable to leave. His fear powers are active but he craves real fear. Treasure: A Polymorphic pouch lies in a toy chest

TF9: Dream Caster
Description: The wooden door is locked DC: 30 Creatures: Legioviel (Female/ Elf/ CE/ Soccer [Dreamspun] 10) was the old spellcaster who lived here attempted to help the manor with the nightmares but went about causing them.

Attic
AF: This attic has boxes and broken mirrors Creatures: During the chaos a daughter of one of the maids ran up here in fear. She has long since died of fear and become (Female, Attic whisperer, Sorcerer [Undead] 9, CR 9)

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