Skald Builds???


Advice


I'm gen-ing up a possible new character.....not sure if i have a game for him. (kind of hoping i get a chance at being the GM) What i'm looking at having is a half-orc skald. Wondering what kind of builds have been used for this new class or what people use out there for the related bard class.

I'm starting up at LVL 4, rolled 4d6 for ability scores. I want a badass group of adventures, fighting scaled up monsters all the way!

STR 15
DEX 18
CON 18
INT 16 (race score factored here)
WIS 12
CHA 24 (lvl 4 bump here)

Sure I may be a lil off the walls, but I live in a world of fantasy. Why not?!?

Give me some good news!


Pathfinder Lost Omens Subscriber

I sort of looked at the spell warrior, and realized you could use it to cheaply enchant 4 or so weapons with returning, making it viable as someone who uses throwing weapons.


Bandw2 wrote:
I sort of looked at the spell warrior, and realized you could use it to cheaply enchant 4 or so weapons with returning, making it viable as someone who uses throwing weapons.

Is this an Archetype? More info would be great. It sounds very interesting.


NM, found it. Does seem pretty cool....adding temp abilites to weapons sound like a big time buff to the party.


If possible, see if you can find out what the other party members are doing with their characters; unlike the Bard, the Skald can't just be plugged into any party and be beneficial. For example, grabbing Greater Beast Totem is a pretty strong choice in many instances but if your primary hammer is an archer then it'll go to waste. You'd be better off grabbing a different totem. Similarly, if your hammer is a Magus then Skald is just a weak choice in general.

Grand Lodge

Fated Champion Skald is a archetype I like.

Well-Versed is not all that great, so the swap for bonuses to initiative are worth it.


fated champion is like skald+

that said:

ask your GM about rage powers.

there seem to be two schools of thought here:
1) the passage: "you do not share rage powers from outside sources" applying to rage powers bough with the "extra rage power" feat
and
2)those who say that it just means rage powers taken from another class that offers them.

depending on how your DM wants to run it, it will have a major impact on your feat selection.
if extra rage power feat applies to raging song, go nuts with them.

also, feat wise, skald's vigor and greater skald's vigor are great.

and community-minded trait is awesome for you, since whatever you give is 9/10 times morale bonus. In fact i think it is far beter than lingering performance and the likes, because while it doesn't let you keep use activated powers and such that lingering would allow, it also means that pretty much ZERO of the drawbacks stick, only the raw morale bonuses.

so, if p.e. a mage accepts the song the moment you start singing, and you have superstitious and give 2str/2con-1ac cannot be targeted by spells:
on his turn, the mage will simply dismiss the rage song (he choses every turn) and he will keep the str/con bonus, as well as superstition bonus, but he will not have the -ac neither he will need to roll sv throws against his own spells

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