Slacker2010 |
While I do understand this. Knowing that he does it? Would you still not allow it?
I say this because this might help those people on the fence. But its still not FAQ and there are still those GM's that won't allow it.
Im still curious about Accelerated Drinker. The rules for extracts say they are handed like potions, but some people dont allow this trait to work with them. Be nice to have cleared up.
Avatar-1 |
I think there's a lot of animosity towards wrist sheathes because of how useful they are, and their price (notably compared to Gloves of Storing).
In my games, I allow potions and scrolls, but not rods.
At the beginning of games I play in, I ask the GM what they allow (because there is table variation), and most GMs allow the same.
For those that don't, I'll usually hope for the best - if something occurs during the game that I know that restriction stung me on (like, say, a breath of life scroll), I'll probably not play with that GM again. It's fair enough on both sides - people have different play styles. If I'm smart enough to ask well in advance, I might withdraw from that table before playing and let them GM know why. The important thing is to just be respectful about it.
Having said that, this has never been a problem for me to date, so I've been lucky.
LazarX |
For those that are worried about PFS; I was talking to Mike Brock at a convention last year and he told me he uses a potion of fly and Gaseous form in his Spring loaded Wrist sheaths. If he can do it, why can't I?
GM privileges. And he IS THE GM :)
That Crazy Alchemist |
2 people marked this as a favorite. |
I have never been a fan of the "if-it-isn't-magical-then-it's-useless" line of thinking I tend to see a lot on here. A mundane item should never be equal to a magical item certainly, it should always be worse, but not pointless. To use the Gloves of Storing that were brought up a moment ago. Gloves of Storing uses a free action which is vastly superior to a swift action, therefore gloves of storing are vastly superior and are magical. Wrist sheathes are very good items, they are not as good as their magical equivalents but are very useful. Drawing a small pre-specified item (even a potion) as a swift action is neither game breaking or even overpowered. It is one of the few mundane items that give players some tactical usage even in higher levels. Honestly I wish there were more items like this.
Bigdaddyjug |
The reason I disallow potions in wrist sheaths has nothing to do with fragility, and everything to do with size.
A 1 ounce vial is about 2 inches long.
An arrow is about 10-12 inches long or longer.
A dagger is 8-10 inches long.
A crossbow bolt is about 8 inches long.
A wand is 6-12 inches long.
One of these things is not like the others. One of these things just doesn't belong.
On the opposite end of the spectrum, I have no problem with a rolled up scroll. So go figure, eh?
If a player says they have a potion in the wrist sheath I inform them that it can be held there, but it is too short to be properly extracted by the wrist sheath's mechanism.
blackbloodtroll |
The reason I disallow potions in wrist sheaths has nothing to do with fragility, and everything to do with size.
A 1 ounce vial is about 2 inches long.
An arrow is about 10-12 inches long or longer.
A dagger is 8-10 inches long.
A crossbow bolt is about 8 inches long.
A wand is 6-12 inches long.One of these things is not like the others. One of these things just doesn't belong.
On the opposite end of the spectrum, I have no problem with a rolled up scroll. So go figure, eh?
If a player says they have a potion in the wrist sheath I inform them that it can be held there, but it is too short to be properly extracted by the wrist sheath's mechanism.
Oh?
What about Shuriken, Blowgun Darts, and Sling Bullets?
What if you carry more, or less, ammunition or Potions?
That Crazy Alchemist |
The reason I disallow potions in wrist sheaths has nothing to do with fragility, and everything to do with size.
A 1 ounce vial is about 2 inches long.
An arrow is about 10-12 inches long or longer.
A dagger is 8-10 inches long.
A crossbow bolt is about 8 inches long.
A wand is 6-12 inches long.One of these things is not like the others. One of these things just doesn't belong.
On the opposite end of the spectrum, I have no problem with a rolled up scroll. So go figure, eh?
If a player says they have a potion in the wrist sheath I inform them that it can be held there, but it is too short to be properly extracted by the wrist sheath's mechanism.
The "potions are too small" argument everyone seems to be using is immediately trumped by the fact that you can by RAW store a single sling bullet in a wrist sheathe if you wanted due to the line: "store UP TO 1 pound of ammunition". Emphasis mine.
CyderGnome |
The reason I disallow potions in wrist sheaths has nothing to do with fragility, and everything to do with size.
A 1 ounce vial is about 2 inches long.
An arrow is about 10-12 inches long or longer.
A dagger is 8-10 inches long.
A crossbow bolt is about 8 inches long.
A wand is 6-12 inches long.One of these things is not like the others. One of these things just doesn't belong.
On the opposite end of the spectrum, I have no problem with a rolled up scroll. So go figure, eh?
If a player says they have a potion in the wrist sheath I inform them that it can be held there, but it is too short to be properly extracted by the wrist sheath's mechanism.
So perhaps the phrase "I glued a six-inch dowel to the bottom of the potion vial" makes it ok?
I wonder why nobody hasn't put that forward... 6" dowel + iron vial = end of argument?
That Crazy Alchemist |
So perhaps the phrase "I glued a six-inch dowel to the bottom of the potion vial" makes it ok?
I wonder why nobody hasn't put that forward... 6" dowel + iron vial = end of argument?
Technically wouldn't work by RAW as gluing objects together does not make them a single object. Good thing too, otherwise we would have horrifying things like people gluing bolts to Ogres and firing them them from their crossbows and other such shenanigans.
Samduc Dawnbringer |
Spring loaded wrist sheathes and weapon cords. So good, even the monsters and villains should use them. Drinking the party treasure in front of them is frustrating. End a round with a swift to drop the potion. Next round: drink potion with accelerated drinking, drop another with a swift and drink a potion with a standard. Two pieces of treasure consumed in a single round. Too bad a haste potion doesn't let you immediately consume a third potion.
Don't have your villains save consumables for the players to have them. Probably have the thralls of the villain spend their turns loading the wrist sheathes with more potions and cocking them back. Sure, it is menial work, but it is hard to get good jobs in this economy. Have them be poor peasants down on their luck.
Human Fighter |
My friend uses the syringe spear to do non-lethal and hook us all up. I will attempt to see if I can fit a tiny syringe spear into a sheath.
Slacker2010, I find it your story very interesting, and perhaps my VC will too.
I asked my VC a bunch of questions tonight, but most importantly how he'd rule his mechanics in his game. He humorously told me that at the given moment that I tried to do it, he'd make some sort of arbitrary decision that I might or might not like and would never be consistent. MY LIFE!
Jiggy RPG Superstar 2012 Top 32 |
2 people marked this as a favorite. |
EDIT: As a disclaimer, I read the first several posts and then kinda skimmed after that.
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A couple of things:
First, in the equipment chapter of the CRB, it explicitly states that a potion/ink vial "is made out of glass or steel and holds 1 ounce of liquid".
You don't need to buy any special variant item, because steel is already an option for default potion vials (and the weight is still negligible, per the chart).
Second, if a GM can roll 10d6 falling damage when your character hits the bottom of a cliff without asking if there were any potions in your pockets, but then when you stand up and pop a potion out of your sleeve he says that the little spring might break it, then they are a bad GM.