honey i shrunk the adventurers


Advice


the idea popped in my head this morning was wondering how hard would it be to run a "i got shrunk now must get big" campaign

or the classic "i got shrunk by X but miniture race Y needs help so i will help them then get bigger when i am done helping"

any ideas on making this possible or if anyone has ran this and has any advice or ideas feel free to post lol


Polymorph any Object

Make the right choices and the effect is permanent.

Make it strong enough compared to the adventurers, and the only way to shed it is by specific magical effects gathered from specific locations.

Pathfinder doesn't do shrinkage quite as well as it seems like it should, but there are plenty of ways to implement the effect of such things. I'm going to add more soon, but I'll post this for now...


Custom curse. It might be awkward if anyone makes their saving throw. Is your group cool with plot twists like this?


my group is pretty laid back liking the story more than most things so i think they would be cool with this too


Okay, on thinking about it a little bit, what needs to change to make a good Honey, I Shrunk the Adventurer's effect is... not much.

Mechanically speaking, other than being hit with the PaO effect I mentioned above, little actually changes for the casual adventurer. It's all a matter of applying a "visual effect".

What I mean by that is just presume that the game happens as normal, but then scale everything as if they were still medium - and everything else became gynormous.

Most of the creatures you could want to find in the back yard exist already - about the only thing needed to make it better, is to give those creatures the templates advanced and giant to get them to the appropriate size.

Most of the dangerous machines would be super-deadly traps (with above-average DCs and nearly impossible Break DCs)... that are fluffed as relatively mundane things: prestidigitation to "clean up" might find them to be "detritus" and attempt to "clean them up" (aka destroy them) or something (save v. heavy damage or destruction: treat as a acid fog or incendiary cloud that distinegrates and then prestidigitates clean anything that it destroys or something).

The big thing is stuff like the loyal family dog <generic pet> - it's basically beyond Colossal size (comparatively), so it becomes partially a kind of terrain feature.

(Alternatively, just apply the giant template - linked above - until you hit a size category hypothetically larger than colossal... there's a thread about that somewhere 'round these forums.)

After that, the adventure more or less writes itself.

If you want the whole "searching to find them" thing, have "The Inventor" (tm) use elaborate devices to attempt to find them - but, due to their size (much smaller than Fine), they gain a +24 to +30 stealth bonus: basically a DC 40 or higher perception check with modifiers.

Hope that helps!


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I swear there was a dungeon mag adventure with this idea...

Edit: Chadrather’s Bane in Dungeon #18


Yeah, I mean, pretty much just take a house, scale it up to the size of larger-than-colossal creatures (each 5ft. square becomes, say, twenty or even all the way up to thirty or forty 5ft. squares), and voila you've got a pretty epic dungeon and a fairly solid location for adventure.

EDIT: NICE! You found it! :D


if the pcs are small and everything is big how does that work with any combat that comes up (mouse or beetle or whatever) doesnt that make them useless?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

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Depending what level you want to do, you could just throw formians in as ants. (An thriae as bees...) Could be a fun way to use those monsters.


i can just see some of my players "taming" and riding ants lol


Seems to me that you could come up with stats for large sized rats and huge sized cats. And the climb skill would be pretty important.


Count Coltello wrote:
if the pcs are small and everything is big how does that work with any combat that comes up (mouse or beetle or whatever) doesnt that make them useless?

Nope.

Anything smaller than a dog will be in the colossal size category, but that's about all the changes that you'd need mechanically. It means they're more dangerous, and difficult to use Combat Maneuvers on, but not impossible to kill.

I mean, I linked the stats to a giant beetle above. Simply use a larger version of those (the giant simple template I linked).

If you want them to be more difficult or even impossible to kill, you're going to have to start getting creative - none of them have very high hit points or hit dice.

But by that point, I'd recommend doing something different altogether.

Really, taking the movie into account, it looks like ants and scorpions are about as hard to kill as each other, and, despite the crudity of the weapon, a makeshift "spear" was enough to harm and eventually lead to the death of the larger creatures.

It's up to you if you want that to happen.

Effectively, using the Advanced and Giant simple templates makes the creatures last a little bit longer, and be much more deadly (about +4-+6 damage per hit, and +4 to attack rolls, if I recall).

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